Skip to content
Back to skills

Orthographic Registration

ASecurity

Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.

  • 48 stars
  • 0 votes
  • 0 copies
  • 1 view
  • Added May 26, 2026
ai-agentsbash

Works with

  • mcp

Security analysis

A100/100

Pro scans all 2 files and shows the line behind each finding

Scanned May 27, 2026

npx -y skills add RobLe3/cc-blender-skill --skill orthographic-registration --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Orthographic Registration?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Orthographic Registration
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/roble3-orthographic-registration/badge)](https://www.skillsdirectory.com/skills/roble3-orthographic-registration)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: orthographic-registration
description: Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.
when_to_use: Multi-view mascot/object reconstruction, depth fitting from side/back/top views, orthographic blueprint alignment, reference planes/cameras with shared scale and centerline.
allowed-tools: Read Bash Glob Grep mcp__blender__execute_blender_code mcp__blender__get_scene_info
---

# Orthographic Registration

This skill prevents the common failure where the front view looks plausible but the side/back/top views are wrong.

## Coordinate contract

- Front view defines `X/Z` silhouette.
- Side view defines `Y/Z` depth envelope.
- Top view defines `X/Y` spread.
- Back view defines rear silhouette/material only; it must not rewrite the front silhouette.

## Workflow

1. Run `scripts/register_views.py` on the available view images.
2. Create orthographic reference planes/image empties with a single shared scale.
3. Align centerline and bbox centers before modeling.
4. Lock front X/Z boundary vertices.
5. Add Y depth from side/top envelopes using modifiers/displacement or vertex groups.
6. Validate all four cameras before export.

## Failure policy

If views disagree, front brand read wins. Document the conflict in `registration_report.json`.


## Front-plane rotation rule

In this Blender coordinate convention, the front camera looks along the Y axis and the reference silhouette lives in the X/Z plane. Therefore 2D rotations inside the front view are rotations around the **Y axis**, not around Z. Use `rotation_euler = (0, angle, 0)` for 2D component orientation in the front projection. Z rotation spins objects into/out of screen-space incorrectly for X/Z-plane meshes.

## Sources distilled

- Blender Image Empty/reference image controls for orthographic blueprints.
- OpenCV homography/alignment and geometric transforms for view registration.

Files in this skill

  • SKILL.md2 KB
  • scripts/register_views.py2.2 KB

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.