ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom nodes, defining node classes, or setting up a custom node project.
Scanned 9/3/2026
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---
name: comfyui-node-basics
description: ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom nodes, defining node classes, or setting up a custom node project.
---
# ComfyUI Custom Node Basics (V3 API)
ComfyUI uses Python classes to define nodes. The **V3 API** is the current recommended approach. Nodes inherit from `io.ComfyNode` and define a schema + execute method.
## Quick Start
```python
from comfy_api.latest import ComfyExtension, io
class MyNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MyNode",
display_name="My Custom Node",
category="my_category",
inputs=[
io.Image.Input("image"),
io.Float.Input("strength", default=1.0, min=0.0, max=1.0, step=0.01),
],
outputs=[
io.Image.Output("IMAGE"),
],
)
@classmethod
def execute(cls, image, strength):
result = image * strength
return io.NodeOutput(result)
```
## V3 Node Class Structure
Every V3 node requires:
1. **Inherit from `io.ComfyNode`**
2. **`define_schema(cls)`** - classmethod returning `io.Schema`
3. **`execute(cls, ...)`** - classmethod performing the computation
```python
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class ImageBrighten(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageBrighten", # unique identifier
display_name="Brighten Image", # shown in UI
category="image/adjust", # menu path
description="Adjusts image brightness",
inputs=[
io.Image.Input("image"),
io.Float.Input("factor", default=1.2, min=0.0, max=3.0, step=0.1),
],
outputs=[
io.Image.Output("IMAGE"),
],
)
@classmethod
def execute(cls, image, factor):
result = torch.clamp(image * factor, 0.0, 1.0)
return io.NodeOutput(result)
```
## io.Schema Fields
```python
io.Schema(
node_id="UniqueNodeID", # required: unique string ID
display_name="Display Name", # optional: shown in UI menus
category="category/subcategory", # menu hierarchy (default "sd")
description="Node description", # optional: tooltip text
inputs=[...], # list of Input objects
outputs=[...], # list of Output objects
hidden=[...], # list of Hidden enum values
is_output_node=False, # True for nodes with side effects (save, preview)
is_experimental=False, # marks as experimental
is_deprecated=False, # marks as deprecated
is_dev_only=False, # hidden unless dev mode enabled
is_api_node=False, # marks as API-only node
is_input_list=False, # receive full lists instead of individual items
not_idempotent=False, # prevents caching
accept_all_inputs=False, # accept arbitrary inputs via **kwargs
enable_expand=False, # allow node expansion (subgraphs)
search_aliases=["alias1", "alias2"],# alternative search terms
essentials_category="Basic", # optional: Essentials tab category
price_badge=None, # optional: PriceBadge for API nodes
has_intermediate_output=False, # True for nodes with interactive UI that produce intermediate outputs
)
```
## V3 Node Registration
V3 nodes are registered via `ComfyExtension` and `comfy_entrypoint()`:
```python
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class MyNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MyNode",
display_name="My Node",
category="my_nodes",
inputs=[io.String.Input("text", multiline=True)],
outputs=[io.String.Output()],
)
@classmethod
def execute(cls, text):
return io.NodeOutput(text.upper())
class MyExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [MyNode]
async def comfy_entrypoint() -> MyExtension:
return MyExtension()
```
The `comfy_entrypoint()` function must be defined at the module level (in the file directly imported by ComfyUI).
## V1 Node Structure (Legacy Reference)
V1 nodes use class attributes and `NODE_CLASS_MAPPINGS`:
```python
class MyNodeV1:
CATEGORY = "my_category"
FUNCTION = "execute"
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"strength": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0}),
}
}
def execute(self, image, strength):
return (image * strength,)
NODE_CLASS_MAPPINGS = {"MyNodeV1": MyNodeV1}
NODE_DISPLAY_NAME_MAPPINGS = {"MyNodeV1": "My Node V1"}
```
## Key Differences: V3 vs V1
| Aspect | V3 | V1 |
|---|---|---|
| Base class | `io.ComfyNode` | Plain class |
| Execute method | `execute` classmethod (fixed name) | Instance method (custom name via `FUNCTION`) |
| Inputs | `io.Schema(inputs=[...])` | `INPUT_TYPES()` dict |
| Outputs | `io.Schema(outputs=[...])` | `RETURN_TYPES` tuple |
| Return value | `io.NodeOutput(...)` | Plain tuple |
| Registration | `ComfyExtension` + `comfy_entrypoint()` | `NODE_CLASS_MAPPINGS` dict |
| State | No instance state (classmethods) | Instance state allowed |
| Hidden inputs | `cls.hidden.prompt`, etc. | kwargs from `"hidden"` dict |
## Important Rules
- `node_id` must be globally unique across all nodes
- `execute()` parameters must match input IDs exactly
- All methods are `@classmethod` in V3 (no instance state)
- Return `io.NodeOutput(val1, val2, ...)` matching output count
- Category uses `/` separator for hierarchy: `"image/transform"`
- Prefix category with `_` to hide from menus: `"_for_testing"`
## See Also
- `comfyui-node-datatypes` - Data types (IMAGE, LATENT, MASK, etc.)
- `comfyui-node-inputs` - Input configuration details
- `comfyui-node-outputs` - Output types and UI outputs
- `comfyui-node-packaging` - Project structure and packaging
- `comfyui-node-lifecycle` - Execution lifecycle and caching
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