Web and App implementation guide for Spatial Design. Trigger when user wants environment-aware layouts, Apple Vision Pro inspiration, and mixed reality aesthetics.
Scanned 9/11/2026
Install to Claude Code
npx -y skills add ranbot-ai/awesome-skills --skill design-it-spatial-design --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Design It Spatial Design?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/ranbot-ai-design-it-spatial-design)More formats (shields.io, HTML) on the badges page.
---
name: spatial-design
description: Web and App implementation guide for Spatial Design. Trigger when user wants environment-aware layouts, Apple Vision Pro inspiration, and mixed reality aesthetics.
category: Creative & Media
source: antigravity
tags: [react, ai, llm, design, image, cro]
url: https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/design-it/spatial-design
---
# Spatial Design
> "UI that belongs in the room with you. Transparent, glass-like panels that react to the lighting of the physical space."
## When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the `design-it` skill and is not meant to be triggered directly.
## Core Principles
1. **Environmental Transparency**: The UI acts like a glass pane. It is deeply reliant on background blur, but specifically aims to let the environment (or a simulated environment image) dictate the mood.
2. **Dynamic Lighting**: Elements respond to cursor position as if a flashlight is shining on them.
3. **Subtle Volume**: Not flat, but not extremely 3D. Elements have a very thin rim of light around the edge (specular highlight).
## Visual DNA
- **Colors**: Almost exclusively uses `rgba()` white or black. The actual color comes entirely from the background environment.
- **Typography**: Extremely sharp, high legibility. Often uses varying font weights to establish hierarchy without relying on color. Apple's `SF Pro` is the gold standard here.
- **Icons**: Outlined, high-legibility glyphs.
## Web Implementation
- **CSS Example**:
```css
body {
/* Needs a complex background to look right */
background: url('room-environment.jpg') cover;
}
.spatial-panel {
/* The core material */
background: rgba(255, 255, 255, 0.2); /* Very sheer */
backdrop-filter: blur(40px) saturate(150%);
-webkit-backdrop-filter: blur(40px) saturate(150%);
border-radius: 32px;
padding: 40px;
/* The specular rim light */
box-shadow:
inset 0 1px 1px rgba(255,255,255,0.6),
inset 0 0 1px 1px rgba(255,255,255,0.2),
0 24px 48px rgba(0,0,0,0.1);
}
.spatial-btn {
background: rgba(0,0,0,0.1);
color: white;
border-radius: 20px;
padding: 12px 24px;
backdrop-filter: blur(10px);
transition: all 0.2s;
}
.spatial-btn:hover {
background: rgba(255,255,255,0.2);
/* Highlight effect */
box-shadow: inset 0 0 20px rgba(255,255,255,0.4);
}
```
## App Implementation
### SwiftUI
```swift
struct SpatialDesignView: View {
var body: some View {
ZStack {
// Environment background
Image("room-environment")
.resizable()
.aspectRatio(contentMode: .fill)
.ignoresSafeArea()
// Spatial Panel
VStack(spacing: 24) {
Text("Environmental UI")
.font(.title).fontWeight(.bold)
.foregroundColor(.white)
Button(action: {}) {
Text("Interact")
.foregroundColor(.white)
.padding(.horizontal, 32)
.padding(.vertical, 16)
}
.background(.ultraThinMaterial)
.clipShape(Capsule())
.overlay(Capsule().stroke(Color.white.opacity(0.3), lineWidth: 1))
}
.padding(40)
.background(.ultraThinMaterial) // The core spatial material
.cornerRadius(32)
// Specular rim light
.overlay(
RoundedRectangle(cornerRadius: 32)
.stroke(
LinearGradient(
colors: [.white.opacity(0.6), .white.opacity(0.1)],
startPoint: .topLeading, endPoint: .bottomTrailing
),
lineWidth: 1
)
)
// Very soft, diffuse shadow
.shadow(color: .black.opacity(0.1), radius: 40, y: 20)
}
}
}
```
- `.background(.ultraThinMaterial)` is exactly what Apple uses for this aesthetic.
- The specular highlight is critical. Use an `.overlay` with a `LinearGradient` stroke to simulate a light source hitting the top-left edge of the glass.
### Flutter
```dart
import 'dart:ui';
class SpatialDesignScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
fit: StackFit.expand,
children: [
Image.asset('assets/room-environment.jpg', fit: BoxFit.cover),
Center(
child: ClipRRect(
borderRadius: BorderRadius.circular(32),
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 30.0, sigmaY: 30.0),
child: Container(
width: 350,
padding: const EdgeInsets.all(40),
decoration: BoxDecoration(
color: Colors.white.withOpacity(0.1),
borderRadius: BorderRadius.circular(32),
// Specular rim light
border: Border.all(color: Colors.white.withOpacity(0.4), width: 1),
),
child: Column(
mainAxisSize: MainAxisSize.min,
child
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!