From Interverse transcript (Dec 12, 2025 - Alice Through the Looking Glass):
Scanned 9/6/2026
Install to Claude Code
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---
name: vibe-snipe
description: 'From Interverse transcript (Dec 12, 2025 - Alice Through the Looking Glass):'
---
# vibe-snipe Skill
> *Play/Coplay bidirectional evaluation with compiled artifact verification*
**Trit**: +1 (PLUS - generator)
## Origin
From Interverse transcript (Dec 12, 2025 - Alice Through the Looking Glass):
> "How would you evaluate whether I met your VibeSnipe or not in some artifact that can be verified independently in sort of compiled artifacts of some kind?"
## Core Concept
**VibeSnipe** = Packing context with interleaved structures you already know, then evaluating whether the counterpart met your expectation via compiled artifacts.
```
Player A: Sends VibeSnipe (context-packed prompt)
Player B: Responds with Play
Player A: Evaluates via Coplay (simultaneous with B's evaluation)
Artifact: Compiled verification (Olog, diagram, code)
```
## The Play/Coplay Duality
From open games theory:
```haskell
data OpenGame s t a b = OpenGame
{ play :: s -> a -- Forward pass
, coplay :: (s, b) -> t -- Backward pass (with context)
}
-- VibeSnipe is the initial state s
-- Play is the action a
-- Coplay evaluates with access to both s and response b
```
## Artifact Types for Verification
1. **Olog** - Ontology log (categorical diagram)
2. **Colored wiring diagram** - Morphism visualization
3. **Compiled code** - Executable verification
4. **Statement file** - Formal specification
## Implementation
```julia
struct VibeSnipe
context::Vector{Symbol} # Interleaved structures
expectation::Function # What counts as "met"
artifact_type::Symbol # :olog, :wiring, :code
end
struct PlayCoplay
play::Function # Player's response
coplay::Function # Simultaneous evaluation
end
function evaluate_vibe_snipe(vs::VibeSnipe, pc::PlayCoplay, input)
play_result = pc.play(input)
coplay_result = pc.coplay(vs.context, play_result)
# Both evaluate simultaneously - that's the point
return (
play_met = vs.expectation(play_result),
coplay_met = vs.expectation(coplay_result),
artifact = compile_artifact(vs.artifact_type, play_result)
)
end
```
## Olog in Lisp
> "Can I make an Olog with this in one? You should be able to... implement the entirety of the Olog in Lisp."
```clojure
;; Olog as S-expression
(defolog alice-chirality
(objects
:alice "The English name"
:elisa "The Spanish name"
:chirality "Handedness property")
(arrows
[:alice :elisa :via-negativa]
[:elisa :alice :symmetry-breaking]
[:chirality :alice :determines]))
```
## Related Skills
- `open-games` (0): Play/Coplay formalism
- `lispsyntax-acset` (+1): Olog in Lisp
- `glass-bead-game` (+1): Interdisciplinary synthesis
- `bisimulation-game` (0): Observational equivalence
## Commands
```bash
# Create VibeSnipe session
bb vibe-snipe.bb --context "chirality,jabberwocky,syntax-physics"
# Compile Olog artifact
just olog-compile alice.olog --format svg
```
---
## Autopoietic Marginalia
> **The interaction IS the skill improving itself.**
Every use of this skill is an opportunity for worlding:
- **MEMORY** (-1): Record what was learned
- **REMEMBERING** (0): Connect patterns to other skills
- **WORLDING** (+1): Evolve the skill based on use
*Add Interaction Exemplars here as the skill is used.*
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