Create or repair Skyrim dialogue and voice assets, including DIAL/INFO records, quest/topic conditions, voice-type
Scanned 9/3/2026
Install to Claude Code
npx -y skills add ShugokiFable/Ultimate-AI-Starter-Bundle --skill skyrim-voiced-dialogue --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: skyrim-voiced-dialogue
description: Create or repair Skyrim dialogue and voice assets, including DIAL/INFO records, quest/topic conditions, voice-type
paths, WAV/XWM/FUZ/LIP generation, silent fallback, and revoice workflows.
compatibility: Windows 10/11; Skyrim Special Edition or Anniversary Edition; PowerShell and Python 3 when bundled scripts
are used
metadata:
version: 4.3.0
updated: '2026-07-22'
library: overseer-skyrim-agent-skills
provider: hermes
provider_pack_version: 1.0.0
base_library: Skyrim-Agent-Skills-v6
error_registry_revision: 4.3.0
when_to_use: Use for create or repair skyrim dialogue and voice assets, including dial/info records, quest/topic conditions,
voice-type paths, wav/xwm/fuz/lip generation, silent fallback, and revoice workflows.
---
# Voiced dialogue
## Inputs
- Exact dialogue text and speaker records.
- Quest, topic, INFO, conditions, voice types, and response order.
- Voice-generation tool and model permissions.
- Target audio format and subtitle policy.
## Workflow
1. Author dialogue records with `skyrim-plugin-authoring` and scripts with `skyrim-papyrus-modding`.
2. Resolve the final voice folder from the plugin name and voice type.
3. Generate normalized source audio, then the required XWM/FUZ and LIP assets using pinned tools.
4. Keep line IDs and filenames deterministic.
5. Verify every INFO has the intended conditions, flags, response text, and audio path.
6. Provide a silent voice fallback when the design requires subtitle timing.
7. Check conversation flow, interruption, priority, repeated lines, and save reload.
8. Document synthetic voice provenance and permissions.
A valid audio file does not prove the INFO record or path is correct.
## Evidence standard
Use this hierarchy for version-sensitive facts:
1. The active project's `ENVIRONMENT.md`, `TASK.md`, installed framework version, and build files.
2. Official upstream documentation or source for that exact version.
3. Known-good files from the user's installed mod library, read-only.
4. Direct inspection of the relevant ESM, ESP, DLL, script, log, or archive.
Do not substitute memory, an old example, or a plausible token. Record the evidence path or URL in `VALIDATION.md`.
## Claude Code execution adapter
- Keep `CLAUDE.md` concise and use this skill for procedural detail.
- Load only the skills needed for the current milestone because invoked skill content remains in context.
- Use high or xhigh effort for risky architecture, plugins, DLLs, and hostile review.
- Before compaction or a usage boundary, persist exact state, commands, uncommitted changes, and remaining validation.
- Treat auto memory as candidate learning, not verified truth, until it passes the memory-promotion protocol.
### Skill-specific provider control
Validate quest/topic conditions, voice-type paths, generated audio formats, and fallback behavior together.
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