Evaluates a model's ability to detect, localize, and semantically label all interactable UI elements on a clean screenshot. It probes fine-grained spatial reasoning, handling of dense layouts, and UI semantics understanding. Use when the user wants to benchmark on GUI-360°-Bench, or asks about evaluating this task. Reports F1.
Installs into .claude/skills of the current project.
Are you the author of Screen Parsing Eval?
Add the live security badge to your README. It updates with every re-scan.
[](https://www.skillsdirectory.com/skills/qhjqhj00-screen-parsing-eval)
---
name: screen-parsing-eval
description: Evaluates a model's ability to detect, localize, and semantically label all interactable UI elements on a clean screenshot. It probes fine-grained spatial reasoning, handling of dense layouts, and UI semantics understanding. Use when the user wants to benchmark on GUI-360°-Bench, or asks about evaluating this task. Reports F1.
metadata:
skill_kind: dataset_eval
source_arxiv: 2511.04307
bibtex_key: mu2025gui360
confidence: high
---
# screen-parsing-eval
> GUI-360$^\circ$: A Comprehensive Dataset and Benchmark for Computer-Using Agents — Jian Mu et al. (2025) (arXiv:2511.04307, 2025)
## What this evaluates
Evaluates a model's ability to detect, localize, and semantically label all interactable UI elements on a clean screenshot. It probes fine-grained spatial reasoning, handling of dense layouts, and UI semantics understanding.
## Datasets
- **GUI-360°-Bench** — total ?; splits: train (-1), test (-1)
## Metrics
- `F1` **(primary)** — range: [0, 1]
- Harmonic mean of precision and recall computed per image via greedy bipartite matching (IoU > 0.5), then macro-averaged across all images.
- `mean IoU` — range: [0, 1]
- Average intersection-over-union score for matched element pairs per image, macro-averaged across the benchmark.
- `semantic name accuracy` — range: [0, 1]
- Cosine similarity between sentence embeddings of predicted and ground-truth element names for matched pairs, macro-averaged.
## Input / output format
**Input**: Clean screenshot of the GUI state.
**Output**: Set of interactable UI elements, each consisting of a semantic name (string) and a bounding box (2D coordinates).
## Scoring recipe
```python
def compute_metrics(predictions, ground_truths):
matched_pairs = []
for pred, gt in zip(predictions, ground_truths):
pairs = greedy_match(pred, gt, iou_threshold=0.5)
matched_pairs.append(pairs)
precisions, recalls, ious, sims = [], [], [], []
for pairs in matched_pairs:
if not pairs: continue
precisions.append(len(pairs)/len(pred))
recalls.append(len(pairs)/len(gt))
ious.append(mean_iou(pairs))
sims.append(mean_text_sim(pairs))
return macro_avg(precisions), macro_avg(recalls), macro_avg(ious), macro_avg(sims)
```
## Common pitfalls
- General-purpose VLMs exhibit very low recall, missing many elements due to dense layouts and occlusions.
- Metrics are computed per-image then macro-averaged; failing to average per-image before aggregation will skew results toward larger images.
## Evidence (verbatim from paper)
> We measure parsing quality along three complementary axes: (i) element detection accuracy (precision / recall / F1), (ii) localization quality (mean IoU on matched pairs), and (iii) semantic name accuracy (average text embedding similarity on matched pairs).
## Citation
```bibtex
@misc{mu2025gui360,
title={GUI-360$^\circ$: A Comprehensive Dataset and Benchmark for Computer-Using Agents},
author={Jian Mu et al. (2025)},
year={2025},
note={arXiv:2511.04307}
}
```
- arXiv: 2511.04307