Probes whether language models trained via supervised fine-tuning (SFT) truly learn reasoning and planning capabilities or merely memorize instruction templates. It tests generalization across unseen action mappings (instruction variations) and increased grid/card complexity (difficulty variations). Use when the user wants to benchmark on Sokoban, General Points, or asks about evaluating this task. Reports exact-match accuracy.
Scanned 9/11/2026
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---
name: sft-generalization-eval
description: Probes whether language models trained via supervised fine-tuning (SFT) truly learn reasoning and planning capabilities or merely memorize instruction templates. It tests generalization across unseen action mappings (instruction variations) and increased grid/card complexity (difficulty variations). Use when the user wants to benchmark on Sokoban, General Points, or asks about evaluating this task. Reports exact-match accuracy.
metadata:
skill_kind: dataset_eval
source_arxiv: 2510.00237
bibtex_key: lin2025debunksft
confidence: high
---
# sft-generalization-eval
> Debunk the Myth of SFT Generalization — Lin et al. (2025) (arXiv:2510.00237, 2025)
## What this evaluates
Probes whether language models trained via supervised fine-tuning (SFT) truly learn reasoning and planning capabilities or merely memorize instruction templates. It tests generalization across unseen action mappings (instruction variations) and increased grid/card complexity (difficulty variations).
## Datasets
- **Sokoban** — total 3981; splits: train (3981), test (-1); repo https://github.com/XiaofengLin7/debunking-sft-generalization
- **General Points** — total 10000; splits: train (10000), test (-1); repo https://github.com/XiaofengLin7/debunking-sft-generalization
## Metrics
- `exact-match accuracy` **(primary)** — range: percent
- Percentage of test instances where the model's predicted action sequence or arithmetic expression exactly matches the gold solution. Computed as (correct predictions / total test instances) * 100.
## Input / output format
**Input**: For Sokoban: grid state encoding, step limit, and action instruction mapping. For General Points: a set of 4 or 5 card values and a target number (default 24).
**Output**: For Sokoban: a sequence of actions (e.g., 'up, down, left, right' or mapped symbols). For General Points: a valid arithmetic expression using the given cards exactly once that equals the target.
## Scoring recipe
```python
def score(predictions, golds):
correct = 0
for pred, gold in zip(predictions, golds):
if pred.strip() == gold.strip():
correct += 1
return (correct / len(golds)) * 100
```
## Common pitfalls
- Models may rely on frozen-prompt artifacts, rigidly adhering to training instruction templates rather than learning the underlying task logic.
- Instruction variations (e.g., numerical/alphabetical mappings) can be confused with difficulty variations, making it hard to isolate true generalization.
- Chain-of-thought supervision traces are generated via rejection sampling from an RL-finetuned model, which may introduce distributional biases not present in human demonstrations.
## Evidence (verbatim from paper)
> We evaluate generalization on two tasks that expose both instruction variations and difficulty variations, a design partially inspired by Huang et al. [6]. Sokoban is a multi-step puzzle environment requiring long-horizon planning to avoid dead-ends, while General Points is an arithmetic reasoning task.
## Citation
```bibtex
@misc{lin2025debunksft,
title={Debunk the Myth of SFT Generalization},
author={Lin et al. (2025)},
year={2025},
note={arXiv:2510.00237}
}
```
- arXiv: 2510.00237
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