Skip to content
Back to skills

Vr Bench Eval

ASecurity

This benchmark evaluates the spatial reasoning and trajectory planning capabilities of video generation models and vision-language models through maze-solving tasks. It probes whether models can generate coherent, rule-compliant movement sequences or videos that faithfully navigate complex, multi-type mazes such as regular, irregular, 3D, Sokoban, and trap fields. Use when the user wants to benchmark on VR-Bench, or asks about evaluating this task. Reports MF.

  • 3 stars
  • 0 votes
  • 0 copies
  • 1 view
  • Added September 11, 2026
researchpythongonode

Works with

  • cli

Security analysis

A100/100

Scanned September 11, 2026

npx -y skills add qhjqhj00/research-skills-pool --skill vr-bench-eval --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Vr Bench Eval?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Vr Bench Eval
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/qhjqhj00-vr-bench-eval/badge)](https://www.skillsdirectory.com/skills/qhjqhj00-vr-bench-eval)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: vr-bench-eval
description: This benchmark evaluates the spatial reasoning and trajectory planning capabilities of video generation models and vision-language models through maze-solving tasks. It probes whether models can generate coherent, rule-compliant movement sequences or videos that faithfully navigate complex, multi-type mazes such as regular, irregular, 3D, Sokoban, and trap fields. Use when the user wants to benchmark on VR-Bench, or asks about evaluating this task. Reports MF.
metadata:
  skill_kind: dataset_eval
  source_arxiv: 2511.15065
  bibtex_key: [REDACTED]
  confidence: medium
---

# vr-bench-eval

> Reasoning via Video: The First Evaluation of Video Models' Reasoning Abilities through Maze-Solving Tasks — Cheng Yang et al. (2025) (arXiv:2511.15065, 2025)

## What this evaluates

This benchmark evaluates the spatial reasoning and trajectory planning capabilities of video generation models and vision-language models through maze-solving tasks. It probes whether models can generate coherent, rule-compliant movement sequences or videos that faithfully navigate complex, multi-type mazes such as regular, irregular, 3D, Sokoban, and trap fields.

## Datasets

- **VR-Bench** — total ?; splits: train (-1), val (-1)

## Metrics

- `MF` **(primary)** — range: percent
  - Maze Fidelity: the proportion of generated trajectories or video sequences that successfully navigate from the start to the goal while adhering to maze constraints, verified against an optimal reference path in a simulator.
- `VLM-Score` — range: [0, 5]
  - Rule-compliance score evaluated by an external VLM judge, assessing whether predicted actions or generated videos correctly follow the specific movement rules and topology of each maze type.

## Input / output format

**Input**: For video models: a single initial maze image (preprocessed with model-specific padding and center cropping). For VLMs: an initial observation image $I_{0}$ representing the maze start state.

**Output**: Video models: a generated video clip (typically 8–10 seconds) depicting the agent's movement through the maze. VLMs: a discrete action sequence $a_{\text{pred}} = [a_{1}, \dots, a_{T}]$ (e.g., {up, down, left, right}, graph nodes, or 3D directional moves).

## Scoring recipe

```python
def compute_metrics(predictions, gold):
    # Execute predicted actions in simulator to get trajectory
    trajectory = execute_actions_in_simulator(predictions.actions)
    # Check validity against optimal reference
    mf = 100.0 if trajectory_matches_optimal(trajectory, gold.optimal_path) else 0.0
    # VLM judge evaluates rule compliance
    vlm_score = vlm_judge_rule_compliance(predictions.actions, gold.maze_type)
    return {'MF': mf, 'VLM-Score': vlm_score}
```

## Common pitfalls

- Input preprocessing (black-border padding and center cropping) varies across proprietary models and can distort spatial relationships if not handled uniformly.
- VLM-Score relies on an external VLM judge rather than hard simulator validation, introducing potential subjectivity or inconsistency in rule-compliance assessment.
- Action spaces differ significantly across maze types (4-directional, graph-node transitions, 6-directional 3D moves), requiring careful mapping to avoid evaluation mismatches.

## Evidence (verbatim from paper)

> MF and VLM-Score denote Maze Fidelity and the rule-compliance score evaluated by a VLM. Given an initial observation image $I_{0}$, the VLM predicts an action sequence $a_{\text{pred}}\=[a_{1},\dots,a_{T}]$, representing its intended movements in the environment. The actions are sequentially executed in the simulator to verify trajectory validity against the optimal reference $a_{\text{opt}}$.

## Citation

```bibtex
@misc{yang2025reasoningvideo,
  title={Reasoning via Video: The First Evaluation of Video Models' Reasoning Abilities through Maze-Solving Tasks},
  author={Cheng Yang et al. (2025)},
  year={2025},
  note={arXiv:2511.15065}
}
```

- arXiv: 2511.15065

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.