Implement spring gesture physics for Advanced Interaction System with concrete acceptance gates, responsive/RTL safety, and no MCP. Additive Perfect_AI extension.
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---
name: ztx4-interaction-system-spring-gesture-physics
description: "Implement spring gesture physics for Advanced Interaction System with concrete acceptance gates, responsive/RTL safety, and no MCP. Additive Perfect_AI extension."
---
# Advanced Interaction System / spring-gesture-physics
## Precise purpose
Integrate damped spring with bounded delta to prevent numerical blow-up.
## First read
- `$perfect-ai-master` and `$ztx3-nexus-master` remain available; never overwrite or replace them.
- `../../extensions/DEEP-IMPLEMENTATION-v2/references/interaction-system.md` inside the full pack.
- Consult corresponding existing NEXUS handbook at `extensions/handbooks/interaction-system.md`.
- This is a new supplemental Skill, not a claim that third-party software is bundled.
## Input contract
Inputs: pointer/keyboard gestures and interaction/state specification, touch-action, inertial limits.
## Implementation workflow for this technique
1. **Identify specific need:** Integrate damped spring with bounded delta to prevent numerical blow-up.
2. **Baseline:** inspect existing code and record behavior and compatible dependency versions; keep old behavior unchanged.
3. **Build:** Implementation: pointer capture + cancellation, spring integration with bounded dt, accessible semantic buttons and keyboard equivalent; one animation owner.
4. **Technique-specific output:** create a named source module, stylesheet, fixture and test targeting `spring-gesture-physics` rather than a generic screenshot.
5. **Variations:** desktop / compact container / 320px mobile / Persian RTL / English LTR / reduced motion / blocked external assets.
6. **Measure:** log what runs with concrete outputs, fail gracefully when engine or browser support unavailable.
7. **No regressions:** do not delete, reformat or overwrite unrelated existing application code.
## Technique-specific verification
- Assert: Integrate damped spring with bounded delta to prevent numerical blow-up.
- Tests: pointercancel/Escape/blur, drag beyond bounds, touch no-hover, keyboard, reduced-motion and multi-pointer conflict.
- Keyboard users complete the same interaction.; Pointercancel/Escape/blur reset state without stuck drag.; Effects do not move or hide semantic hit target.
## Deliverables
`implementation-notes.md`, source implementation, relevant fallback source, test fixture, screenshots if browser-run, `verified-results.json` showing passed/failed/unrun.
## Source of truth
- [rive](https://rive.app/docs/runtimes/react/react)
- [wcag](https://www.w3.org/TR/WCAG22/)
- [animejs](https://animejs.com/documentation/)