Web and App implementation guide for Spatial Computing UI. Trigger when user wants floating elements, environmental awareness, and Apple Vision Pro style.
Scanned 9/11/2026
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---
name: spatial-computing-ui
description: Web and App implementation guide for Spatial Computing UI. Trigger when user wants floating elements, environmental awareness, and Apple Vision Pro style.
category: Creative & Media
source: antigravity
tags: [react, ai, llm, design, image, cro]
url: https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/design-it/spatial-computing-ui
---
# Spatial Computing UI
> "A step beyond Spatial Design. Fully 3D windows floating in augmented reality."
## When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the `design-it` skill and is not meant to be triggered directly.
## Core Principles
1. **Z-Space Hierarchy**: Not just drop shadows, but actual 3D distance. Modals float 10px *in front of* the main window.
2. **Gaze-Based Interaction Cues**: Elements highlight vividly when hovered, anticipating eye-tracking or precise pointer control.
3. **Glass and Light**: Windows are thick sheets of frosted glass that bend light and cast soft shadows onto the physical environment.
## Visual DNA
- **Colors**: Relies entirely on the background environment. Uses purely translucent whites (`rgba(255,255,255,0.x)`) and blacks.
- **Typography**: `SF Pro`. Heavy use of varied font weights (Regular, Semibold, Bold) to create hierarchy.
- **Shapes**: High border radii (`24px`-`32px`). Everything is a rounded rectangle or a perfect circle.
## Web Implementation
- Best emulated using CSS 3D transforms to simulate the user's perspective.
- **CSS Example**:
```css
body {
/* Simulate the physical room */
background: url('living-room.jpg') center/cover;
perspective: 1200px;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
.spatial-window {
width: 800px;
height: 600px;
border-radius: 32px;
/* The Glass Material */
background: rgba(255, 255, 255, 0.15);
backdrop-filter: blur(50px) saturate(200%);
-webkit-backdrop-filter: blur(50px) saturate(200%);
/* Specular Highlights */
border: 1px solid rgba(255, 255, 255, 0.4);
box-shadow:
inset 0 1px 2px rgba(255, 255, 255, 0.8),
0 30px 60px rgba(0, 0, 0, 0.3);
/* 3D Positioning */
transform: translateZ(-100px);
transform-style: preserve-3d;
}
.spatial-modal {
/* Floating in front of the main window */
position: absolute;
top: 50%; left: 50%;
transform: translate(-50%, -50%) translateZ(50px);
background: rgba(255, 255, 255, 0.6); /* More opaque */
backdrop-filter: blur(30px);
border-radius: 24px;
padding: 30px;
box-shadow: 0 20px 40px rgba(0, 0, 0, 0.2);
}
.spatial-btn {
/* Gaze/Hover interaction */
background: rgba(0,0,0,0.05);
transition: all 0.2s cubic-bezier(0.2, 0.8, 0.2, 1);
}
.spatial-btn:hover {
background: rgba(255,255,255,0.4);
transform: translateZ(10px) scale(1.05);
box-shadow: 0 10px 20px rgba(0,0,0,0.1);
}
```
## App Implementation
### SwiftUI (visionOS Native / iOS emulation)
```swift
struct SpatialComputingView: View {
var body: some View {
ZStack {
// Simulated room environment
Image("living-room")
.resizable()
.aspectRatio(contentMode: .fill)
.ignoresSafeArea()
// Spatial Window
VStack(spacing: 24) {
Text("Spatial Window")
.font(.title).fontWeight(.bold)
.foregroundColor(.white)
// Gaze-reactive button
Button(action: {}) {
Text("Focus Me")
.fontWeight(.semibold)
.foregroundColor(.white)
.padding(.horizontal, 32)
.padding(.vertical, 16)
// .hoverEffect() is magic on visionOS/iPadOS
// .hoverEffect(.highlight)
}
.background(Color.black.opacity(0.2))
.clipShape(Capsule())
}
.padding(60)
// The magic glass material
.background(.ultraThinMaterial)
.cornerRadius(32)
// Specular edge highlight
.overlay(
RoundedRectangle(cornerRadius: 32)
.stroke(Color.white.opacity(0.4), lineWidth: 1)
)
// Environmental shadow
.shadow(color: .black.opacity(0.3), radius: 40, y: 30)
// Z-Space Modal simulation (if on iOS)
// On visionOS, this would be a separate window volume
Text("Floating Modal")
.foregroundColor(.white)
.padding(30)
.background(.thinMaterial)
.cornerRadius(24)
.shadow(color: .black.opacity(0.4), radius: 30, y: 20)
.offset(x: 100, y: 100)
}
}
}
```
- Use `.ultraThinMaterial` for the base windows and `.thinMaterial` for floating popovers so they feel more opaque as they get closer to the eye.
- Use `.hoverEffect()` extensively if targeting iPadOS or visionOS.
### Flutter
```dart
import 'dart:ui';
class SpatialComputingScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
fit: StackFit.expand,
children: [
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