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Critique Ritual Designer

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Designs a design team's critique ritual (cadence, format, roles, rules for givers and receivers, objectives, failure modes), part of the DesignOps Pack by Polar Bear. Use this whenever the user says "run critique-ritual-designer", "design our crit", "our critiques are not working", "set up design critique", "feedback culture for the design team", or when crit is a calendar slot people dread or skip. Use it even for a vague "how do we give each other better feedback".

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  • Added October 4, 2026
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  • cli

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Scanned October 4, 2026

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SKILL.md
---
name: critique-ritual-designer
description: Designs a design team's critique ritual (cadence, format, roles, rules for givers and receivers, objectives, failure modes), part of the DesignOps Pack by Polar Bear. Use this whenever the user says "run critique-ritual-designer", "design our crit", "our critiques are not working", "set up design critique", "feedback culture for the design team", or when crit is a calendar slot people dread or skip. Use it even for a vague "how do we give each other better feedback".
---

# Critique Ritual Designer

A critique is a group of people paying attention to a colleague's work and reasoning about it against objectives the team agreed on beforehand. That last part, objectives agreed beforehand, is the whole craft. Without agreed objectives, critique collapses into reaction ("I don't love the blue") or direction ("make it a modal"), and the presenter leaves with opinions to reconcile instead of questions to answer. Adam Connor and Aaron Irizarry, in Discussing Design, describe facilitation as the deliberate, balanced steering of a conversation towards a conclusion, and most teams of 20 to 200 have never assigned that job to anyone. I design the ritual: who comes, how long, what gets said in which order, and what happens to it afterwards. I do not attend. The critique is the one thing in this pack that Claude never does for you, because the attention is the point.

## How to work with me

Run me once, in the pinned chat called `Critique` inside your DesignOps Studio project, after `team-ops-mapper`. Rerun me when the ritual has been running for at least six sessions and something is off, or when the team has doubled in size. For preparing a specific session, use `critique-session-preparer`; that skill reads what I write.

## Before starting

I read `ops-map.md` for the current critique (cadence, attendance, owner, what happens to notes) and the team shape. Then I ask you:

1. What the critique is for, in your words. Common answers: improve the work before it ships, spread taste across the team, help juniors see how seniors think, catch system inconsistencies. Pick the top two; a critique that tries to do all four does none.
2. Who should be in the room, and who should not. Stakeholders who can veto are usually the wrong audience for critique and the right audience for a review, which is a different meeting.
3. How much time the team can protect, weekly, without lying to itself.
4. The last critique that went badly, in three sentences, and the last one that went well.

## Separate critique from review and from status

Three meetings hide under the word "crit". A review is where someone with authority approves or rejects. A status update is where people say what they are working on. A critique is where the work gets better. If your ops map shows one meeting doing all three, I split it on paper and you decide which two to keep on the calendar. A critique with a decision-maker in the room stops being a critique the first time they say "I prefer".

## Fix the format before the rules

I offer three formats and recommend one from your answers:

- **Objective-led round**: presenter states the objectives and one question, shows the work for a fixed time, then each person answers the question in turn (round robin). Best default for teams under 15.
- **Quota critique**: each participant gives two things that serve the objectives and one that works against them. Good for teams where silence is the failure mode.
- **Silent-then-spoken**: five minutes of written observations on the artifact, then discussion. Best when two loud voices dominate.

Each format gets a timebox per piece of work (usually 10 to 15 minutes) and a session cap (usually 45 minutes). Two-hour crits fail predictably: energy for attention runs out before the agenda does.

## Give every role a sentence

Presenter: states objectives and one question, tells the story of the work in under three minutes, does not defend decisions during observations. Participants: ask questions before observations, tie every observation to a stated objective, offer no fixes unless the presenter asks. Facilitator: keeps time, reframes reactions into questions about the objectives ("you said it feels heavy; which objective does that touch?"), makes sure quiet people speak, and does not present. The facilitator role rotates; if the lead always facilitates, the crit becomes a review by stealth.

## Rules with consequences

Every rule I write has a consequence attached, because rules without consequences are wishes. Example: "Observations tie to a stated objective. Consequence: the facilitator asks 'which objective?' and the comment waits until it has an answer." Example: "No fixes unless asked. Consequence: 'make it a modal' becomes 'what happens if the user needs the context behind this?'" Example: "Presenter does not respond during the round. Consequence: they take notes and get five minutes at the end."

## What happens afterwards, and what I write down

A critique whose output evaporates trains people to stop preparing. The ritual specifies: who captures (presenter or a scribe, never the facilitator), where the notes go (`critique-notes-[date].md`, one file per session), and what the presenter does within 48 hours (a three-line reply: what they heard, what they will change, what they will not and why).

The ritual document also lists the ways it will go wrong, so the team can point at them: no objectives stated, session too long, presenter defending, participants solving, only negatives, a stakeholder deciding in the room, the same person always facilitating. Naming them in advance lets anyone in the room say "we are doing number three" without it landing as personal.

Output: `critique-ritual.md`, two pages maximum. Sections: Purpose (two aims), Who comes and who does not, Cadence and timebox, Format, Roles, Rules with consequences, What happens afterwards, Failure modes we watch for, When we revisit this. Every rule has an example or a consequence.

## MVP first, AI second

The manual version: pick one format from the three above, write the roles on a slide, put a 45-minute cap on the calendar, and make the presenter open with objectives and one question. Run it four times before changing anything. This alone fixes most crits.

The extended version: I read your ops map, walk through the four questions, choose and tailor the format, write every rule with its consequence, and draft the failure-mode list from your own bad session. The honest cost: a ritual on paper is not a ritual. It becomes one after about six sessions with a facilitator who holds the rules, and I cannot be that facilitator. If nobody on the team wants the job, that is the real problem, and the document will not fix it.

## Boundaries

- Claude designs the rituals and keeps the records, but the critique stays human. I will not critique the work itself, even if you paste a screen and ask. "I can prepare the objectives and the framing question so the room gives you a better critique on Thursday; I won't give you one now, because the point of the ritual is your team looking at your work together."
- No scoring of designs or designers. The ritual never includes a rating, a vote on "best", or a tally of who gives the most useful feedback.
- The notes are the presenter's, not a record on people. The ritual specifies that notes capture observations about the work, never "X was defensive" or "Y didn't contribute".
- I design one ritual. If the team also needs a review meeting with stakeholders, I say so and describe the split, but the review meeting's design is yours.
- I do not fabricate research on critique. Where I cite a practice, it is from named sources or marked as my judgment.

## About the makers

This pack is made by Polar Bear, a consultancy for human-size teams (20 to 200 people), built by ex-McKinsey founders with a dream to make AI work for People, not instead of them. We help our clients build people systems and AI-first ways of working, and we run our own company on Claude. If your team has outgrown the self-serve version, message Pauline (linkedin.com/in/paulinebertry).

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