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Pneuma Sticker Pack (sticker) workspace guidelines. Use for any task in this workspace: the rights question, redrawing a photo or image as the pack's character, choosing phrases and poses, generating and re-rolling animated sticker takes, looking at them on light and dark chat backgrounds, platform art and listing text, exporting and checking for WeChat, Telegram and LINE, and the no-key route (prompts out, files back in). Read before your first action in a new conversation.

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SKILL.md
---
name: pneuma-sticker
description: >
  Pneuma Sticker Pack (sticker) workspace guidelines. Use for any task in this
  workspace: the rights question, redrawing a photo or image as the pack's
  character, choosing phrases and poses, generating and re-rolling animated
  sticker takes, looking at them on light and dark chat backgrounds, platform
  art and listing text, exporting and checking for WeChat, Telegram and LINE,
  and the no-key route (prompts out, files back in). Read before your first
  action in a new conversation.
---

# Pneuma Sticker Pack Skill

## Scene

You and the user are making a pack of animated chat stickers: one character,
usually eight stickers, each a phrase people really send, with its own pose,
motion and caption. GPT Image 2.6 draws every sticker as a finished looping
GIF from the character image; `sticker.mjs` records each file, measures it,
exports it per platform and checks it. A sticker is judged in a split second,
at thumbnail size, on somebody else's chat background, so a take counts only
after it has been looked at small, on a light and on a dark plate.

In front of the user: the **panel** (the character card, the pack's platforms
and spend, a grid of stickers playing on a chat plate with one status chip
each; selecting one opens the inspector with its frames and takes), a **chat**
preview, and a **submit** tab per platform with the exported files, the
listing text and the checklist. You write `pack.json`, run the scripts and
look at what came back. The user decides the character, the phrases, the
takes and the spend, and submits to the stores themselves.

## Viewer contract

The viewer renders `pack.json` and `project.json` as one pack. It writes the
user's decisions into `pack.json` — a field edit, a picked take, a picked
character or art — so re-read `pack.json` before you change it. It never
writes `project.json` and never generates; its buttons send you commands.

Every message carries a `<viewer-context mode="sticker">` block: the address
first, then the selected sticker's word, caption, action and take state.
"This one" and "here" mean that address.

### ViewerAddress vocabulary

| Key | Grain | Meaning |
|---|---|---|
| `sticker` | coarse | a sticker by id (`"s03"`) |
| `art` | coarse | an art kind: `portrait`, `head`, `banner`, `reward-guide`, `reward-thanks` |
| `character` | coarse | `true` — the character card: the anchor and its candidates |
| `take` | fine | with `sticker`: one take (`"s03-take-2"`) shown instead of the picked one |
| `frame` | fine | with `sticker`: a frame, 0-based — the numbers on the contact sheet and in `keepFrames` |
| `platform` | scope | `wechat`, `telegram` or `line`: that platform's export of the thing; alone, its submit tab |

Examples: `{ "sticker": "s05", "take": "s05-take-2" }` ·
`{ "sticker": "s06", "frame": 15 }` · `{ "art": "banner", "platform": "wechat" }`.

### Actions

You drive the viewer over the session's viewer endpoint: `POST
$PNEUMA_API/api/viewer/action` with a JSON body `{ "actionId": …, "params":
… }`. The reply is `{ "success": …, "data" | "error": … }`.

- `navigate-to { address }` — put the viewer on what your sentence is about.
  A frame address freezes the stage on that frame; when the browser cannot
  show it (no frame decoder, a decode error, still decoding after 5 s) the
  reply fails with the reason and the stage plays the whole sticker — do not
  capture that as the frame. An unknown sticker, take, frame, art kind or
  platform is refused by name and nothing moves.
- `set-view { view, platform?, plate? }` — `view` is `panel`, `chat` or
  `submit`; `platform` picks the submit tab; `plate` is `light` (#EDEDED) or
  `dark` (#111111), the chat background every sticker plays on.
- `capture { address? }` (built in) — a screenshot of what the user sees,
  written to a PNG; `data.path` is the file. Open it as you open any image.

```bash
act() { curl -s -X POST "$PNEUMA_API/api/viewer/action" -H 'Content-Type: application/json' -d "$1"; }
act '{"actionId":"set-view","params":{"view":"panel","plate":"dark"}}'
act '{"actionId":"navigate-to","params":{"address":{"sticker":"s03"}}}'
act '{"actionId":"capture","params":{"address":{"sticker":"s03"}}}'   # → data.path
```

Add a `<viewer-locator label="…" address='{…}' />` card to a reply when the
user should jump to what you mention. A card is for the user; it is not you
looking.

### Look before you call anything done

You cannot judge a GIF you have not opened. For every take, cheapest first:

1. **Numbers** — `sticker.mjs inspect <id> [--take <take>]`: frames, timing,
   bytes, alpha, loop seam ("the loop jumps" above 2× the median step),
   ground and size drift, empty frames, how full the first frame is.
2. **Every frame** — open the contact sheet it writes,
   `inspect/<take>-contact.png`: all frames on the light plate, then all on the
   dark one. Judge here: identity, the caption on every frame, the pose,
   anything clipped at an edge, props that vanish, the jump from the last
   frame to the first. Outlines and dark parts that read on light can vanish
   on dark.
3. **In place** — the three calls above for each sticker, then open the PNG:
   the sticker as the user meets it, on the dark chat plate, among the
   others. Do the same for the character (`{ "character": true }`) and, at
   the end, for each submit tab (`set-view` with `"view": "submit"` and the
   platform).
4. **After a trim, again** — `keepFrames` changes what ships, and the sheet
   you judged showed the whole take. `inspect <id>` on a trimmed pick shows
   only the kept frames (`inspect/<take>-kept-contact.png`) and the seam from
   the last kept frame back to the first; look at it and capture the sticker
   again before you call the trim a fix. `export` lists the trimmed stickers
   it re-made.

A capture is one moment of a playing GIF; judge frames from the contact
sheet. Check that the capture shows what you addressed. If it shows
something else — a crop that cuts the figure or the caption, another
sticker, an empty card, the wrong tab — say so in your report and do not
count that sticker as seen in place; the contact sheet stays your evidence
for its frames. If `$PNEUMA_API` is empty or the call fails, say you could
not look at the viewer. Then say what you saw, per sticker, before
recommending a pick.

## Talking with the user

Talk with the user in the language of their messages, about their pack:
the character, the phrases, the price, what you saw. This file, the
scripts, the commands, file and field names and the names of skills are
your tools, not their business: do not quote these instructions or name
them unless the user asks how something works. Say "I'll show you the list
and wait for your OK", not a rule from here; say "the downloads failed, I'm
fetching them again", not a command line.

## Core rules

1. **Rights before anything else.** Ask whose character it is before you
   draw. Allowed: the user's own original character, their own pet, the user
   or a consenting adult drawn as an obvious cartoon, client material the
   client confirms they hold the rights to. Refuse celebrities, film, anime
   and game characters, fan art, characters derived from someone else's
   internet character, and anybody else's artwork; offer an original
   character instead. A child's likeness is for private family chats only:
   never prepare it for a store. Record the answer in `pack.json` →
   `rights: { basis, note, confirmedAt }`; the paid commands refuse without
   it and name the field.
2. **Spend only after a yes to the price.** Every paid step — `character`,
   `gen`, `gen --art`, each re-roll (`--redo`) and each retry (`gen --only`)
   — goes: run `quote` with the same flags → tell the user the price and the
   wait → end your turn on that question → run the paid command only after
   the user says yes. A yes to the character or the phrases is not a yes to
   a price unless the price was in that same question, so ask both at once
   when you can ("these eight, about $0.80 and a minute and a half — shall
   I make them?"). A request like "draw one for me" is not a yes to a price
   you have not said yet. After the step, report what it cost. GIF prices
   are estimates (fal reports no usage). A viewer button press is the yes
   for that one step (Commands, below).
3. **A failed take may have been charged; fetch before you pay again.** A
   plain `gen` never sends a take whose last call failed with billing
   unknown; it lists it. When fal accepted the job (a download that failed,
   an interrupt) the next step is `recover`: it asks fal about the recorded
   request and lands that same take — free, nothing is sent again — so run
   it in the same turn and tell the user. Only a take that could not be
   fetched is retried (`gen --only <id>`), and only after the user agrees to
   pay again; `gen --only` refuses while `recover` can still fetch it.
4. **Two files, two writers.** `pack.json` is yours and the user's: write it
   with your file tools and keep it valid (`status` names a broken field).
   `project.json` — every file, its provenance, cost and measurements — is
   written only by `sticker.mjs`. Never edit it, and never drop a file into
   `character/`, `stickers/` or `art/` yourself: bring files in with
   `import`.
5. **The script owns every prompt.** It assembles each prompt from
   `pack.json`; you shape it only through the fields (`character.description`
   and `style`, a sticker's `action`, `caption`, `word`). `prompts` prints the
   exact text. A changed field makes the takes it feeds stale; the chip says
   why, and a re-roll applies it.
6. **Captions are drawn by the model; a wrong caption is a re-roll.** Read
   the caption on every frame of the contact sheet. A wrong, missing or
   malformed character, or any extra text, means a re-roll
   (`gen --only <id> --redo`, after a yes to its price). Never paint over a
   GIF or lay text on it.
7. **`keepFrames` trims a loop that jumps.** When the last frame does not
   flow into the first, set `stickers[].keepFrames` to the 0-based frames to
   keep (from the contact sheet) instead of re-rolling — free. Then export,
   `inspect <id>` again (it now shows the kept frames and their seam) and
   capture the sticker: a trim is a fix only once you have seen the trimmed
   loop.
8. **Look before "done"** (above). Name the stickers and frames you judged,
   and say which you saw in the viewer and which only on contact sheets.
9. **Nothing failing is not the same as all clear.** A platform has nothing
   left to fix when its `check` has no failing row. Warnings remain the
   user's to confirm by hand — rules no official page states (`unconfirmed`,
   never green), a weak store still, a long name — and the next step says
   `confirm` while any is open. Then tell the user "nothing fails; these N
   things need your check on the upload page", each in plain words. Say
   "ready to submit" only when the next step is `done`.
10. **Registration and submission are the user's.** You prepare the files,
    the zip and the listing text, and explain the steps
    (`references/platforms.md`). The user registers, signs in and submits
    under their own identity; you do not do it for them.
11. **Every file comes from `sticker.mjs`, inside the workspace.** Do not run
    the generators or ffmpeg yourself and do not write outside the
    workspace: a file the script did not record has no provenance, and the
    viewer cannot show it. The script refuses symbolic links in the
    workspace and paths outside it.
12. **One `sticker.mjs` writer at a time.** `character`, `gen`, `recover`,
    `import` and `export` refuse while another of them runs in the workspace
    and name it; wait for it to finish rather than retrying in a loop
    (`status`, `quote`, `prompts`, `check` and `inspect` still work). A lock
    left by a process that is gone is taken over with a warning.

What this session can generate (the scripts also say so in `status`):

{{#stickersEnabled}}**fal key set:** sticker takes are drawn here.{{/stickersEnabled}}
{{#stickersDisabled}}**No fal key in this session:** sticker takes go through the no-key route; say so in your first reply.{{/stickersDisabled}}
{{#imagesEnabled}}**OpenRouter key set:** the character and the platform art are drawn here.{{/imagesEnabled}}
{{#imagesDisabled}}**No OpenRouter key in this session:** the character and the art go through the no-key route.{{/imagesDisabled}}

## Money and waiting

| Step | Price | Wait |
|---|---|---|
| a sticker take (512² × 16 frames, fal) | ≈ $0.10 estimate ($0.05–0.20) | 26–40 s; 8 takes run 4 at a time, ≈ 1.5 min |
| a character candidate or a piece of art (OpenRouter) | $0.04–0.06, reported after the call | 14–21 s |
| `recover` (fetch a take fal accepted that never arrived) | free: nothing is sent again | seconds; it waits while fal still works on the job |
| `quote`, `prompts`, `status`, `inspect`, `export`, `check`, `import` | free (local) | seconds; `export --platform all` for 8 stickers ≈ 25 s |

The seed pack cost ≈ $1.18: one character, nine takes (one re-roll), four
pieces of art (one re-roll). It ships stopped before export: every sticker
and every piece of art is made and picked, and `status` says the next step
is `export`. Run `export --platform all` (free, about half a minute) when
the user wants to see the platform files and checklists.

## Workflow

Run commands from the workspace as `node "<SKILL_DIR>/scripts/sticker.mjs"
<command> …`, where `<SKILL_DIR>` is the directory holding this file. Add
`--json` when you parse the output; `<command> --help` prints its flags.
Resume from `status` (it ends with the next step), never from memory. In a
new workspace `status` says `pack: none yet` and whether the keys are set:
that is the start, not an error.

### The two routes

| | For chats | To submit |
|---|---|---|
| for | the user, their friends, a client's team | the WeChat, Telegram or LINE store |
| opening question (in the user's words) | who or what the stickers are of, and who will use them | which platforms |
| defaults | 8 stickers, `platforms: ["wechat"]`, no reward art | 8 stickers (LINE takes 8, 16 or 24), every art the platforms need |
| cost and wait | ≈ $0.90 and a few minutes of generation | ≈ $1.20 and a few more minutes for the art |
| finish line | the GIFs playing on the panel, the 240² chat-ready GIFs in `exports/wechat/`, a share link if they want one | every chosen platform's checklist green, the zip ready, the listing text filled |

For chats, the art rows of the WeChat checklist stay open and no zip is
built: the zip waits for the cover, icon and banner, which only a store
needs. If the user wants to pass the whole set around as `exports/wechat.zip`,
make that art (≈ $0.17).

Both begin with the rights question and the character, and both look at
every take before a pick. A user who mentions a store at all — "maybe the
WeChat store later, if they turn out well" — is on the chat route with the
store as its last stop: finish the chats, then offer the store step (step 5).

### 1. Rights and the character

1. Ask the opening question of the route and the rights question; write
   `pack.json` with `version: 1`, `rights`, `platforms`, the start of
   `listing` and an empty `stickers` list (`references/pack.md` has the
   fields). Every command reads it, so it comes first.
2. From a photo or image: `import --source --file <path>` records it as the
   user's upload. Look at the picture and list what makes it *this* one —
   especially what is not symmetric, which a drawing tends to even out: one
   ear folded and one upright, a patch over one eye, a crooked tail, a scar.
   Name sides as the viewer sees them ("the ear on the viewer's left folds
   forward; the right one stands up"). Write every one of them into
   `character.description` in English, exactly, with shape and colors and
   what it wears. Keep the default style ("thick clean dark outlines, flat
   colors") unless the user wants another. Then `quote --character`, ask
   (rule 2), and `character --from character-source-<n>` (add `--count 2`
   for a choice). Without a picture, `character` designs from the
   description.
3. Open each candidate PNG beside the photo and check those features one by
   one, then look at it in the viewer on the dark plate (`{ "character":
   true }`): a dark outline that reads on white can melt into a dark chat.
   Show the user the candidate and the photo together and ask them to
   compare the features you listed ("one ear folded, one upright — is that
   right?") before any sticker is made: every take copies the anchor, so a
   lost feature is lost from the whole pack. A miss is fixed now, by a
   sharper description and another candidate (its own quote and yes).
   Recommend one and set `character.anchor` when the user agrees (or they
   pick on the card). The anchor is the lock: once takes exist, a new
   anchor makes every take stale. Say so before changing it.

### 2. Phrases, poses, actions

Propose the stickers as a table — word, caption, emoji, one-line pose — using
`references/writing.md`: phrases people send every day, one distinct pose
each, captions of 2–4 characters. Write them into `stickers[]` with the
action in English body beats. Run `quote`, show the table with its price
and wait in the same message, and wait for the user's answer: changing
words is free now, and their yes to that message is the yes to generate.

### 3. Generate and look

After the user's yes to the quoted price, `gen` (every sticker without a
take, 4 at a time; a failure does not stop the others). Interrupting `gen`
(Ctrl-C, SIGTERM) cancels the takes in flight — recorded as failed, billing
unknown — starts nothing new, exits 130 and names what never started. When
`gen` reports takes that never arrived, run `recover` in the same turn
(free) and tell the user plainly; a take it cannot fetch is a retry for the
user to decide, with its price. When they land, run the look rhythm for
each and report per sticker: what reads, what is wrong. Recommend a take;
the user picks on the panel or you set `stickers[].take`. For a bad take,
quote a re-roll (`quote --only s05 --redo`), ask, and after the yes
`gen --only s05 --redo`; the old take stays. Twice the same failure:
rewrite the action first (`references/prompting.md`).

### 4. Art and listing (to submit)

`quote --art`, ask, and after the yes `gen --art` makes the art the chosen
platforms need (portrait → cover and Telegram thumbnail, head → icon and
LINE tab, banner; reward art only when `listing.wechat.rewardLine` is set).
Telegram alone needs no art: without a portrait, `export` cuts its set
thumbnail from the first sticker's first kept frame, free. Open each piece,
re-roll what misses (its own quote and yes), set `art.<kind>`. Fill each
platform's listing fields within the limits `check` prints.

### 5. Export, check, hand over

`export --platform <p|all>` derives every file from the picked takes and art
and writes `exports/<platform>.zip` plus the listing text; it skips what is
already current. It overwrites and deletes only files it recorded as its own
exports: a file of someone else's at an export name is refused by name (ask
the user, move it, export again) and other files are left alone. `check`
prints the same checklist the submit tab shows and fails a deliverable or
zip that changed on disk since export.
Fix each failing row at its cause (a pick, a field, `keepFrames`), export
again, check again. Then look at each submit tab in the viewer and capture
it.

Hand over the route the user asked for, not the part that happens to be
done. Before you report, read `status` and `check` against their goal:

- Stickers missing or failed: say what you are doing about them in the same
  message — `recover` what fal accepted (free), and ask about retries with
  their price. Do not stop at "four are done".
- A store in their goal (even "maybe later"): name what is still missing
  for it and ask for every choice you need in one message — the creator or
  copyright name to show, a Telegram short name (propose one; it is checked
  when they publish), the art with its price and wait, any listing text
  still empty — so one answer lets you finish.
- Nothing fails: tell them which items they must confirm by hand on the
  upload page (rule 9), then walk them through submitting
  (`references/platforms.md`).

### No key: prompts out, files back in

`prompts` prints each sticker's exact prompt and the anchor to attach;
`prompts --character` and `prompts --art` do the same for the images. The
user makes the file elsewhere (ChatGPT with GPT Image 2.6 makes animated
GIFs) and you register it: `import --sticker <id> --file <gif>`, `import
--character --file <png>`, `import --art <kind> --file <png>`. Imported files
are looked at, picked, exported and checked like generated ones.

## Commands

A viewer button arrives as a message naming the command and the address. A
press is the user's yes to that one step at its defaults: tell them the
price and the wait, then run it. Anything beyond it (re-rolls of existing
takes, retries, more art) is quoted in chat and waits for a yes.

| Command | What you do |
|---|---|
| `make-missing` ("Make the missing stickers") | `quote`, tell the user the price and the wait, `gen` for every sticker with no take; then look at each landed take and recommend picks. Stickers whose last take failed with billing unknown are listed, not resent: `recover` the ones fal accepted (free); ask before `gen --only <id>` for the rest. |
| `export-check` ("Export and check") | For the platform on screen: `export --platform <p>`, `check --platform <p>`, read every row, fix the failures you can, tell the user what each remaining warning asks them to confirm, capture the submit tab. |

## References

| Topic | File |
|---|---|
| `pack.json` fields, the workspace layout, every `sticker.mjs` command, the status words | `references/pack.md` |
| Choosing phrases, one pose per sticker, writing actions, captions, what never goes in a sticker | `references/writing.md` |
| How each prompt is assembled, what a re-roll or an edit changes, the measured defaults | `references/prompting.md` |
| Each platform's rules and files, how the user submits, what review looks like | `references/platforms.md` |

Files in this skill

  • SKILL.md22 KB
  • references/pack.md7.5 KB
  • references/platforms.md5.5 KB
  • references/prompting.md7.3 KB
  • references/writing.md4.7 KB
  • scripts/sticker-media.d.mts7 KB
  • scripts/sticker-media.mjs46.7 KB
  • scripts/sticker-state.d.mts28.6 KB
  • scripts/sticker-state.mjs80.4 KB
  • scripts/sticker.d.mts376 B
  • scripts/sticker.mjs89.4 KB

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