Evaluates a vision-action model's ability to predict actions and scale ratios from video game footage, testing in-distribution and out-of-distribution generalization across 2D and 3D games. Use when the user wants to benchmark on Video Games (In-Distribution & OOD), or asks about evaluating this task. Reports Pearson correlation.
Scanned 9/11/2026
Install to Claude Code
npx -y skills add qhjqhj00/research-skills-pool --skill game-eval --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Game Eval?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/qhjqhj00-game-eval)More formats (shields.io, HTML) on the badges page.
---
name: game-eval
description: Evaluates a vision-action model's ability to predict actions and scale ratios from video game footage, testing in-distribution and out-of-distribution generalization across 2D and 3D games. Use when the user wants to benchmark on Video Games (In-Distribution & OOD), or asks about evaluating this task. Reports Pearson correlation.
metadata:
skill_kind: dataset_eval
source_arxiv: 2510.05684
bibtex_key: choi2025d2e
confidence: high
---
# game-eval
> D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI — Suhwan Choi et al. (2025) (arXiv:2510.05684, 2025)
## What this evaluates
Evaluates a vision-action model's ability to predict actions and scale ratios from video game footage, testing in-distribution and out-of-distribution generalization across 2D and 3D games.
## Datasets
- **Video Games (In-Distribution & OOD)** — total ?; splits: train (-1), test (-1)
## Metrics
- `Pearson correlation` **(primary)** — range: other
- Linear correlation coefficient between predicted and ground-truth action coordinates (X, Y). Measures alignment of predicted trajectories with actual movements.
- `Keypress Accuracy` — range: percent
- Percentage of correctly predicted keypresses (keyboard or mouse) out of total steps. Calculated as (number of correct predictions / total steps) * 100.
## Input / output format
**Input**: Video frames and previous actions.
**Output**: Predicted action keys and scale ratios.
## Scoring recipe
```python
pearson_x = np.corrcoef(true_x, pred_x)[0, 1]
pearson_y = np.corrcoef(true_y, pred_y)[0, 1]
correct_keys = sum(1 for p, g in zip(pred_keys, gold_keys) if p == g)
keypress_acc = (correct_keys / len(gold_keys)) * 100
```
## Common pitfalls
- Pearson correlation measures linear alignment but ignores absolute scale, which is why Scale Ratio is also reported.
- Keypress accuracy differs significantly between keyboard and mouse inputs, so aggregating them without distinction can be misleading.
## Evidence (verbatim from paper)
> We employ an autoregressive inference pipeline to generate actions and evaluate model performance across multiple metrics... our Generalist-IDM achieves strong performance across all environments. Notably, it yields large gains in Pearson correlation (e.g., +39.5 points on Stardew Valley X) and Keyboard accuracy (e.g., +57.6 points on Brotato), demonstrating robust generalization over diverse control dynamics.
## Citation
```bibtex
@misc{choi2025d2e,
title={D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI},
author={Suhwan Choi et al. (2025)},
year={2025},
note={arXiv:2510.05684}
}
```
- arXiv: 2510.05684
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!