Web and App implementation guide for Sci-Fi Interface Design. Trigger when user wants HUDs, spacecraft dashboards, or tactical military readouts.
Scanned 9/11/2026
Install to Claude Code
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---
name: sci-fi-interface
description: Web and App implementation guide for Sci-Fi Interface Design. Trigger when user wants HUDs, spacecraft dashboards, or tactical military readouts.
category: Creative & Media
source: antigravity
tags: [react, ai, llm, design]
url: https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/design-it/sci-fi-interface
---
# Sci-Fi Interface Design (HUD)
> "Heads-Up Display. Tactical, precise, and highly analytical."
## When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the `design-it` skill and is not meant to be triggered directly.
## Core Principles
1. **Wireframe and Outlines**: Interfaces are built almost entirely out of thin strokes rather than solid filled boxes.
2. **Circular Arrays & Radars**: Heavy use of concentric circles, radar sweeps, and curved progress bars.
3. **Monochrome + Warning**: Often entirely monochromatic (just blue, or just green) with a secondary color (red) used exclusively for alerts.
## Visual DNA
- **Colors**: Midnight background. UI is pure Cyan, Emerald Green, or Amber (like classic monochrome monitors). **Minimalist Slate** works if made dark.
- **Typography**: Strict, technical monospace fonts (`Share Tech Mono`, `VT323`, `Space Mono`). All caps.
- **Styling**: Tiny UI chroming details (target brackets `[ ]`, framing lines, precise pixel coordinates).
## Web Implementation
- Heavy use of SVG for circular dials, and CSS borders for the layout.
- **CSS Example**:
```css
body {
background-color: #000b18; /* Deep space navy */
color: #4df; /* Holographic cyan */
font-family: 'Share Tech Mono', monospace;
text-transform: uppercase;
}
/* The HUD Frame */
.hud-container {
border: 1px solid rgba(68, 221, 255, 0.3);
position: relative;
padding: 30px;
}
/* Corner brackets */
.hud-container::before {
content: '';
position: absolute;
top: -2px; left: -2px;
width: 20px; height: 20px;
border-top: 2px solid #4df;
border-left: 2px solid #4df;
}
.hud-container::after {
content: '';
position: absolute;
bottom: -2px; right: -2px;
width: 20px; height: 20px;
border-bottom: 2px solid #4df;
border-right: 2px solid #4df;
}
.hud-value {
font-size: 3rem;
text-shadow: 0 0 10px rgba(68, 221, 255, 0.8);
}
.hud-warning {
color: #ff3333;
text-shadow: 0 0 10px rgba(255, 51, 51, 0.8);
animation: blink 1s step-end infinite;
}
@keyframes blink { 50% { opacity: 0; } }
```
## App Implementation
### SwiftUI
```swift
struct SciFiHUDView: View {
@State private var bootUp = false
var body: some View {
ZStack {
Color(hex: "000b18").ignoresSafeArea() // Deep space navy
VStack {
// Circular Radar/Dial
ZStack {
Circle()
.stroke(Color(hex: "4df").opacity(0.3), lineWidth: 1)
Circle()
.trim(from: 0.0, to: bootUp ? 0.75 : 0.0)
.stroke(Color(hex: "4df"), style: StrokeStyle(lineWidth: 4, lineCap: .round))
.rotationEffect(.degrees(-90))
Text("SYS.OK")
.font(.custom("Space Mono", size: 24))
.foregroundColor(Color(hex: "4df"))
.shadow(color: Color(hex: "4df"), radius: 5)
}
.frame(width: 200, height: 200)
.padding(.bottom, 40)
// HUD Data Frame
HStack {
Text("COORD: 45.22, 12.8")
Spacer()
Text("[ LOCK ]")
}
.font(.custom("Space Mono", size: 16))
.foregroundColor(Color(hex: "4df"))
.padding()
.border(Color(hex: "4df").opacity(0.5), width: 1)
.overlay(
// Corner bracket accents
Path { path in
path.move(to: CGPoint(x: 0, y: 15)); path.addLine(to: CGPoint(x: 0, y: 0)); path.addLine(to: CGPoint(x: 15, y: 0))
path.move(to: CGPoint(x: 300, y: 15)); path.addLine(to: CGPoint(x: 300, y: 0)); path.addLine(to: CGPoint(x: 285, y: 0))
}
.stroke(Color(hex: "4df"), lineWidth: 2)
)
}
.padding()
}
.onAppear {
withAnimation(.easeInOut(duration: 2.0)) { bootUp = true }
}
}
}
```
- SwiftUI is uniquely fantastic for Sci-Fi HUDs. `Circle().trim(from: to:)` lets you build complex sweeping circular progress rings.
- Use `Path` overlays to draw the exact 90-degree corner brackets (`[ ]`) that define the HUD look.
### Flutter
```dart
class SciFiHUDScreen extends StatefulWidget {
@override
State<SciFiHUDScreen> createState() => _SciFiHUDScreenState();
}
class _SciFiHUDScreenState extends State<SciFiHUDScreen> with SingleTickerProviderStateMixin {
late AnimationController _ctrl;
@override
void initState() {
super.initState();
_ctrl = AnimationController(vsync: this, duration: const Duration(seconds: 2))..forward();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: co
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