WEV Verification Skill
Scanned 9/6/2026
Install to Claude Code
npx -y skills add plurigrid/asi --skill wev-verification --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Wev Verification?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/plurigrid-wev-verification-asi)More formats (shields.io, HTML) on the badges page.
---
name: wev-verification
description: WEV Verification Skill
version: 1.0.0
---
# WEV Verification Skill
**Trit**: -1 (MINUS - Validator)
**GF(3) Triad**: `wev-verification (-1) ⊗ world-hopping (0) ⊗ alife (+1) = 0`
## Overview
World Extractable Value (WEV) verification connecting:
- Quadrant Chart (Colorable × Derangeable)
- Proof-of-Frog consensus
- Learning Agent reafference loops
- GF(3) conservation
## WEV Formula
```
WEV = Σ(coordinated outcomes) - Σ(coordination costs)
Legacy: WEV = V - 0.5V - costs = 0.4V
GF(3): WEV = V + 0.1V - 0.01 = 1.09V
Advantage: 2.7x
```
## Quadrant Classification
| Quadrant | Colorable | Derangeable | Examples |
|----------|-----------|-------------|----------|
| Q1 (OPTIMAL) | ✓ | ✓ | PR#18, Knight Tour |
| Q2 | ✓ | ✗ | Identity morphisms |
| Q3 (WORST) | ✗ | ✗ | Deadlock states |
| Q4 | ✗ | ✓ | Phase transitions |
## Learning Agent Architecture
```
┌─────────────────────────────────────────┐
│ Reafference Loop │
├─────────────────────────────────────────┤
│ 1. Predict (Efference Copy) │
│ 2. Execute (Action) │
│ 3. Observe (Sensation) │
│ 4. Match? (Validate) │
│ 5. Update Model (Learn) │
└─────────────────────────────────────────┘
```
## Usage
```julia
using .WEVVerification
# Quadrant verification
items = [
("PR#18", 0.85, 0.90),
("Knight Tour", 0.75, 0.85),
("Deadlock", 0.15, 0.15),
]
verify_quadrant(items)
# WEV comparison
comparison = compare_wev_legacy_vs_gf3(100.0)
println("Advantage: ", comparison.advantage)
# Learning agents
alice = LearningAgent(:alice, Int8(-1))
arbiter = LearningAgent(:arbiter, Int8(0))
bob = LearningAgent(:bob, Int8(1))
# Reafference loop
reafference_loop!(alice, action, world_state)
# Frog status
frog_status([alice, arbiter, bob])
```
## Neighbors
### High Affinity
- `world-hopping` (0): Cross-world navigation
- `alife` (+1): Emergent behavior
- `cybernetic-immune` (-1): Self/Non-Self
### Example Triad
```yaml
skills: [wev-verification, world-hopping, alife]
sum: (-1) + (0) + (+1) = 0 ✓ CONSERVED
```
## References
- [Block Science KOI](https://blog.block.science/a-language-for-knowledge-networks/)
- von Holst (1950) - Reafference principle
- Powers (1973) - Perceptual Control Theory
## Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
### Graph Theory
- **networkx** [○] via bicomodule
- Universal graph hub
### Bibliography References
- `category-theory`: 139 citations in bib.duckdb
## SDF Interleaving
This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021):
### Primary Chapter: 10. Adventure Game Example
**Concepts**: autonomous agent, game, synthesis
### GF(3) Balanced Triad
```
wev-verification (−) + SDF.Ch10 (+) + [balancer] (○) = 0
```
**Skill Trit**: -1 (MINUS - verification)
### Secondary Chapters
- Ch4: Pattern Matching
- Ch2: Domain-Specific Languages
### Connection Pattern
Adventure games synthesize techniques. This skill integrates multiple patterns.
## Cat# Integration
This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:
```
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
```
### GF(3) Naturality
The skill participates in triads satisfying:
```
(-1) + (0) + (+1) ≡ 0 (mod 3)
```
This ensures compositional coherence in the Cat# equipment structure.Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!