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Bethesda Creation Modding

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Fallout 4 and Starfield mods - plugins, Papyrus, F4SE/SFSE and CommonLib, assets, and packaging. For Skyrim use the skyrim-* skills; this covers the other Creation Engine titles.

  • 5 stars
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  • 2 copies
  • 23 views
  • Added September 3, 2026
ai-agentsawsapi

Works with

  • api

Security analysis

A100/100

Pro scans all 3 files and shows the line behind each finding

Scanned September 3, 2026

npx -y skills add ShugokiFable/Ultimate-AI-Starter-Bundle --skill bethesda-creation-modding --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: bethesda-creation-modding
description: Fallout 4 and Starfield mods - plugins, Papyrus, F4SE/SFSE and CommonLib, assets, and packaging. For Skyrim use the skyrim-* skills; this covers the other Creation Engine titles.
---

# Fallout 4 and Starfield mod development

Read `game-modding` -> `references/MODDING-LAWS.md` before the first write:
version snapshot, evidence ladder, and the never-invent rules apply here too.

| Target | Reference |
|---|---|
| Fallout 4 | `references/fallout4.md` |
| Starfield | `references/starfield.md` |

Resolve the exact game build, loader, mappings, and framework versions before
implementing. Never invent an API, hook, signature, ID, or asset path.

Files in this skill

  • SKILL.md697 B
  • references/fallout4.md2.2 KB
  • references/starfield.md2.1 KB

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