Skip to content
Back to skills

Ztp3d Cinematic Postfx Composer Lifecycle

ASecurity

EffectComposer Lifecycle: specialized Perfect_AI quality workflow for Cinematic Post-Processing Studio.

  • 14 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added November 7, 2026
designgitsecurity

Security analysis

A100/100

Scanned November 7, 2026

npx -y skills add Realjustawall/Perfect-AI --skill ztp3d-cinematic-postfx-composer-lifecycle --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Ztp3d Cinematic Postfx Composer Lifecycle?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Ztp3d Cinematic Postfx Composer Lifecycle
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/realjustawall-ztp3d-cinematic-postfx-composer-lifecycle/badge)](https://www.skillsdirectory.com/skills/realjustawall-ztp3d-cinematic-postfx-composer-lifecycle)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: ztp3d-cinematic-postfx-composer-lifecycle
description: "EffectComposer Lifecycle: specialized Perfect_AI quality workflow for Cinematic Post-Processing Studio."
---
# EffectComposer Lifecycle

## Where this skill applies
Own exactly one composer per renderer; initialize passes in correct order and dispose reliably.

## Task-specific implementation plan
Choose this path for WebGLRenderer; Threepipe and WebGPU have their own render managers. Never call renderer.render and composer.render for the same frame output. Release passes and targets on detach.

### Inputs and dependencies
- Existing project source and its installed versions, target browser, 3D scene/camera, ownership rules.
- Parent integration guide: `../ztp3d-cinematic-postfx/SKILL.md`.
- Working example and adapter: `../../src/adapters/postprocessing.mjs`.
- Upstream technical reference: https://github.com/pmndrs/postprocessing.

### Step-by-step operational checklist
1. Inspect target source files and preserve all existing behavior; explicitly name the owner of each component, canvas and animation timeline.
2. Validate input data and preconditions. For missing support, stop gracefully with a useful error and a visible fallback.
3. Implement effectcomposer lifecycle through smallest observable patch, preferring local modules, deterministic data and reusable functions.
4. Include edge cases: empty assets, large assets, stale asynchronous work, component unmount, 320px mobile, RTL layout and prefers-reduced-motion.
5. Verify each change independently before enabling it in the full pipeline; record precise reproduction steps.
6. Test final rendering on browser and target device and collect screenshot, console and resource lifecycle evidence.
7. Classify final result as documented / implemented / unit tested / browser tested / actual GPU tested.

### Targeted acceptance tests
Switch effects 30x and confirm no rising render-target count or double render loop.

### Failure and rollback
- If a feature is unavailable, keep prior renderer or accessible HTML content intact and report why.
- If perf regresses, turn off the optional effect/plugin through an explicit feature flag.
- Do not change or delete upstream Perfect_AI skills; add new files or narrowly patch the destination application only on request.
- Always distinguish simulated/browser/device evidence.

### Example deliverables
- Implementation diff and dependency changes; deterministic fixture and tested commands.
- Baseline/target render screenshots and p95 frame-time notes where GPU work is involved.
- List of remaining limitations, security/privacy and licensing issues.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.