Skip to content
Back to skills

Ztu Cinematic Timeline

ASecurity

Drive Anime.js GSAP Motion and Three.js from one normalized deterministic playhead with seek pause reverse replay and capture.

  • 14 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added November 7, 2026
documentationapidocumentation

Works with

  • cli
  • api
  • mcp

Security analysis

A100/100

Scanned November 7, 2026

npx -y skills add Realjustawall/Perfect-AI --skill ztu-cinematic-timeline --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Ztu Cinematic Timeline?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Ztu Cinematic Timeline
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/realjustawall-ztu-cinematic-timeline/badge)](https://www.skillsdirectory.com/skills/realjustawall-ztu-cinematic-timeline)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: ztu-cinematic-timeline
description: "Drive Anime.js GSAP Motion and Three.js from one normalized deterministic playhead with seek pause reverse replay and capture."
---
# Deterministic Cinematic Timeline — Perfect_AI VERIFIED ULTIMATE

## Mission / ماموریت
Drive Anime.js GSAP Motion and Three.js from one normalized deterministic playhead with seek pause reverse replay and capture.

## When to invoke
Immersive scroll storytelling and multi-engine transitions.

## Exact workflow
1. Pick a single global logical clock in milliseconds.
2. Adapt each library with explicit pause/seek API; GSAP expects seconds, Motion time seconds, Anime.js seek milliseconds.
3. Update Three.js scene from an idempotent `renderAt(t)` function, never additive rotation increments.
4. Disable ambient animation loops in snapshot mode and coordinate scroll progression.
5. Run pure tests for clamping, pause, reverse and repeated seek; browser-test integration under installed versions.

## Acceptance criteria
- Repeated seeks to same t render same state.
- Reverse reproduces earlier keyframe.
- No double-owned transforms.
- Motion reduced-preference honors essential content.

## Evidence contract
Write a machine-readable report with `status` = `pass|fail|unverified`, measured values, runtime/browser/device, changed files, exact command, artifacts and rationale. **Never** claim hardware/browser success from unit tests alone. Preserve original project files unless user explicitly authorizes edits. Avoid MCP; use local CLI and files.

## Compatibility and precautions
Read the installed dependency versions and project conventions first; prefer official APIs. Respect reduced motion, keyboard navigation, privacy, Persian RTL and low-power devices. Do not let two animation engines own the same DOM property. Test fallback modes and undo changes when the same acceptance check regresses.

## Working files
- `../../references/cinematic-timeline-implementation.md`
- `../../examples/cinematic-timeline/README.md`

## Official references
- https://animejs.com/documentation/timeline/timeline-methods/seek/
- https://gsap.com/docs/v3/GSAP/Timeline/
- https://motion.dev/docs/animate

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.