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Video Motion

ASecurity

Create editable Remotion product demos, abstract social reels, kinetic typography, code, data, and technical explainers.

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  • Added October 19, 2026
designgoreact

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  • cli

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A100/100

Pro scans all 4 files and shows the line behind each finding

Scanned October 19, 2026

npx -y skills add Sanidhya14321/video-forge --skill video-motion --agent claude-code

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SKILL.md
---
name: video-motion
description: "Create editable Remotion product demos, abstract social reels, kinetic typography, code, data, and technical explainers."
---

# Video Motion

Use Remotion for the first-party renderer. Read [motion workflows](references/workflows.md) before choosing templates or writing custom React scenes. Inspect real screenshots and data rather than recreating product details from guesses.

For fast/abstract social work, read [reel direction](../video-forge/references/reels.md). Use its semantic motion mapping, not a heading-card default. The native reel treatments are implemented in `renderer/Reel.tsx`; `src/reel-layout.ts` owns frame/beat math and protected content bounds.

The [project contract](../../docs/project-format.md) supports title, image, video, code, chart, algorithm, and structured reel scenes. `algorithm` visualizes supplied array states; the agent computes and verifies the actual algorithm trace. It is not a generic algorithm solver. Large code excerpts should become multiple scenes.

Drive animation from Remotion frame time. Use fixed assets, stable seeds, and frame-based interpolation. Preserve exact data values and compare rendered labels against input data. Recompose each aspect ratio instead of assuming a center crop is readable.

Run `review` and `preview` through the plugin CLI to inspect creative warnings and entry/peak/exit stills before expensive exports. Use `video-forge run` through the plugin CLI to render built-in scenes. For custom React components, edit `renderer/Root.tsx` in a project copy, build, and render. Check frames at entry, peak content, transitions, and the final state. Read the reference section for optional Manim and HyperFrames integrations; they are separate engines.

Files in this skill

  • SKILL.md1.7 KB
  • agents/openai.yaml188 B
  • references/catalog.md10.9 KB
  • references/workflows.md2.7 KB

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