This evaluation probes a vision-language model's ability to localize specific UI elements within graphical user interfaces based on natural language instructions. It tests precise coordinate prediction and cross-resolution generalization across mobile, desktop, and web platforms. Use when the user wants to benchmark on ScreenSpot, ScreenSpot-v2, ScreenSpot-Pro, or asks about evaluating this task. Reports accuracy.
Scanned 9/11/2026
Install to Claude Code
npx -y skills add qhjqhj00/research-skills-pool --skill screen-spot-eval --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Screen Spot Eval?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/qhjqhj00-screen-spot-eval)More formats (shields.io, HTML) on the badges page.
---
name: screen-spot-eval
description: This evaluation probes a vision-language model's ability to localize specific UI elements within graphical user interfaces based on natural language instructions. It tests precise coordinate prediction and cross-resolution generalization across mobile, desktop, and web platforms. Use when the user wants to benchmark on ScreenSpot, ScreenSpot-v2, ScreenSpot-Pro, or asks about evaluating this task. Reports accuracy.
metadata:
skill_kind: dataset_eval
source_arxiv: 2506.23491
bibtex_key: hsieh2025zonui
confidence: high
---
# screen-spot-eval
> ZonUI-3B: A Lightweight Vision-Language Model for Cross-Resolution GUI Grounding — Hsieh et al. (2025) (arXiv:2506.23491, 2025)
## What this evaluates
This evaluation probes a vision-language model's ability to localize specific UI elements within graphical user interfaces based on natural language instructions. It tests precise coordinate prediction and cross-resolution generalization across mobile, desktop, and web platforms.
## Datasets
- **ScreenSpot** — total 1272; splits: test (1272)
- **ScreenSpot-v2** — total 1272; splits: test (1272)
- **ScreenSpot-Pro** — total 1272; splits: test (1272)
## Metrics
- `accuracy` **(primary)** — range: percent
- Success is defined by whether the predicted coordinates fall within the annotated bounding box. Accuracy is calculated as the percentage of correctly grounded tasks out of the total instances.
## Input / output format
**Input**: A GUI screenshot image paired with a natural language instruction describing the target UI element to locate.
**Output**: Predicted bounding box coordinates (e.g., [x_min, y_min, x_max, y_max]) for the target element.
## Scoring recipe
```python
def compute_accuracy(predictions, gold_boxes):
correct = 0
for pred_box, gold_box in zip(predictions, gold_boxes):
if is_within(pred_box, gold_box):
correct += 1
return (correct / len(predictions)) * 100
```
## Common pitfalls
- Confusing ScreenSpot with ScreenSpot-v2, which contains corrected annotations and clarified instructions, leading to different baseline scores.
- Assuming high accuracy on standard-resolution screenshots implies robustness on ScreenSpot-Pro, which features dense professional software layouts with significantly smaller UI targets.
## Evidence (verbatim from paper)
> On ScreenSpot, ZonUI-3B achieves an accuracy of 84.9%, and on the cleaned ScreenSpot-v2, it reaches 86.4%, setting a new benchmark among all sub-4B models.
## Citation
```bibtex
@misc{hsieh2025zonui,
title={ZonUI-3B: A Lightweight Vision-Language Model for Cross-Resolution GUI Grounding},
author={Hsieh et al. (2025)},
year={2025},
note={arXiv:2506.23491}
}
```
- arXiv: 2506.23491

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!