Organize, track, and value a trading card game collection. Covers inventory methods, storage best practices, grade-based valuation, want-list management, and collection analytics for Pokemon, MTG, Flesh and Blood, and Kayou cards. Use when starting a new collection and setting up inventory tracking, cataloging an existing collection that has grown beyond casual knowledge, valuing a collection for insurance or sale, or deciding which cards to submit for professional grading based on value pote...
Scanned 9/3/2026
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---
name: manage-tcg-collection
locale: caveman-ultra
source_locale: en
source_commit: 82c77053
fence_basis_commit: 82c77053
translator: "Julius Brussee homage — caveman"
translation_date: "2026-04-26"
description: >
Organize, track, and value a trading card game collection. Covers inventory
methods, storage best practices, grade-based valuation, want-list management,
and collection analytics for Pokemon, MTG, Flesh and Blood, and Kayou cards.
Use when starting a new collection and setting up inventory tracking, cataloging
an existing collection that has grown beyond casual knowledge, valuing a
collection for insurance or sale, or deciding which cards to submit for
professional grading based on value potential.
license: MIT
allowed-tools: Read Grep Glob WebFetch WebSearch
metadata:
author: Philipp Thoss
version: "1.0"
domain: tcg
complexity: basic
language: natural
tags: tcg, collection, inventory, storage, valuation, pokemon, mtg, fab, kayou
---
# Manage TCG Collection
Organize, inventory, value TCG collection → structured tracking + storage + data-driven valuation.
## Use When
- New collection → set up tracking
- Existing collection grew past casual knowledge
- Value for insurance/sale/estate
- Manage want-lists + trade binders
- Decide grading candidates by value potential
## In
- **Required**: Game(s) (Pokemon, MTG, FaB, Kayou)
- **Required**: Scope (entire / sets / specific cards)
- **Optional**: Current system (sheet, app, binder)
- **Optional**: Goal (sets, play, invest, nostalgia)
- **Optional**: Budget for supplies/grading
## Do
### Step 1: Inventory System
Tracking system matched to size.
1. Method by size:
```text
Collection Size Guide:
+-----------+-------+-------------------------------------------+
| Size | Cards | Recommended System |
+-----------+-------+-------------------------------------------+
| Small | <200 | Spreadsheet (Google Sheets, Excel) |
| Medium | 200- | Dedicated app (TCGPlayer, Moxfield, |
| | 2000 | PokeCollector, Collectr) |
| Large | 2000+ | Database + app combo with barcode scanning |
+-----------+-------+-------------------------------------------+
```
2. Fields per card:
- **Identity**: Set, num, name, variant (holo, reverse, full art)
- **Condition**: Raw grade (NM, LP, MP, HP, DMG) or numeric
- **Qty**: Copies owned
- **Location**: Binder page, box label, slab
- **Acquisition**: Date, price paid, source
- **Value**: Market value at condition, last update
3. Set up system w/ fields
4. Cadence (weekly active, monthly stable)
→ Working system + fields, ready for entry. Matches scale.
If err: ideal app missing → sheet. Consistency > format. Sheet updated > app abandoned.
### Step 2: Catalog
Enter cards into system.
1. Sort physically first:
- By set
- Within set, by num ascending
- Variants w/ base
2. Enter:
- Bulk where possible (barcode, set checklists)
- Honest condition — over-grade → valuation err
- Note provenance (signed, 1st ed, prizes)
3. Large → sessions:
- One set/box per session
- Mark progress
- Random sample verify
4. Cross-ref set checklists → completion %
→ All cards entered w/ condition + location. Completion % known.
If err: too large → priority: rares first, bulk-enter commons w/ est qty. 80% accurate > none.
### Step 3: Physical Storage
Store by value + use.
1. **Storage tier system**:
```text
Storage Tiers:
+----------+---------------+----------------------------------------------+
| Tier | Card Value | Storage Method |
+----------+---------------+----------------------------------------------+
| Premium | >$50 | Top-loader + team bag, or penny sleeve in |
| | | magnetic case. Stored upright in a box. |
| Standard | $5-$50 | Penny sleeve + top-loader or binder with |
| | | side-loading pages. |
| Bulk | <$5 | Row box (BCW 800-count or similar), sorted |
| | | by set. No individual sleeves needed. |
| Graded | Any (slabbed) | Upright in graded card box. Never stack heavy.|
+----------+---------------+----------------------------------------------+
```
2. Env controls:
- Cool, dry, dark (not attic/basement)
- No direct sun, humidity, temp swings
- Silica gel in boxes
3. Label all:
- Box: contents (set, range, date)
- Binder pages → location codes
- Graded: ID matches digital
4. Update locations in system
→ All cards stored by tier w/ location in inventory. Premium protected, bulk accessible.
If err: no premium supplies → penny sleeve + top-loader min for >$10. Upgrade as available.
### Step 4: Value Collection
Current market values.
1. Pricing source:
- **TCGPlayer Market Price**: US (MTG, Pokemon)
- **CardMarket**: EU
- **eBay Sold Listings**: Rare/unique
- **PSA/BGS Price Guide**: Graded
2. Update Standard + Premium values
3. Bulk → per-set bulk pricing
4. Summary:
```text
Collection Value Summary:
+------------------+--------+--------+
| Category | Count | Value |
+------------------+--------+--------+
| Graded cards | | $ |
| Premium ungraded | | $ |
| Standard cards | | $ |
| Bulk cards | | $ |
+------------------+--------+--------+
| TOTAL | | $ |
+------------------+--------+--------+
```
5. Grading candidates: grade-premium > grading cost
- Rule: grade if (graded value - raw) > 2x grading cost
→ Current valuation, per-card for significant + aggregate bulk. Grading candidates flagged.
If err: stale pricing → note date + source. Rare → multi-source median. Never trust outlier.
### Step 5: Maintain + Optimize
Ongoing routines.
1. **Updates** (Step 1 cadence):
- New acquisitions immediately
- Premium quarterly, Standard semi-annually
- Re-tier as values shift
2. **Want-list**:
- Desired cards + max price
- Cross-ref vs. trade binder
- Price alerts if supported
3. **Analytics**:
- Monthly value snapshots
- Set completion %
- Concentration risk (one card/set heavy)
4. **Annual audit**:
- Physical vs. inventory random sample
- Storage check (humidity, pests)
- Re-eval grading candidates
→ Living system, current, supports buy/sell/grade/trade decisions.
If err: lapse → Premium values first, then new acquisitions. Know top values today.
## Check
- [ ] System established w/ fields
- [ ] All cards cataloged + condition + location
- [ ] Storage matches tiers
- [ ] Env controls (cool, dry, dark)
- [ ] Valued w/ current prices + dates
- [ ] Grading candidates flagged w/ cost/benefit
- [ ] Maintenance cadence followed
- [ ] Want-list maintained
## Traps
- **Over-grade own cards**: Collectors rate own +1-2 grades. Honest or use `grade-tcg-card`
- **Ignore bulk**: 800 commons @ $0.10 = $80. Track
- **Bad env**: Humidity + temp swings damage > handling. Env > sleeves
- **Stale values**: 6 months old → wildly off, esp. set release/ban
- **No backup**: Export CSV monthly. Photograph premium for insurance
## →
- `grade-tcg-card` — structured grading
- `build-tcg-deck` — deck from inventory
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