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Unseen Object 6d Pose Eval

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Evaluates a model's ability to estimate the 6D pose (rotation and translation) of novel, unseen 3D objects in real-world scenes without retraining, using only their mesh models and partial RGBD inputs. It specifically probes robustness to pose ambiguity, partial observability, and real-world noise. Use when the user wants to benchmark on GraspNet-1Billion, YCB-Video, or asks about evaluating this task. Reports IADD.

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  • Added September 11, 2026
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SKILL.md
---
name: unseen-object-6d-pose-eval
description: Evaluates a model's ability to estimate the 6D pose (rotation and translation) of novel, unseen 3D objects in real-world scenes without retraining, using only their mesh models and partial RGBD inputs. It specifically probes robustness to pose ambiguity, partial observability, and real-world noise. Use when the user wants to benchmark on GraspNet-1Billion, YCB-Video, or asks about evaluating this task. Reports IADD.
metadata:
  skill_kind: dataset_eval
  source_arxiv: 2206.11808
  bibtex_key: gou2022unseen
  confidence: high
---

# unseen-object-6d-pose-eval

> Unseen Object 6D Pose Estimation: A Benchmark and Baselines — Gou et al. (2022) (arXiv:2206.11808, 2022)

## What this evaluates

Evaluates a model's ability to estimate the 6D pose (rotation and translation) of novel, unseen 3D objects in real-world scenes without retraining, using only their mesh models and partial RGBD inputs. It specifically probes robustness to pose ambiguity, partial observability, and real-world noise.

## Datasets

- **GraspNet-1Billion** — total ?; splits: Seen (-1), Similar (-1), Novel (-1)
- **YCB-Video** — total ?; splits: test (-1)

## Metrics

- `IADD` **(primary)** — range: other
  - Infimum of Average Distance: $\frac{1}{m}\sum_{v\in\mathcal{V}}\inf_{R^{*},T^{*}}\| (Rv+T) - (R^{*}v+T^{*}) \|$. Computes the minimum average vertex distance over all valid ground-truth poses, handling infinite pose ambiguities via angle sampling or center distance.
- `AUC@0.5d` — range: [0, 1]
  - Area Under the Curve of IADD (or ADD/ADD-S) error scores, integrated up to a threshold of 0.5 times the target object's diagonal length.

## Input / output format

**Input**: Partial RGBD scene point cloud and a 3D mesh model of a target object.

**Output**: 6D pose parameters: rotation matrix R and translation vector T.

## Scoring recipe

```python
def compute_iadd(pred_R, pred_T, gt_poses, mesh_verts):
    min_add = float('inf')
    for R_gt, T_gt in gt_poses:
        add = mean(norm((pred_R @ v + pred_T) - (R_gt @ v + T_gt)) for v in mesh_verts)
        min_add = min(min_add, add)
    return min_add

# For infinite symmetry, sample angles or use center distance.
# Then compute AUC of scores up to threshold = 0.5 * object_diagonal.
```

## Common pitfalls

- Pose ambiguity for symmetric objects makes standard ADD misleading; IADD is required for fair comparison across object types.
- AUC threshold is object-specific (0.5x diagonal), not a fixed global value like 5cm or 10cm.
- Partial observability and noise in real-world scenes significantly degrade correspondence-based baselines, requiring robust matching.

## Evidence (verbatim from paper)

> We propose a new metric named Infimum of ADD(IADD). ... The number is the area under curve(AUC) score of each methed using each metric. The upper bound of AUC is set to $0.5\times$ diagonal of the target object.

## Citation

```bibtex
@misc{gou2022unseen,
  title={Unseen Object 6D Pose Estimation: A Benchmark and Baselines},
  author={Gou et al. (2022)},
  year={2022},
  note={arXiv:2206.11808}
}
```

- arXiv: 2206.11808

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