Virtual reality (VR) reality tech. Locomotion, comfort defaults, controllers/hands, performance budgets, and interaction patterns.
Scanned 9/6/2026
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---
name: vr
description: Virtual reality (VR) reality tech. Locomotion, comfort defaults, controllers/hands, performance budgets, and interaction patterns.
license: Apache-2.0
metadata:
trit: 0
version: "1.0.0"
bundle: reality-tech
---
# VR (Virtual Reality)
Use when the user is building an immersive VR experience (Quest/PCVR) in WebXR or OpenXR.
## Comfort Defaults
- Teleport locomotion + snap-turn
- No forced acceleration; no camera shake by default
- Stable horizon; keep UI readable and at comfortable depth
## Interaction Defaults
- Start with ray pointer + grab/select
- Use clear affordances: hover, highlight, haptics (when supported)
## Debug Checklist
- Confirm runtime (OpenXR) and controller profiles
- Validate action bindings and input mappings per device
- Measure on-device frame timing early
See also: `ar-vr-xr` for performance and privacy checklists.
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Designs system architecture, component specifications, and technical integration strategy. Use when: designing solutions, system architecture, technology stack, or integration approaches.