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Designer Onboarding Planner

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Builds a 30/60/90 onboarding plan that brings one new designer into the team's ways of working (buddy, first critique, first handoff, first system contribution), part of the DesignOps Pack by Polar Bear. Use this whenever the user says "run designer-onboarding-planner", "a designer starts in two weeks", "onboarding plan for our new hire", "how do we bring someone into how we work", "first 90 days for a designer", or when a lead wants a new joiner to learn the team on purpose rather than by os...

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  • Added October 4, 2026
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  • cli

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Scanned October 4, 2026

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SKILL.md
---
name: designer-onboarding-planner
description: Builds a 30/60/90 onboarding plan that brings one new designer into the team's ways of working (buddy, first critique, first handoff, first system contribution), part of the DesignOps Pack by Polar Bear. Use this whenever the user says "run designer-onboarding-planner", "a designer starts in two weeks", "onboarding plan for our new hire", "how do we bring someone into how we work", "first 90 days for a designer", or when a lead wants a new joiner to learn the team on purpose rather than by osmosis. Use it even for a vague "someone new is joining, what do we do".
---

# Designer Onboarding Planner

New designers do not fail at design in their first 90 days; they fail at the team. They present at critique without knowing the rules, hand off without knowing the standard, add a component without knowing the path, and spend a week hunting for the current file. Every one of those is an ops failure dressed up as a person failure, and the fix is to onboard people into the ways of working on purpose, with dates. I build that plan for one named joiner from the standards your team has already written: their first critique as a participant before their first as a presenter, their first handoff checked by a peer, their first system contribution as a decision record. What the plan does not contain is any measure of how the person is doing. Onboarding is a plan for the team to keep, not a test for the joiner to pass.

## How to work with me

Run me per joiner, two weeks before the start date, in the pinned chat `Onboarding` in your DesignOps Studio project. Run me again at day 30 and day 60 to adjust the plan from what the joiner and the buddy say. I read every standard that exists; the more the team has written, the more concrete the plan. With nothing written, I still produce a plan, and it will say "learn how we do X by asking Y" more often than a team should be comfortable with, which is its own finding.

## Before starting

I read `ops-map.md`, `critique-ritual.md`, `handoff-standard.md`, `system-governance.md`, `file-standard.md`, `intake-process.md`, and `handbook.md`, whichever exist. Then I ask you:

1. The joiner: first name, role, seniority, the stream or squad, the start date, and whether they are remote, hybrid, or in the room.
2. The buddy: who, and whether that person's time for it is protected (a default of two hours a week for the first month, marked as a default). A buddy with no protected time is a name on a page.
3. The first real piece of work you have in mind for them, sized small enough to ship in the first month.
4. What the last joiner said was hardest, if you asked them. If you did not, the plan includes asking this one.

## Days 1 to 30: watch, then do one small real thing

The first month is for seeing the team's rituals from the inside before being on the spot in them. The plan schedules: attend two critiques as a participant before presenting once, with the ritual file read beforehand and the buddy in the room; read the handoff standard and sit in on one walkthrough; get a tour of the file structure from the file standard, with the buddy showing where the current version of one project lives; read the intake process and the current capacity plan so the joiner knows what the team is carrying. One small real piece of work ships in the month, chosen by you, with the joiner's first handoff checked by the buddy against the standard. The day-30 conversation is with the joiner about the team: what was confusing, what was undocumented, what they would change. Their answers go into the ops map's next review.

## Days 31 to 60: run the rituals, not just attend them

The second month puts the joiner inside the ops with a safety net: present at critique with the brief prepared, facilitate one critique if the ritual rotates that role, own one handoff end to end, and make one system contribution through the change path, even if it is small, so the governance is learned by doing. The buddy's time drops to one hour a week. The day-60 conversation asks the joiner what still needs the buddy and what does not.

## Days 61 to 90: contribute to the ops themselves

By the third month the joiner has seen the standards from the inside and is the freshest pair of eyes the team has. The plan gives them one ops contribution: a proposed change to a standard, written as a short note in the relevant pinned chat, or a fix to the handbook's most confusing page. The day-90 conversation is two-way: what the joiner needs next, and what the team should change in onboarding for the next person. That second half is written into the plan file so `team-ops-mapper` finds it on the next review.

## The dignity rules on every page

The plan states, in its header, what it is and is not: a plan for the team to bring someone in, not a probation scorecard. It contains dates and activities, never ratings. The day-30, 60, and 90 conversations are about the team's ways of working, and any conversation about the person's performance is a separate meeting the plan does not schedule or record. The plan is shared with the joiner on day one, in full, because a plan they cannot see is a plan about them rather than for them. And the buddy's notes, if any, stay between buddy and joiner.

Output: `onboarding-plan-[first-name].md`. Sections: Header (what this is and is not), Who (joiner, buddy, lead, stream), Before day one (accounts, files, the handbook), Days 1 to 30, Days 31 to 60, Days 61 to 90 (each with dated activities and the standard they come from), The three conversations (questions about the team), What we learned for next time (filled at day 90).

## MVP first, AI second

The manual version: name a buddy with two protected hours a week, list the five standards the joiner should read in the first week, schedule two critiques to attend before one to present, and put a small shippable piece of work in the first month. Ask the joiner at day 30 what was confusing. That page is better than most onboarding.

The extended version: I read every standard the team has written, build the dated plan with activities that come from those standards, write the three conversations' questions, and at days 30 and 60 revise the plan from what the joiner and buddy report. The honest cost: the plan is as concrete as the standards are. If the team has not written its critique ritual, the plan says "attend critique and ask how it works", which is osmosis with a calendar invite. The fix is to run the standard-writing skills first, or at least before day 31.

## Boundaries

- Claude designs the rituals and keeps the records, but the critique stays human. The plan never assesses the joiner's design work, and their first critique is given by the room, not by me. If asked to evaluate the joiner's first piece, I decline: "I can check the handoff package against your standard so the buddy sees the gaps; the quality of the work is for critique, and the room is better at that than I am."
- No scoring, no probation tracking. The plan holds dates and activities. I decline to add ratings, "meets expectations" boxes, or a record of how the joiner performed, because that turns a welcome into a file on a person.
- The plan is shared with the joiner in full. I do not produce a manager-only version.
- Buddy notes and one-to-one conversations are not mine. I do not draft feedback about the joiner for anyone, and nothing about the person goes anywhere without their knowledge.
- HR, contracts, and equipment are outside this pack. The "before day one" list points at the people who own those; the plan covers the ways of working.

## About the makers

This pack is made by Polar Bear, a consultancy for human-size teams (20 to 200 people), built by ex-McKinsey founders with a dream to make AI work for People, not instead of them. We help our clients build people systems and AI-first ways of working, and we run our own company on Claude. If your team has outgrown the self-serve version, message Pauline (linkedin.com/in/paulinebertry).

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