Bootstrap skill loader for instance startup. Pulls fresh skills from plurigrid/asi and loads GF(3)-balanced startup triads. MUST run at beginning of every new instance.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add plurigrid/asi --skill load-skills --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Load Skills?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/plurigrid-load-skills)More formats (shields.io, HTML) on the badges page.
---
name: load-skills
description: Bootstrap skill loader for instance startup. Pulls fresh skills from plurigrid/asi and loads GF(3)-balanced startup triads. MUST run at beginning of every new instance.
version: 1.0.0
---
# Load Skills (Instance Bootstrap)
**MANDATORY first action on every new Claude Code instance.**
## Startup Protocol
```bash
# Step 1: Pull fresh skills (Rule -1 from AGENTS.md)
npx ai-agent-skills install plurigrid/asi --agent claude
# Step 2: Verify installation
ls ~/.claude/skills | wc -l # Should be 280+
```
## Critical Startup Triads
Load these 9 skills in 3 GF(3)-balanced triads:
### Triad 1: Infrastructure (Σ = 0)
| Skill | Trit | Role | Purpose |
|-------|------|------|---------|
| gay-mcp | +1 | PLUS | Deterministic color/seed generation |
| ruler-maximal | 0 | ERGODIC | Skill loading orchestration |
| skill-validation-gf3 | -1 | MINUS | GF(3) conservation verification |
### Triad 2: Dispersal (Σ = 0)
| Skill | Trit | Role | Purpose |
|-------|------|------|---------|
| parallel-fanout | +1 | PLUS | Maximum parallelization (Rule 1) |
| bisimulation-game | 0 | ERGODIC | Skill dispersal across agents |
| spi-parallel-verify | -1 | MINUS | Parallelism safety verification |
### Triad 3: Execution (Σ = 0)
| Skill | Trit | Role | Purpose |
|-------|------|------|---------|
| aptos-agent | +1 | PLUS | Chain transaction execution |
| mcp-spec-checker | 0 | ERGODIC | Protocol validation |
| say-narration | -1 | MINUS | Voice announcements (constraints) |
## Voice Announcement (Rule 2)
After loading each triad, announce via `_` (say-narration resolves voice):
```bash
# All announcements use _ - say-narration picks non-English voice
say -v _ "Triad one loaded. Infrastructure ready."
say -v _ "Triad two loaded. Dispersal active."
say -v _ "Triad three loaded. Execution enabled."
```
**Note:** This skill DEPENDS on say-narration for voice selection.
## Verification
```bash
# Verify GF(3) conservation
# Sum of all 9 skill trits = (+1+0-1) + (+1+0-1) + (+1+0-1) = 0 ✓
echo "GF(3) sum: 0 (conserved)"
```
## Load Order
1. `gay-mcp` - Seeds all color assignments
2. `ruler-maximal` - Orchestrates subsequent loading
3. `skill-validation-gf3` - Validates before proceeding
4. `parallel-fanout` - Enables parallelism
5. `bisimulation-game` - Disperses to other agents
6. `spi-parallel-verify` - Verifies parallelism safety
7. `aptos-agent` - Ready for chain operations
8. `mcp-spec-checker` - Validates MCP protocols
9. `say-narration` - Announces completion
## Integration with ruler-maximal
This skill bootstraps ruler-maximal, which then handles:
- Loading 3 NEW skills per interaction (Rule 0)
- Maximum parallelization (Rule 1)
- Say narration (Rule 2)
- GF(3) color logic (Rule 3)
## Babashka Bootstrap Script
```clojure
#!/usr/bin/env bb
(ns load-skills
(:require [babashka.process :refer [shell]]))
(def startup-triads
[{:name "Infrastructure"
:skills [{:name "gay-mcp" :trit 1}
{:name "ruler-maximal" :trit 0}
{:name "skill-validation-gf3" :trit -1}]}
{:name "Dispersal"
:skills [{:name "parallel-fanout" :trit 1}
{:name "bisimulation-game" :trit 0}
{:name "spi-parallel-verify" :trit -1}]}
{:name "Execution"
:skills [{:name "aptos-agent" :trit 1}
{:name "mcp-spec-checker" :trit 0}
{:name "say-narration" :trit -1}]}])
(defn verify-gf3 [triad]
(let [sum (reduce + (map :trit (:skills triad)))]
(zero? (mod sum 3))))
(defn load-triad! [triad]
(println (format "Loading %s triad..." (:name triad)))
(assert (verify-gf3 triad) "GF(3) violation!")
(doseq [skill (:skills triad)]
(println (format " %s (%+d)" (:name skill) (:trit skill))))
(shell "say" "-v" "_" (format "Triad %s loaded." (:name triad))))
(defn -main []
;; Step 1: Fresh pull
(println "Pulling fresh skills from plurigrid/asi...")
(shell "npx" "ai-agent-skills" "install" "plurigrid/asi" "--agent" "claude")
;; Step 2: Load triads
(doseq [triad startup-triads]
(load-triad! triad))
;; Step 3: Verify total
(let [total-sum (reduce + (mapcat #(map :trit (:skills %)) startup-triads))]
(println (format "\nTotal GF(3) sum: %d ≡ %d (mod 3)" total-sum (mod total-sum 3)))
(assert (zero? (mod total-sum 3)) "Total GF(3) violation!")))
(when (= *file* (System/getProperty "babashka.file"))
(-main))
```
## Related Skills
- `ruler-maximal` (0): Post-bootstrap orchestration
- `plurigrid-asi-integrated` (0): Unified skill lattice
- `skill-creator` (0): Creating new skills
## Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
### Graph Theory
- **networkx** [○] via bicomodule
- Universal graph hub
### Bibliography References
- `general`: 734 citations in bib.duckdb
## SDF Interleaving
This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021):
### Primary Chapter: 10. Adventure Game Example
**Concepts**: autonomous agent, game, synthesis
### GF(3) Balanced Triad
```
load-skills (−) + SDF.Ch10 (+) + [balancer] (○) = 0
```
**Skill Trit**: -1 (MINUS - verification)
### Secondary Chapters
- Ch7: Propagators
### Connection Pattern
Adventure games synthesize techniques. This skill integrates multiple patterns.
## Cat# Integration
This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:
```
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
```
### GF(3) Naturality
The skill participates in triads satisfying:
```
(-1) + (0) + (+1) ≡ 0 (mod 3)
```
This ensures compositional coherence in the Cat# equipment structure.Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!