Evaluates a model's ability to predict open-vocabulary functional 3D scene graphs from posed RGB-D images. It specifically probes the detection of objects and interactive elements, as well as the inference of their functional relationships (e.g., switch controls light) in real-world indoor spaces. Use when the user wants to benchmark on SceneFun3D, FunGraph3D, or asks about evaluating this task. Reports Recall@K.
Scanned 9/11/2026
Install to Claude Code
npx -y skills add qhjqhj00/research-skills-pool --skill openfungraph-eval --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Openfungraph Eval?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/qhjqhj00-openfungraph-eval)More formats (shields.io, HTML) on the badges page.
---
name: openfungraph-eval
description: Evaluates a model's ability to predict open-vocabulary functional 3D scene graphs from posed RGB-D images. It specifically probes the detection of objects and interactive elements, as well as the inference of their functional relationships (e.g., switch controls light) in real-world indoor spaces. Use when the user wants to benchmark on SceneFun3D, FunGraph3D, or asks about evaluating this task. Reports Recall@K.
metadata:
skill_kind: dataset_eval
source_arxiv: 2503.19199
bibtex_key: zhang2025openfungraph
confidence: high
---
# openfungraph-eval
> Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces — Zhang et al. (2025) (arXiv:2503.19199, 2025)
## What this evaluates
Evaluates a model's ability to predict open-vocabulary functional 3D scene graphs from posed RGB-D images. It specifically probes the detection of objects and interactive elements, as well as the inference of their functional relationships (e.g., switch controls light) in real-world indoor spaces.
## Datasets
- **SceneFun3D** — total ?; splits: val (8), test (12)
- **FunGraph3D** — total ?; splits: test (-1)
## Metrics
- `Recall@K` **(primary)** — range: [0, 1]
- Node recall is the fraction of ground-truth nodes successfully retrieved within top-K, where success requires non-zero 3D IoU and CLIP embedding cosine similarity ranking. Triplet recall requires all three components (object, element, relationship) to be retrieved in top-K. Node association and edge prediction are derived from triplet recall counts.
## Input / output format
**Input**: Posed RGB-D images of indoor environments.
**Output**: Functional 3D scene graph containing nodes (objects and interactive elements) with 3D coordinates and open-vocabulary labels, and edges representing functional relationships between them.
## Scoring recipe
```python
def compute_recall(pred_items, gt_items, K, sim_fn):
retrieved = 0
for gt in gt_items:
if any(sim_fn(pred, gt) > 0 and rank(pred, gt) <= K for pred in pred_items):
retrieved += 1
return retrieved / len(gt_items)
# Node recall uses 3D IoU > 0 and CLIP cosine similarity
node_recall = compute_recall(pred_nodes, gt_nodes, K=3 or 10, sim_fn=clip_cosine)
# Triplet recall requires all 3 components retrieved in top-K
triplet_recall = compute_recall(pred_triplets, gt_triplets, K=5 or 10, sim_fn=bert_cosine)
node_assoc = triplet_recall / len(gt_triplets)
edge_pred = triplet_recall / node_assoc
```
## Common pitfalls
- Baselines using ground-truth instance segmentation for graph inference are unfair; must use predicted nodes for fair comparison.
- Triplet evaluation is strict: all three components (object, interactive element, relationship) must be individually retrieved within top-K.
- Relationship retrieval uses BERT embeddings for open-vocabulary predicates, not CLIP.
## Evidence (verbatim from paper)
> To evaluate open-vocabulary functional 3D scene graphs effectively, a new quantitative metric is essential. Existing approaches, such as ConceptGraph*[[27]], rely on subjective human assessments, while Open3DSG*[[41]] approaches evaluation as a label retrieval task, assuming all ground-truth nodes are known, an assumption that diverges from our real-world setting. To address this, we extend the Open3DSG Recall@K metric*[[41]] with a node detection component, using spatial overlap between predicted and ground-truth nodes, inspired by evaluation techniques on 2D scene graph generation*[[106], [89], [50], [87], [88]].
## Citation
```bibtex
@misc{zhang2025openfungraph,
title={Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces},
author={Zhang et al. (2025)},
year={2025},
note={arXiv:2503.19199}
}
```
- arXiv: 2503.19199
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!