Architect non-cliché secondary storylines and B-stories in a Soundingboard workspace to eliminate narrative monomania. Use whenever the author asks to create, plan, or brainstorm subplots.
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---
name: subplot-genesis
description: Architect non-cliché secondary storylines and B-stories in a Soundingboard workspace to eliminate narrative monomania. Use whenever the author asks to create, plan, or brainstorm subplots.
---
# Subplot Genesis Playbook Skill
When designing or outlining secondary storylines:
1. Assemble mechanical context:
```bash
node scripts/pack-subplot-genesis.js [focus_or_theme]
```
2. Execute the contract natively per `_config/templates/subplot_genesis_playbook.template.md`.
3. Design 3 contrasting subplots across required typologies:
- Type A: The Contrasting / Mundane problem (life continuing outside the quest).
- Type B: The Thematic Counter-Weight.
- Type C: The Autonomous Foil.
4. Apply the Anti-Default rule to discard generic genre clichés.
5. Propose structured entries to initialize or update `threads.md`.