Evaluates 3D indoor scene understanding by testing object detection (single-frame and whole-scene) and color-guided depth upsampling on real-world mobile RGB-D data captured with consumer LiDAR devices. Use when the user wants to benchmark on ARKitScenes, or asks about evaluating this task. Reports mAP (mean average precision).
Scanned 9/11/2026
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---
name: arkitscenes-eval
description: Evaluates 3D indoor scene understanding by testing object detection (single-frame and whole-scene) and color-guided depth upsampling on real-world mobile RGB-D data captured with consumer LiDAR devices. Use when the user wants to benchmark on ARKitScenes, or asks about evaluating this task. Reports mAP (mean average precision).
metadata:
skill_kind: dataset_eval
source_arxiv: 2111.08897
bibtex_key: baruch2021arkitscenes
confidence: high
---
# arkitscenes-eval
> ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data — Baruch et al. (2021) (arXiv:2111.08897, 2021)
## What this evaluates
Evaluates 3D indoor scene understanding by testing object detection (single-frame and whole-scene) and color-guided depth upsampling on real-world mobile RGB-D data captured with consumer LiDAR devices.
## Datasets
- **ARKitScenes** — total ?; splits: train (323868), test (41139), val (5600)
## Metrics
- `mAP (mean average precision)` **(primary)** — range: [0, 1]
- Mean of average precision scores computed across all 17 furniture categories for 3D oriented bounding boxes.
- `L1` — range: meters
- Mean absolute difference between predicted and ground truth depth values per pixel.
- `RMSE` — range: meters
- Square root of the mean squared difference between predicted and ground truth depth values per pixel.
## Input / output format
**Input**: RGB-D frames or point clouds with XYZ coordinates and features for detection; low-resolution depth maps paired with high-resolution color images for upsampling.
**Output**: 3D oriented bounding boxes (center, size, category) for detection; high-resolution depth map for upsampling.
## Scoring recipe
```python
def compute_mAP(preds, gts, iou_thresh=0.25):
ap_scores = []
for cat in categories:
tp, fp = 0, 0
for p, g in zip(preds[cat], gts[cat]):
if match_iou(p, g) >= iou_thresh: tp += 1
else: fp += 1
ap_scores.append(tp / (tp + fp))
return sum(ap_scores) / len(ap_scores)
def compute_l1_rmse(pred_d, gt_d, mask=None):
diff = pred_d - gt_d
if mask is not None: diff = diff[mask]
l1 = np.mean(np.abs(diff))
rmse = np.sqrt(np.mean(diff**2))
return l1, rmse
```
## Common pitfalls
- 65% of frames become empty after filtering; only boxes with ≥5 corners in the camera frustum and ≥10 points are kept.
- Real-world depth maps contain occlusions and artifacts (specular/transparent objects), requiring masking or adapted losses (e.g., SSIM cannot be used directly as a full-reference metric).
- Long videos are artificially subsampled to a maximum of 300 frames per scan to prevent model bias toward longer sequences.
## Evidence (verbatim from paper)
> VoteNet[4] is able to achieve mAP (mean average precision) of 0.358, while extra primitive supervision [43] and attention model [30] can further improve the overall performance to 0.383 and 0.419 respectively.
## Citation
```bibtex
@misc{baruch2021arkitscenes,
title={ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data},
author={Baruch et al. (2021)},
year={2021},
note={arXiv:2111.08897}
}
```
- arXiv: 2111.08897
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