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Solidcraft Modeling

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Use when building a new part, enclosure, bracket, plate, flange or any other 3D solid in SolidCraft through its MCP server (tools such as batch, execute, measure, screenshot), or when a SolidCraft session is using many tool calls or tokens.

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  • Added November 7, 2026
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  • cli
  • mcp

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Scanned November 7, 2026

npx -y skills add randomonkey05/SolidCraft-Agent-Skills --skill solidcraft-modeling --agent claude-code

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SKILL.md
---
name: solidcraft-modeling
description: Use when building a new part, enclosure, bracket, plate, flange or any other 3D solid in SolidCraft through its MCP server (tools such as batch, execute, measure, screenshot), or when a SolidCraft session is using many tool calls or tokens.
---

# SolidCraft modeling

## Overview
Work the part out as numbers first. Then build it in a few large `batch` calls, and check each stage with `measure` against values you computed yourself. A clean build takes 3-4 build batches, about 10-13 calls with the checks. Command shapes, plane axes, ids, reply sizes and known traps are in `reference.md` next to this file, so you do not need to explore the command catalog.

## Before the first call
1. In SolidCraft's own chat or any MCP client, call `skill_reference {"skill":"solidcraft-modeling"}`. Elsewhere, read `reference.md`.
2. Run `inspect_design {"measure":false,"sketches":false}`, even when you think the session is empty.
   - The SolidCraft server's instructions end with `Backend: connected to the SolidCraft app` when it drives the user's open app, and with `Backend: headless` otherwise.
   - If the design has timeline features, ask before calling `new_design` or `open`, because both discard unsaved work. You can also build into the open design.
3. Write a plan:
   - the parameters
   - the placement: centre the part on the origin so patterns and mirrors can work from the planes
   - every feature, with the world point you will use for each edge or face pick
   - the expected volume and bounding box

## Build
- **Stages:** use one batch per stage:
  1. parameters, sketch, dimensions, finish and the first feature
  2. fillets and shell
  3. holes, cuts and patterns
- **Failures:** a batch is all-or-nothing. On failure, read `failed.index` and `failed.error`, fix that step only, and send the batch again.
- **Risky steps:** put a risky step in a batch of its own, so a failure does not roll back the work around it. This covers booleans between curved faces that touch, and anything you have not done before.
- **Reply size:** in large designs, pass `"verbose": false` to `batch` and `execute`.
- **Sketch ids are predictable,** so later steps in the same batch can use them:
  - Each sketch counts each kind from 1 (`l1`, `c1`, `a1`, `p1`).
  - Count what the earlier steps of that sketch created. For example, `rectangle.center` makes `l1`-`l6` and `p1`-`p5`.
  - Do not split a batch just to read ids back.
- **Positions that must follow a parameter** come from:
  - sketch dimensions to `"origin"` with expression values (`"w/2 - wall - 6"`)
  - expression fields such as `solid.cylinder base:["w/2-6","d/2-6","wall"]`

  A plain number never follows a parameter.
- **Repeats:** `solid.pattern.rectangular` takes expression spacing; `solid.mirror` takes `XY`/`XZ`/`YZ`, a construction plane or `{origin, normal}` (origin coordinates may be length expressions such as `["half", 0, 0]`). A mirror or pattern feature cannot be mirrored or patterned again.
- **Edge and face picks** snap to the nearest edge or face. An edge pick farther than 5% of the body's size from every edge is refused (`the nearest edge is 15.000 mm away`). On a large body that limit is wide (about 48 mm on a 949 mm board), so compute the exact midpoint from your geometry (the vertical corner edge of a centred box is `[w/2, d/2, h/2]`).
  - Picks must be plain numbers.
  - A pick is resolved once and then follows its edge when parameters change.
  - A face can be given by name instead of a point (`faces:["F1:+z"]`, the `face` of `sheet.convert`). `body_topology` lists each face's `name`, a `point` that lies on it (the centroid of a face with a hole is in the hole) and, for a cylinder, `{origin, axis, radius}`.
- **Profiles:** extrude takes every region by default, and a region inside another is a hole in it: two concentric circles give a ring. A third circle inside the ring gives a separate disc body. Pass `profiles` to choose regions.
- **Order:** fillet the outside edges before you shell, so the shell follows the fillets. There are two exceptions:
  - An edge of the face the shell removes, such as the rim of an open box: round it after the shell, because the shell can fail on it.
  - A fillet between two curved faces, such as a sphere joined to a cylinder: the shell then fails with `offset: only bodies with planes, cylinders, cones, spheres and tori`. Shell first. The inside corner then stays sharp, so the wall there is thinner than `thickness`.

## Fillets and chamfers at corners where edges meet (tested on 0.29.0)
Tests on 40 mm cubes, picks on the edge midpoints:
- Three non-coplanar edges that meet at a vertex round with a spherical patch at the corner. One by one and all three in one `solid.fillet` call gave the identical body (R5: 63 376.73 mm3, 10 faces, 1 sphere).
- All 12 edges of the cube in one call and one by one gave the identical body (R5: 61 590.76 mm3, 26 faces: 12 cylinder, 8 sphere, 6 plane; analytic value 61 592.2).
- Radius limit on a 40 mm cube: three edges at a vertex pass with R15 (58 768.9 mm3) and R39 (34 758.5 mm3) and fail with R40 ("not supported yet: a fillet larger than the faces next to it"). All 12 edges pass with R19 (35 990.7 mm3) and fail with R20 ("the blend is larger than a corner radius") and R21 ("the blend is larger than the neighbouring faces; the largest radius that fits is 20 mm"). Half of the side is the limit when fillets of neighbouring edges meet. A failed fillet leaves the design unchanged.
- Not tested: different radii on edges of the same vertex (use separate features and `measure` each).
- Check by formula. Removal at a vertex with three edges of length L and radius r: 3(1 - pi/4) r^2 (L - r) + r^3 (1 - pi/6). Rounded cube (side a, all 12 edges): (a-2r)^3 + 6r(a-2r)^2 + 3 pi r^2 (a-2r) + 4 pi r^3 / 3. Measured against these: 0.002 % (R5, 12 edges), 0.003 % (R15, 3 edges), 0.013 % (R39, 3 edges) and 0.025 % (R19, 12 edges: 9 mm3 under the analytic value; cause not investigated).
- Sketch chamfers on several corners: `sketch.chamfer.equal_distance`, `sketch.chamfer.two_distance` and `sketch.chamfer.distance_angle` take `points:[corners]` and are one operation. On a 60 x 40 x 10 plate they gave 23 500, 23 520 and 23 584.3 mm3, all exact. `distance_angle` makes the second leg d*tan(angle). The sketch dof goes up with each chamfer.

## Verify
- **Each stage:** run `measure {}` (about 0.9 KB per body) and compare the volume, bbox and face count with your numbers. A cut or hole that leaves the volume unchanged has missed, even though it reported success.
- **Timeline health:** `inspect_design {"measure":false,"sketches":false}` shows each feature's `error` and `warning`.
- **Parameter test:** run `set_parameter`. Expect `errors: []`, then `measure` again; the COM and bbox should move by the amounts you computed.
- **Positions:** `measure` does not say where a feature sits.
  - On an asymmetric part, check the COM shift you computed.
  - On a symmetric part (a mirrored or patterned layout) the COM does not move, so take a top-view screenshot and compare distances in pixels against a known size.
  - `body_topology` is a last resort: it costs 25-45 KB and splits cylinders into half faces.
- **Final look:** one `screenshot {"source":"model","view":"iso","width":480,"height":320}`. Use `"view":"top"` for features inside walls, which the iso view hides.
  - `width` and `height` apply only to model renders.
  - When the server is bridged, `source` defaults to the whole app window and `view` also turns the user's camera, so pass `"source":"model"` and leave out `view` unless the user wants the camera moved.

## Finish
`export {path}` writes `.step` for CAD, `.3mf`/`.stl` for printing, or `.urdf` (an assembly with joints, for robot simulators). `save {path}` writes `.solidcraft`. A design saved by 0.29.0 has format `solidcraft/46`, which 0.28 and older cannot open (from the release video): keep the original.

## Red flags

| Thought | Do instead |
|---|---|
| "Offset inward means a negative distance" | On a rectangle chain `sketch.offset` went inward with a POSITIVE distance (0.29.0). A wrong sign gave a full block of 56 700 mm3 instead of 12 900: measure. |
| "List all commands first" | `reference.md`, or `list_commands {"filter":"<distinctive word>"}`. The unfiltered list is over 100 KB. |
| "Check positions with body_topology" | `measure` COM and bbox against your numbers. |
| "Inspect the sketch" | `sketch.solve` returns dof and the profile count in under 100 bytes. Run `sketch.inspect` on its own, never inside a big batch. |
| "new_design for a clean start" | When the server is bridged, ask first. |
| "It reported ok, so it worked" | Only a `measure` that matches the computed values counts. |

Files in this skill

  • SKILL.md8.6 KB
  • reference.md14.6 KB
  • solidcraft-modeling.zip10 KB

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