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---
name: test-assets
description: Choose and manage reproducible worlds, models, datasets, and recordings for robotics tests.
---
# Test assets
A fixture earns its place by being a pinned input with a known consumer, not by
being realistic or popular.
## Choose what the test needs
- Start from the behavior under test, then select the smallest representative
world, model, recording, dataset slice, checkpoint, or golden.
- Prefer a recognizable public asset when it matches the behavior. It gives
reviewers context and avoids maintaining an equivalent private fixture.
- Add an asset only when an active test consumes it. Record the upstream
revision, license, verification method, entrypoint, and derivation.
- Reuse outputs from verified scenarios when useful: a generated map or bag can
become the pinned input to the next layer.
## Choose how it is owned
- Use a pinned pointer for large or independently maintained assets. Verify an
immutable revision and checksum, and cache the fetched bytes.
- Vendor only when the test must survive upstream availability or inspect the
exact bytes, redistribution is allowed, and the project has a stated size
budget.
- Generate project-specific bags and goldens from a committed, seeded producer
when no canonical source exists.
- Compare re-simulated behavior with tolerance bands. Reserve byte equality for
pure replay or deterministic transforms.
## Go deeper only when needed
- To select a known world, robot model, dataset, or recording, read
[references/canonical-assets.md](references/canonical-assets.md) and verify
its dated evidence against the current source before adoption.
- To define a project catalog, manifest, slice, or golden, read
[references/test-assets-layout.md](references/test-assets-layout.md).
- Use [examples/catalog.yaml](examples/catalog.yaml) only as a proven catalog
shape, not as a universal asset set.
- Use [scripts/fetch_assets.py](scripts/fetch_assets.py) only for
checksum-pinned pointer archives that match its supported manifest shape.
- Testing owns the test layers and pass bars. Data owns training-data sourcing;
the simulator and Hub skills own loading and transfer mechanics.
## Done
- Every fixture has an active consumer, reproducible source or generator,
license evidence, and an assertion whose tolerance matches how the fixture is
produced.