Skip to content
Back to skills

Video To Sound

BSecurity

Generate music AND sound effects for a video in a single balanced, single-charge call using Sonilo. Use instead of calling the music and sound-effects skills separately for the same video — the two layers are mixed and ducked against each other by the backend. Returns a mixed audio track, or a new video with it muxed in.

  • 115 stars
  • 0 votes
  • 0 copies
  • 5 views
  • Added September 30, 2026
ai-agentsjavascripttypescriptpythongojavashellbashnodeapibackend

Works with

  • cli
  • api
  • mcp

Security analysis

B84/100
  • mediumInstalls packages at runtime which could introduce malicious dependencies
  • mediumInstalls packages at runtime which could introduce malicious dependencies

Pro shows the line behind each finding and how to fix it

Scanned September 30, 2026

npx -y skills add sonilo-ai/skills --skill video-to-sound --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Video To Sound?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Video To Sound
[![Security: B — Skills Directory](https://www.skillsdirectory.com/api/skills/sonilo-ai-video-to-sound/badge)](https://www.skillsdirectory.com/skills/sonilo-ai-video-to-sound)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: video-to-sound
description: Generate music AND sound effects for a video in a single balanced, single-charge call using Sonilo. Use instead of calling the music and sound-effects skills separately for the same video — the two layers are mixed and ducked against each other by the backend. Returns a mixed audio track, or a new video with it muxed in.
license: MIT
compatibility: "Requires Sonilo through either transport — the MCP server connected, or the `sonilo` CLI installed and signed in — plus credentials: a `sonilo login` sign-in, the hosted OAuth plugin, or SONILO_API_KEY. See the setup-api-key skill."
allowed-tools: Bash, Read, Write, mcp__sonilo__*
---

# Sonilo Video-to-Sound (Music + SFX Combined)

Generate a music bed and sound effects for a video in one call, balanced against each other and mixed by the backend — one charge instead of two separate generations. Use this whenever a video needs a **full soundtrack** (score + SFX), not just one or the other.

> **Setup:** See the [setup-api-key](../setup-api-key) skill.

> ⚠️ **Cost:** makes one API call that may incur charges (billed once, not twice, even though it produces both layers). Only call when explicitly requested.

## Transport: MCP or CLI

Pick one at the start of the session and stay on it. Do not mix the two inside
a single job, and do not announce the choice.

1. **Sonilo MCP tools visible in this session** (`video_to_sound` and friends) — use them. This is the preferred path: it needs no shell, and it is the only one that survives a very long generation. If a call fails to authenticate — rather than failing on its inputs — this transport is not usable in this session: go to 2 instead of retrying it.
2. **No usable Sonilo MCP tools, but `sonilo account` exits 0** — use the CLI commands below. Same API, same account, same credential file. Probe with `sonilo account`, not `sonilo whoami`: whoami exits 0 even when signed out, so it cannot tell the two states apart.
3. **Neither** — stop and run the [setup-api-key](../setup-api-key) skill. Do not call `api.sonilo.com` with curl to work around it; both transports handle uploads, polling and retries that a bare request does not.

## Quick Start

### MCP tool call (recommended)

```
video_to_sound(
    video_path="~/Desktop/trailer.mp4",
    music_prompt="Cinematic, building tension",
    sfx_prompt="Footsteps, wind, distant thunder"
)
```

```
video_to_video_sound(
    video_path="~/Desktop/trailer.mp4",
    music_prompt="Cinematic, building tension"
)
```

### Python (`pip install sonilo`)

```python
from sonilo import Sonilo

client = Sonilo()  # reads SONILO_API_KEY

mix = client.video_to_sound.generate(
    video="trailer.mp4",
    music_prompt="Cinematic, building tension",
    sfx_prompt="Footsteps, wind, distant thunder",
)
mix.save("soundtrack.wav")

video = client.video_to_video_sound.generate(video="trailer.mp4", music_prompt="Cinematic, building tension")
video.save("scored.mp4")
```

### JavaScript / TypeScript (`npm install sonilo`)

```ts
import { SoniloClient, download } from "sonilo";
import { writeFile } from "node:fs/promises";

const client = new SoniloClient(); // reads SONILO_API_KEY

const mix = await client.videoToSound.generate({
  video: "./trailer.mp4",
  musicPrompt: "Cinematic, building tension",
  sfxPrompt: "Footsteps, wind, distant thunder",
});
await writeFile("soundtrack.wav", await download(mix.output_url));

const video = await client.videoToVideoSound.generate({
  video: "./trailer.mp4",
  musicPrompt: "Cinematic, building tension",
});
await writeFile("scored.mp4", await download(video.output_url));
```

### CLI (`npm install -g sonilo-cli` or `pip install sonilo-cli`)

```bash
sonilo video-to-sound --video trailer.mp4 \
  --music-prompt "Cinematic, building tension" --sfx-prompt "Footsteps, wind, distant thunder" \
  --output soundtrack.wav

sonilo video-to-video-sound --video trailer.mp4 --music-prompt "Cinematic, building tension"
```

Unlike the music/sound-effects skills, **both tools here have CLI commands**. `--stem music`/`--stem sfx` (repeatable) additionally saves the individual layers next to the combined output.

### cURL (raw REST API, no MCP host)

```bash
curl -X POST "https://api.sonilo.com/v1/video-to-sound" \
  -H "Authorization: Bearer $SONILO_API_KEY" \
  -F "video=@trailer.mp4" \
  -F "music_prompt=Cinematic, building tension" \
  -F "sfx_prompt=Footsteps, wind, distant thunder"
# -> {"task_id": "..."}  poll GET /v1/tasks/{task_id}
```

Both endpoints are task-based (202 + poll), same as the sound-effects tools — the MCP tool waits for you.

## Tools

| Tool | Description |
|------|-------------|
| `video_to_sound(video_path? \| video_url?, music_prompt?, sfx_prompt?, segments?, preserve_speech?, ducking?, output_format?, variants_num?, output_directory?)` | Generate and mix music + SFX for a video, returns a single **audio** file. |
| `video_to_video_sound(video_path? \| video_url?, music_prompt?, sfx_prompt?, segments?, keep_original_sound?, preserve_speech?, ducking?, variants_num?, output_directory?)` | Same, but returns a **new `.mp4`** with the mixed soundtrack muxed in. **By default the source's own audio is dropped** — see `keep_original_sound`. |

## Parameters

| Parameter | Type | Default | Notes |
|-----------|------|---------|-------|
| `video_path` | string | — | `.mp4/.mov/.webm/.m4v/.gif` (gif must be animated). Max **480s (8 min)**, subject to the account's upload-size cap. |
| `video_url` | string | — | HTTPS/HTTP URL. Exactly one of `video_path`/`video_url`. |
| `music_prompt` | string | — | Style hint for the music bed (max 2000 chars). Optional — omit to let Sonilo decide. |
| `sfx_prompt` | string | — | Description of the SFX layered over the music (max 2000 chars). Optional. |
| `segments` | list[dict] | — | Per-segment SFX descriptions — same schema and validation rules as in the [video-to-sfx](../video-to-sfx) skill. Max 30 segments. |
| `preserve_speech` | bool | `false` | Keep the source video's speech audible in the mix. |
| `ducking` | bool | `false` | Brings the source video's own speech into the mix and dips the generated music under it. **Off by default**: with `ducking` and `preserve_speech` both unset, the result carries the generated music and effects alone and no `music_processed` stem exists. Pass `true` for any video with dialogue or narration that should stay audible. |
| `keep_original_sound` | bool | `false` | `video_to_video_sound` only. Keeps the **whole** source track (dialogue, room tone, existing effects) with the generated mix over it, rather than replacing it. Add `ducking=true` to dip the mix under the voice instead of a flat blend. Supersedes `preserve_speech`. |
| `output_format` | string | `wav` | `video_to_sound` only — `video_to_video_sound` always returns an `.mp4`. `wav`, `m4a`, or `mp3` (320 kbps). Sets the combined track's container only; stems keep their own native formats. |
| `variants_num` | int | `1` | 1–10 distinct mixes in one request, one file each. **Cost scales linearly and any value above 1 is never free-trial covered** — confirm the count with the user before calling. |
| `output_directory` | string | `SONILO_MCP_BASE_PATH` | Absolute, or relative to the base path. |

## Prompting

No prompt is required — the model reads the cut. A short structured brief
adds your intent on top. Since this endpoint generates music **and** SFX in
one balanced call, both crafts apply:

- Pre-flight (inspect the video, caps, credits, verification): [references/preflight.md](../references/preflight.md)
- Music brief craft: [references/music-prompting.md](../references/music-prompting.md) · SFX action-map craft: [references/sfx-prompting.md](../references/sfx-prompting.md)

## Workflow Tips

- **Use this instead of chaining `video_to_music` + `video_to_sfx`.** The two layers are balanced against each other by the backend (so the SFX doesn't fight the score), and it's one charge, not two.
- Both `music_prompt` and `sfx_prompt` are optional — you can leave both unset and let Sonilo interpret the whole scene, or set just one to steer that layer while leaving the other automatic.
- **`ducking` is off by default — turn it on for anything with a voice.** Left off, the source speech is not in the mix at all: the output is generated music and effects only. That is the right default for a silent or music-only clip and the wrong one for a talking head, so check the source audio before calling (see the pre-flight reference) rather than after the user tells you the narration is gone.
- **For `video_to_video_sound`, the source audio is dropped unless you say otherwise.** `keep_original_sound=true` keeps the whole original track under the generated mix; `preserve_speech=true` keeps only the isolated speech. If a user reports "my dialogue disappeared", this is the fix.
- Only the **combined mixed result** is saved. The individual music/SFX/processed stems exist in the task body on the backend but are deliberately not downloaded — four files per call would bury the one the user actually wants. If stems are needed, call the REST API directly and inspect the task body.
- Want the video back with the soundtrack baked in? Use `video_to_video_sound` instead of `video_to_sound`.
- **Don't know what it should sound like?** Run [video-analysis](../video-analysis) first: one call returns, by default, both a music section plan with ready-to-use generation prompts and a sound-design brief (`sfx_segments` + `sfx_prompt`) read off the footage, which beats guessing a prompt and rerolling. It is a paid call that generates nothing, so use it when the brief is genuinely unclear — not when the user already told you what they want.

## Recovering a Timed-Out Call

Both tools are async; on timeout the error carries a `task_id` and the job keeps running (already charged). Call `get_sfx_task(task_id)`, or `get_generation_task(task_id)` on the hosted server, later — see [task-recovery](../task-recovery).

## Output Files

- `video_to_sound`: a single `.wav`, named from `music_prompt` (falling back to `sfx_prompt`, then `sound-<first 8 chars of the task id>`).
- `video_to_video_sound`: a single `.mp4` with the mix muxed in, named the same way (fallback `v2v-sound-<first 8 chars of the task id>`).

## Error Handling

Common errors: `401` invalid key, `402` insufficient balance / trial exhausted, `413` file too large, `422` invalid parameters or malformed `segments`, `429` rate limit. See the [account](../account) skill.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.