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Design It Aurora Ui
ASecurityWeb and App implementation guide for Aurora UI. Trigger when user wants gradient glows, color blobs, and atmospheric lighting effects.
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- Added September 11, 2026
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[](https://www.skillsdirectory.com/skills/ranbot-ai-design-it-aurora-ui)---
name: aurora-ui
description: Web and App implementation guide for Aurora UI. Trigger when user wants gradient glows, color blobs, and atmospheric lighting effects.
category: Creative & Media
source: antigravity
tags: [react, api, ai, agent, llm, design, image]
url: https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/design-it/aurora-ui
---
# Aurora UI
> "Ethereal, shifting lights. Like the Northern Lights trapped beneath a pane of frosted glass."
## When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the `design-it` skill and is not meant to be triggered directly.
## Core Principles
1. **Blurred Color Orbs**: Large, out-of-focus, highly saturated color blobs floating in the background.
2. **Glassy Overlays**: Foreground elements are often semi-transparent (glassmorphism) to let the aurora effect shine through.
3. **Fluid Motion**: The background color orbs should slowly drift, expand, and contract.
## Visual DNA
- **Colors**: Requires dark, deep backgrounds with vibrant, luminous accents. **Midnight Luxury** or **Yacht Club** (modified to dark mode) work well, injecting bright cyan, magenta, or lime green as the glowing orbs.
- **Typography**: Thin, elegant sans-serifs or sophisticated serif fonts. High contrast white text.
- **Layout**: Keep foreground UI elements minimal to let the background remain the star.
## Web Implementation
- Best achieved with absolute-positioned, heavily blurred `div`s behind the main content.
- **CSS Example**:
```css
body {
background-color: #0A0A0A;
overflow-x: hidden;
position: relative;
}
/* The Glowing Orb */
.aurora-blob {
position: absolute;
width: 400px;
height: 400px;
background: radial-gradient(circle, rgba(181,154,95,0.8) 0%, rgba(181,154,95,0) 70%);
border-radius: 50%;
filter: blur(80px);
z-index: -1;
animation: float 20s infinite ease-in-out alternate;
}
.aurora-blob.blue {
background: radial-gradient(circle, rgba(92,107,115,0.8) 0%, rgba(0,0,0,0) 70%);
top: 20%;
left: 60%;
animation-delay: -5s;
}
@keyframes float {
0% { transform: translate(0, 0) scale(1); }
50% { transform: translate(-50px, 100px) scale(1.2); }
100% { transform: translate(100px, -50px) scale(0.9); }
}
/* Foreground content should be glassmorphic */
.aurora-card {
background: rgba(255,255,255,0.03);
backdrop-filter: blur(20px);
border: 1px solid rgba(255,255,255,0.05);
border-radius: 24px;
}
```
## App Implementation
### SwiftUI
```swift
struct AuroraView: View {
@State private var animate = false
var body: some View {
ZStack {
// Dark background
Color.black.ignoresSafeArea()
// Animated Orbs
Circle()
.fill(Color(red: 0.71, green: 0.60, blue: 0.37)) // #B59A5F
.blur(radius: 80)
.frame(width: 300, height: 300)
.offset(x: animate ? -50 : 50, y: animate ? -100 : 0)
Circle()
.fill(Color(red: 0.36, green: 0.42, blue: 0.45)) // #5C6B73
.blur(radius: 80)
.frame(width: 300, height: 300)
.offset(x: animate ? 100 : -50, y: animate ? 100 : -50)
// Glassy Foreground content
VStack {
Text("Aurora Interface")
.font(.largeTitle.bold())
.foregroundColor(.white)
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(.ultraThinMaterial)
}
.onAppear {
withAnimation(.easeInOut(duration: 10).repeatForever(autoreverses: true)) {
animate = true
}
}
}
}
```
- Use `Circle().blur(radius: 80...120)` in a `ZStack` underneath the main content.
- Animate the `.offset()` with a very long `duration (10-20 seconds)`.
- Use `.background(.ultraThinMaterial)` on foreground containers to let the colored light bleed through nicely.
### Flutter
```dart
import 'dart:ui';
class AuroraView extends StatefulWidget {
@override
State<AuroraView> createState() => _AuroraViewState();
}
class _AuroraViewState extends State<AuroraView> with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this, duration: const Duration(seconds: 10))..repeat(reverse: true);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.black,
body: Stack(
children: [
// Animated orb
AnimatedBuilder(
animation: _controller,
builder: (context, child) {
return Positioned(
top: 100 + (_controller.value * 100),
left: -50 + (_controller.value * 100),
child: Container(
width: 300,
height: 300,
decoration: const BoxDecoration(
shape: BoxShape.circle,
color: Color(0xFFB59A5F),
),
),
);
},
),
// Massive blur
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