Migrate a fictional adult-only Skyrim mod from SexLab APIs and events to the exact installed OStim ecosystem
Scanned 9/3/2026
Install to Claude Code
npx -y skills add ShugokiFable/Ultimate-AI-Starter-Bundle --skill skyrim-sexlab-to-ostim-modernization --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: skyrim-sexlab-to-ostim-modernization
description: Migrate a fictional adult-only Skyrim mod from SexLab APIs and events to the exact installed OStim ecosystem
while preserving gameplay semantics, explicit content, configuration, and save compatibility.
compatibility: Windows 10/11; Skyrim Special Edition or Anniversary Edition; PowerShell and Python 3 when bundled scripts
are used
metadata:
version: 4.3.0
updated: '2026-07-22'
library: overseer-skyrim-agent-skills
provider: grok
provider_pack_version: 1.0.0
base_library: Skyrim-Agent-Skills-v6
error_registry_revision: 4.3.0
when_to_use: Use for migrate a fictional adult-only skyrim mod from sexlab apis and events to the exact installed ostim ecosystem
while preserving gameplay semantics, explicit content, configuration, and save compatibility.
---
# SexLab to OStim modernization
## Scope
This skill is for technical work on fictional adults. Preserve explicit strings, scene identifiers, and intended behavior. Do not sanitize the mod. Exclude child races, child actors, age-ambiguous characters, and real-person sexual content.
## Workflow
1. Inventory every SexLab import, property, event, callback, animation tag, actor-selection rule, stripping rule, scene state, and MCM option.
2. Record the exact installed OStim core and add-on versions. API names are version-sensitive.
3. Build a mapping table from old behavior to new behavior. Mark unsupported semantics explicitly.
4. Inspect the actual declaration scripts and known-good installed integrations.
5. Migrate one vertical scene path first and compile it in isolation.
6. Preserve actor eligibility, consent/design rules, interruption, cleanup, equipment restoration, failure recovery, and save state.
7. Migrate plugin properties and optional dependencies through `skyrim-plugin-authoring`.
8. Update FOMOD choices and documentation without shipping incompatible scripts together.
9. Compile all scripts and test start, transition, interruption, end, reload, and missing-dependency paths.
Never perform a blind namespace substitution. Similar names do not imply equivalent lifecycle semantics.
## Evidence standard
Use this hierarchy for version-sensitive facts:
1. The active project's `ENVIRONMENT.md`, `TASK.md`, installed framework version, and build files.
2. Official upstream documentation or source for that exact version.
3. Known-good files from the user's installed mod library, read-only.
4. Direct inspection of the relevant ESM, ESP, DLL, script, log, or archive.
Do not substitute memory, an old example, or a plausible token. Record the evidence path or URL in `VALIDATION.md`.
## Claude Code execution adapter
- Keep `CLAUDE.md` concise and use this skill for procedural detail.
- Load only the skills needed for the current milestone because invoked skill content remains in context.
- Use high or xhigh effort for risky architecture, plugins, DLLs, and hostile review.
- Before compaction or a usage boundary, persist exact state, commands, uncommitted changes, and remaining validation.
- Treat auto memory as candidate learning, not verified truth, until it passes the memory-promotion protocol.
### Skill-specific provider control
Preserve explicit adult-only fictional behavior while verifying the exact installed OStim lifecycle and API.
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