Systems programming and performance optimization using Zig. Provides low-level abstractions, memory-safe compiled code, and performance benchmarking. Use for system-level operations, optimization, and interoperability with C/POSIX APIs.
Scanned 9/6/2026
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---
name: zig-systems
description: Systems programming and performance optimization using Zig. Provides low-level abstractions, memory-safe compiled code, and performance benchmarking. Use for system-level operations, optimization, and interoperability with C/POSIX APIs.
license: MIT
compatibility: Requires Zig 0.11+. Compiles to native binaries with no runtime. POSIX-compatible (Linux, macOS, Windows). Can be called from Clojure, Go, and other languages via FFI.
metadata:
version: 1.0.0
author: Claude via Boxxy
gf3-trit: 0
trit-role: ERGODIC (Systems Coordinator)
language: Zig
zig-version: "0.11+"
build-system: "zig build"
allowed-tools: "Bash(zig:*) Read"
---
# zig-systems - Systems Programming and Performance
## Overview
**zig-systems** provides low-level systems programming capabilities using Zig - a modern language for systems code with performance of C, memory safety guarantees, and cross-platform compilation.
**Role**: ERGODIC systems coordinator - bridges high-level skill orchestration (Clojure) with native performance code.
## Quick Start
### Install Zig
```bash
# macOS with Homebrew
brew install zig
# Or download from https://ziglang.org/download/
# Verify installation
zig version
```
### Basic Compilation
```bash
# Compile a Zig program
zig build-exe main.zig
# Run compiled binary
./main
# Compile with optimizations
zig build-exe -O ReleaseFast main.zig
# Compile to library (FFI)
zig build-lib main.zig
```
## Language Features
### Memory Safety Without GC
```zig
const std = @import("std");
pub fn main() void {
// Stack-allocated, no garbage collection
var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
defer arena.deinit();
const allocator = arena.allocator();
// Explicit allocation
var list = std.ArrayList(i32).init(allocator);
defer list.deinit();
// Type-safe operations
try list.append(42);
}
```
### Comptime Metaprogramming
```zig
fn Matrix(comptime T: type, comptime rows: usize, comptime cols: usize) type {
return struct {
data: [rows * cols]T,
fn get(self: @This(), r: usize, c: usize) T {
return self.data[r * cols + c];
}
};
}
// Compile-time type generation
const IntMatrix = Matrix(i32, 3, 3);
```
### C Interoperability
```zig
// Direct C function calls
extern "c" fn malloc(size: usize) ?*anyopaque;
extern "c" fn free(ptr: ?*anyopaque) void;
// Export functions for C/other languages
export fn skill_invoke(input: [*]u8, len: usize) [*]u8 {
// Process input, return output
}
```
## Project Structure
```
zig-systems/
├── SKILL.md
├── build.zig # Build configuration
├── scripts/
│ ├── array_sort.zig
│ ├── compression.zig
│ ├── hash_table.zig
│ └── ffi.zig # FFI/C interop
├── references/
│ ├── ZIG_SYNTAX.md
│ ├── MEMORY_MODEL.md
│ ├── PERFORMANCE.md
│ └── FFI_GUIDE.md
└── assets/
└── build_template.zig
```
## Common Tasks
### 1. Efficient Sorting
```zig
const std = @import("std");
pub fn sort_i32(allocator: std.mem.Allocator, items: []i32) !void {
var list = std.ArrayList(i32).init(allocator);
defer list.deinit();
try list.appendSlice(items);
std.sort.sort(i32, list.items, {}, std.sort.asc(i32));
}
```
### 2. Hash Table Operations
```zig
const std = @import("std");
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
var map = std.StringHashMap(i32).init(allocator);
defer map.deinit();
try map.put("foo", 42);
if (map.get("foo")) |value| {
std.debug.print("Found: {}\n", .{value});
}
}
```
### 3. Compression Algorithm
```zig
pub fn compress(allocator: std.mem.Allocator, data: []const u8) ![]u8 {
// Implement compression (e.g., DEFLATE, LZ4)
var output = std.ArrayList(u8).init(allocator);
defer output.deinit();
// Compression logic here
return output.toOwnedSlice();
}
```
### 4. Performance Benchmarking
```zig
const std = @import("std");
pub fn benchmark(comptime name: []const u8, func: fn() void) void {
var timer = try std.time.Timer.start();
defer {
const elapsed = timer.read();
std.debug.print("{s}: {d}ns\n", .{name, elapsed});
}
func();
}
```
## Performance Characteristics
### Compilation Speed
- **Incremental**: ~100ms for small modules
- **Full rebuild**: ~500ms - 2s
- **Release build**: ~1-5s with optimizations
### Runtime Performance
- **Memory usage**: Minimal (no GC overhead)
- **Binary size**: 1-10MB depending on features
- **Startup time**: <1ms for most programs
- **CPU efficiency**: Near-C performance
### Comparison
| Operation | Zig | Go | Java |
|-----------|-----|----|----|
| Array sort (10K items) | ~1ms | ~2ms | ~5ms |
| Hash table insert | ~50ns | ~100ns | ~200ns |
| Memory allocation | ~50ns | ~100ns | ~500ns |
| Binary size (hello) | 2KB | 1MB | 50MB |
## Building Zig Projects
### Simple build.zig
```zig
const std = @import("std");
const Builder = std.build.Builder;
pub fn build(b: *Builder) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "my_skill",
.root_source_file = .{ .path = "main.zig" },
.target = target,
.optimize = optimize,
});
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}
```
### Build Commands
```bash
# Build debug binary
zig build
# Build with optimizations
zig build -Doptimize=ReleaseFast
# Install to prefix
zig build --prefix /usr/local install
# Run tests
zig build test
```
## Integration with Other Skills
### Calling from Clojure
```clojure
(defn call-zig-sort [data]
"Invoke Zig sort via FFI."
(shell/sh "zig-systems" "sort" (write-json data)))
```
### Calling from Go
```go
import "C"
//export SkillInvoke
func SkillInvoke(data *C.char) *C.char {
// Call Zig compiled library
result := C.zig_compress(data)
return result
}
```
### Calling from Hy
```hy
(import subprocess)
(setv result (subprocess.run ["zig-systems" "compress" "input.dat"]
:capture-output True))
```
## When to Use
- **Performance-critical code**: Sorting, compression, hashing
- **System-level operations**: File I/O, memory management, POSIX APIs
- **Cross-platform binaries**: Compile once, run anywhere (Linux, macOS, Windows)
- **FFI requirements**: Need to call from other languages
- **Memory-constrained systems**: Embedded, IoT, serverless
- **Real-time systems**: Predictable performance, no GC pauses
## When NOT to Use
- High-level business logic (use Clojure)
- Quick prototyping (Hy/Python faster iteration)
- Dynamic typing requirements (Zig is statically typed)
- GC convenience preferred over control
## GF(3) Consideration
While zig-systems is a SINGLE language skill (not a triadic component itself), it coordinates with:
```
Validator (-1) + Coordinator (0) + Generator (+1) ≡ 0 (mod 3)
[joker] [zig-systems] [hy-regime]
OR
[joker] [jo-clojure] [hy-regime]
```
Zig provides low-level system optimization that the triadic coordinator (jo-clojure or zig-systems) may invoke.
## Debugging
### Runtime Assertions
```zig
const std = @import("std");
pub fn divide(a: i32, b: i32) i32 {
std.debug.assert(b != 0); // Panics if false
return a / b;
}
```
### Error Handling
```zig
const FileOpenError = error {
FileNotFound,
PermissionDenied,
};
pub fn open_file(path: []const u8) FileOpenError!*File {
if (!file_exists(path)) {
return FileOpenError.FileNotFound;
}
// ...
}
```
### Standard Library Utilities
```zig
const std = @import("std");
pub fn main() void {
std.debug.print("Debug output: {any}\n", .{data});
std.debug.assert(condition);
var timer = std.time.Timer.start();
}
```
## Performance Optimization Tips
1. **Use ReleaseFast or ReleaseSmall** optimization levels
2. **Minimize allocations**: Preallocate where possible
3. **Use inline functions**: `inline` keyword for hot paths
4. **Leverage comptime**: Compute at compile time, not runtime
5. **Profile with perf**: `perf record ./binary` then `perf report`
6. **Consider SIMD**: `@Vector` type for parallel operations
## References
- [Zig Language Documentation](https://ziglang.org/documentation/master/)
- [Zig Standard Library](https://ziglang.org/api/)
- [Zig by Example](https://zigbyexample.com/)
- [Memory Model Guide](references/MEMORY_MODEL.md)
- [FFI Integration](references/FFI_GUIDE.md)
- [Performance Tuning](references/PERFORMANCE.md)
## Troubleshooting
**"zig: command not found"**
- Install Zig: `brew install zig`
- Verify: `zig version`
- Update PATH if needed
**Build errors with C libraries**
- Use `zig build-exe main.zig -lc` to link libc
- Declare C imports explicitly: `extern "c" fn malloc(...)`
**Memory leaks in debug mode**
- Use GeneralPurposeAllocator for testing
- Enable leak detection: `std.heap.GeneralPurposeAllocator(.{.safety = true})`
**Binary too large**
- Use ReleaseSmall optimization: `-O ReleaseSmall`
- Strip debug symbols: `strip ./binary`
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