Evaluates a decentralized multi-agent reinforcement learning algorithm that selectively shares high-temporal-difference-error experiences. It probes cooperative and competitive multi-agent coordination, credit assignment, and communication efficiency in anonymous environments with separate per-agent reward signals. Use when the user wants to benchmark on PettingZoo (Pursuit, Battle, Adversarial-Pursuit), or asks about evaluating this task. Reports total mean episode reward.
Scanned 9/11/2026
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---
name: super-ddqn-eval
description: Evaluates a decentralized multi-agent reinforcement learning algorithm that selectively shares high-temporal-difference-error experiences. It probes cooperative and competitive multi-agent coordination, credit assignment, and communication efficiency in anonymous environments with separate per-agent reward signals. Use when the user wants to benchmark on PettingZoo (Pursuit, Battle, Adversarial-Pursuit), or asks about evaluating this task. Reports total mean episode reward.
metadata:
skill_kind: dataset_eval
source_arxiv: 2311.00865
bibtex_key: gerstgrasser2023super
confidence: high
---
# super-ddqn-eval
> Selectively Sharing Experiences Improves Multi-Agent Reinforcement Learning — Gerstgrasser et al. (2023) (arXiv:2311.00865, 2023)
## What this evaluates
Evaluates a decentralized multi-agent reinforcement learning algorithm that selectively shares high-temporal-difference-error experiences. It probes cooperative and competitive multi-agent coordination, credit assignment, and communication efficiency in anonymous environments with separate per-agent reward signals.
## Datasets
- **PettingZoo (Pursuit, Battle, Adversarial-Pursuit)** — total ?; splits: train (-1); repo https://github.com/Farama-Foundation/PettingZoo
## Metrics
- `total mean episode reward` **(primary)** — range: other
- Average of the sum of rewards obtained by all agents (or the designated sharing team) across all evaluation episodes.
## Input / output format
**Input**: Per timestep: individual observations for each agent, joint action space, and per-agent reward signals. Environment state evolves according to multi-agent dynamics.
**Output**: Action selected by each agent's independent policy network at each timestep.
## Scoring recipe
```python
def compute_metric(rollouts):
episode_rewards = []
for rollout in rollouts:
episode_rewards.append(sum(rollout.rewards))
return sum(episode_rewards) / len(episode_rewards)
```
## Common pitfalls
- Pre-training opposing teams in adversarial domains (Battle, Adversarial-Pursuit) before main training is strictly required; failing to do so breaks the evaluation setup.
- Sharing all experiences indiscriminately ('all' bandwidth) actually degrades performance compared to no sharing, contrary to intuition.
- Parameter sharing is a centralized baseline that shares policy weights, not joint control; confusing the two misrepresents the comparison.
## Evidence (verbatim from paper)
> For Pursuit, performance is the total mean episode reward from all agents. For Battle and Adversarial-Pursuit, performance is the total mean episode reward from all agents in the sharing team (blue team in Battle, prey team in Adversarial-Pursuit).
## Citation
```bibtex
@misc{gerstgrasser2023super,
title={Selectively Sharing Experiences Improves Multi-Agent Reinforcement Learning},
author={Gerstgrasser et al. (2023)},
year={2023},
note={arXiv:2311.00865}
}
```
- arXiv: 2311.00865
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