Evaluates multi-step verifiable reasoning and agentic iteration on constraint-satisfaction puzzles. It probes a model's ability to plan, execute moves, check constraints step-by-step, and course-correct over long contexts. Use when the user wants to benchmark on Pencil Puzzle Bench, or asks about evaluating this task. Reports success rate.
Scanned 9/11/2026
Install to Claude Code
npx -y skills add qhjqhj00/research-skills-pool --skill pencil-puzzle-bench-eval --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Pencil Puzzle Bench Eval?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/qhjqhj00-pencil-puzzle-bench-eval)More formats (shields.io, HTML) on the badges page.
---
name: pencil-puzzle-bench-eval
description: Evaluates multi-step verifiable reasoning and agentic iteration on constraint-satisfaction puzzles. It probes a model's ability to plan, execute moves, check constraints step-by-step, and course-correct over long contexts. Use when the user wants to benchmark on Pencil Puzzle Bench, or asks about evaluating this task. Reports success rate.
metadata:
skill_kind: dataset_eval
source_arxiv: 2603.02119
bibtex_key: waugh2026pencil
confidence: high
---
# pencil-puzzle-bench-eval
> Pencil Puzzle Bench: A Benchmark for Multi-Step Verifiable Reasoning — Waugh (2026) (arXiv:2603.02119, 2026)
## What this evaluates
Evaluates multi-step verifiable reasoning and agentic iteration on constraint-satisfaction puzzles. It probes a model's ability to plan, execute moves, check constraints step-by-step, and course-correct over long contexts.
## Datasets
- **Pencil Puzzle Bench** — total 62231; splits: test (-1); HF `approximatelabs/pencil-puzzle-bench`
## Metrics
- `success rate` **(primary)** — range: percent
- Percentage of puzzles correctly solved by the model. Calculated as (number of solved puzzles / total puzzles evaluated) * 100.
- `uplift` — range: percent
- Absolute percentage point gain from agentic iteration over direct-ask performance. Calculated as agentic success rate minus direct success rate.
- `cost per success` — range: other
- Total recorded benchmark cost in USD divided by the number of successfully solved puzzles.
## Input / output format
**Input**: Constraint-satisfaction pencil puzzles presented as initial board states with associated rules. Models receive the puzzle configuration and must generate moves or solutions.
**Output**: Iterative board state updates (moves) or a final solved board configuration. In agentic mode, models output moves, receive constraint-violation feedback, and continue until solved or max turns/time reached.
## Scoring recipe
```python
def compute_metrics(predictions, gold, outcomes):
solved = sum(1 for o in outcomes if o == 'correct')
total = len(predictions)
success_rate = (solved / total) * 100
return success_rate
```
## Common pitfalls
- Infrastructure errors (timeouts, API failures) are not always filtered out, artificially lowering success rates and skewing cost analysis.
- Higher reasoning effort does not monotonically improve performance; some models perform worse at maximum effort due to reliability/capability tradeoffs.
- Cost per success is underreported when agentic runs terminate early, as token usage from completed turns before the error is not recorded.
## Evidence (verbatim from paper)
> Table 3: Top 15 models by best success rate. Direct ask on 300 puzzles; agentic on 30-puzzle baseline for most models, 60-puzzle expanded set for top 3.
## Citation
```bibtex
@misc{waugh2026pencil,
title={Pencil Puzzle Bench: A Benchmark for Multi-Step Verifiable Reasoning},
author={Waugh (2026)},
year={2026},
note={arXiv:2603.02119}
}
```
- arXiv: 2603.02119
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!