Web and App implementation guide for Claymorphism. Trigger when user wants soft 3D elements, rounded shapes, and a playful, tactile appearance.
Scanned 9/11/2026
Install to Claude Code
npx -y skills add ranbot-ai/awesome-skills --skill design-it-claymorphism --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Design It Claymorphism?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/ranbot-ai-design-it-claymorphism)More formats (shields.io, HTML) on the badges page.
---
name: claymorphism
description: Web and App implementation guide for Claymorphism. Trigger when user wants soft 3D elements, rounded shapes, and a playful, tactile appearance.
category: Creative & Media
source: antigravity
tags: [react, ai, design, image, rag]
url: https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/design-it/claymorphism
---
# Claymorphism
> "Like interacting with a pristine, digital claymation set. Soft, bubbly, and incredibly approachable."
## When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the `design-it` skill and is not meant to be triggered directly.
## Core Principles
1. **Fluffy 3D Volume**: Elements look like inflated balloons or soft clay blocks.
2. **Double Inner Shadows**: The signature of claymorphism is an inset light shadow on the top-left and an inset dark shadow on the bottom-right, giving 3D volume to a solid shape.
3. **Continuous Curves**: Maximum border-radius. No sharp edges exist in this universe.
## Visual DNA
- **Colors**: Thrives on pastels and bright, friendly hues. **Desert Mirage**, **Earth-Grounded Elegance**, or custom pastel palettes work best.
- **Typography**: Playful, thick, rounded fonts (e.g., `Sniglet`, `Fredoka One`, `Nunito`).
- **Shapes**: 'Squicles' (squares with heavily rounded, continuous corners) and perfect circles.
## Web Implementation
- Distinct from Neumorphism: Claymorphism elements detach from the background (they have drop shadows) and use inner shadows to create volume, often using colors that contrast with the background.
- **CSS Example**:
```css
.clay-card {
background-color: #F8B4A6; /* Soft coral */
border-radius: 32px;
padding: 40px;
/*
1. Outer drop shadow (detaches from background)
2. Inner top-left highlight (volume)
3. Inner bottom-right shadow (volume)
*/
box-shadow:
8px 8px 24px rgba(0, 0, 0, 0.15), /* Outer */
inset -8px -8px 16px rgba(0, 0, 0, 0.1), /* Inner dark */
inset 8px 8px 16px rgba(255, 255, 255, 0.4); /* Inner light */
transition: transform 0.2s cubic-bezier(0.34, 1.56, 0.64, 1); /* Bouncy */
}
.clay-card:hover {
transform: translateY(-5px) scale(1.02);
}
```
## App Implementation
### SwiftUI
```swift
struct ClayCard: View {
@State private var isPressed = false
var body: some View {
VStack(spacing: 16) {
Image(systemName: "cloud.sun.fill")
.font(.system(size: 48))
.foregroundColor(.white)
Text("Claymorphic Card")
.font(.system(size: 20, weight: .bold, design: .rounded))
.foregroundColor(.white)
}
.padding(40)
.background(Color(red: 0.97, green: 0.71, blue: 0.65)) // Soft coral
.cornerRadius(32)
// Outer shadow — detaches from background
.shadow(color: .black.opacity(0.15), radius: 12, x: 8, y: 8)
// Inner highlight (top-left) — faked with overlay
.overlay(
RoundedRectangle(cornerRadius: 32)
.stroke(
LinearGradient(
colors: [.white.opacity(0.5), .clear, .black.opacity(0.1)],
startPoint: .topLeading,
endPoint: .bottomTrailing
),
lineWidth: 3
)
)
// Bouncy spring animation on tap
.scaleEffect(isPressed ? 0.95 : 1.0)
.animation(.interpolatingSpring(stiffness: 300, damping: 10), value: isPressed)
.onTapGesture { }
.simultaneousGesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in isPressed = true }
.onEnded { _ in isPressed = false }
)
}
}
```
- The "clay" volume comes from a gradient stroke overlay: white on top-left, dark on bottom-right.
- Use `.interpolatingSpring(stiffness: 300, damping: 10)` for the bouncy feel — critical for clay aesthetics.
- Background color should be pastel/bright but NOT the same as the parent (unlike neumorphism).
### Flutter
```dart
class ClayCard extends StatefulWidget {
@override
State<ClayCard> createState() => _ClayCardState();
}
class _ClayCardState extends State<ClayCard> with SingleTickerProviderStateMixin {
double _scale = 1.0;
@override
Widget build(BuildContext context) {
return GestureDetector(
onTapDown: (_) => setState(() => _scale = 0.95),
onTapUp: (_) => setState(() => _scale = 1.0),
onTapCancel: () => setState(() => _scale = 1.0),
child: AnimatedScale(
scale: _scale,
duration: const Duration(milliseconds: 200),
curve: Curves.elasticOut, // Bouncy clay feel
child: Container(
padding: const EdgeInsets.all(40),
decoration: BoxDecoration(
color: const Color(0xFFF8B4A6), // Soft coral
borderRadius: BorderRadius.circular(32),
boxShadow: [
// Outer shadow
BoxShadow(
color: Colors.black.withOpacity(0.15),
offset: const Offset(8, 8),
blurRadius: 24,
),
],
// Gradient border for the clay volume effect
border: GradientBorder(
gradient: LinearGradient(
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!