Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsBlogPro
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges
  • Chrome Extension
  • Skill Manager

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Hyperframes Faceless Explainer

ASecurity

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video using HyperFrames. Use when the user wants a topic explainer, concept breakdown, how-to, or listicle with no product/website to capture. Every visual is invented per scene (typography, abstract graphics, diagrams, data-viz). Not a video built from a website (use hyperframes-product-launch-video).

13 stars
0 votes
0 copies
0 views
Added 9/22/2026
ai-agentsbashnode

Works with

cli

Security Analysis

A100/100

Scanned 9/22/2026

$npx -y skills add oyi77/1ai-skills --skill hyperframes-faceless-explainer --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Hyperframes Faceless Explainer?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Hyperframes Faceless Explainer
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/oyi77-hyperframes-faceless-explainer/badge)](https://www.skillsdirectory.com/skills/oyi77-hyperframes-faceless-explainer)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
Files
SKILL.md
---
name: hyperframes-faceless-explainer
description: "Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video using HyperFrames. Use when the user wants a topic explainer, concept breakdown, how-to, or listicle with no product/website to capture. Every visual is invented per scene (typography, abstract graphics, diagrams, data-viz). Not a video built from a website (use hyperframes-product-launch-video)."
domain: "content-creation"
tags:
  - hyperframes
  - explainer
  - faceless
  - education
  - concept
  - how-to
  - data-viz
version: "1.0.0"
author: "oyi77"
subdomain: "video-production"
type: "content"
license: Apache-2.0
---
## Overview

This skill builds faceless explainer videos — narration-driven, no on-camera presenter — as HyperFrames compositions. Use it for product or concept explainers where voiceover plus visuals carry the message. It renders the final MP4 from a script you provide.


# HyperFrames — Faceless Explainer

Turn arbitrary text into an explainer video: pick a design system, plan a teaching story, and build it frame by frame. **Faceless** means every visual is invented — there is no capture step and no real asset inventory.

## When to Use

- User wants a **topic explainer** from an article, notes, or brief
- User wants a **concept breakdown** (how something works)
- User wants a **how-to** or **tutorial** (no screen capture)
- User wants a **listicle** or **animated list**
- User wants a **data-driven explainer** (charts, stats, comparisons)

## When NOT to Use

- User wants a product launch (use `hyperframes-product-launch-video`)
- User wants a talking-head video (use `hyperframes-embedded-captions`)
- User wants a motion graphic (use `hyperframes-motion-graphics`)
- User wants to capture a website (use `hyperframes-product-launch-video`)

## Workflow

### 0 · Setup

```bash
npx hyperframes init "videos/<project>" --non-interactive --example=blank --skill=faceless-explainer
```

Write `BRIEF.md` immediately after init (never before — `init` refuses a non-empty directory). Record preferences with `node <MEDIA_DIR>/scripts/prefs.mjs record --hyperframes .`.

### 1 · Brief (no capture)

Save the user's full input verbatim:

- `capture/extracted/visible-text.txt` — the full article/notes/topic/brief
- `capture/extracted/tokens.json` — `{ "title": "", "description": "", "colors": [], "fonts": [] }`

**Do NOT run `npx hyperframes capture`** — there is no URL. Faceless visuals are invented downstream.

### 2 · Design System

Pick a frame preset whose look fits the topic, tone, and audience:

```bash
node <SKILL_DIR>/scripts/build-frame.mjs --preset <name> --hyperframes .
```

This copies the preset's `FRAME.md` → `frame.md` and remixes brand tokens. A faceless explainer usually has no brand colors/fonts → the script keeps the preset's own palette.

### 3 · Storyboard and Script

Turn the text into a frame-by-frame teaching plan. The video's sequence comes from **narrative design, not the input text's paragraph order** — reorder, merge, omit, compress.

Write `STORYBOARD.md` and (when narration is needed) `SCRIPT.md`. Each frame needs:
- `focal` / `roles` — the invented visual elements (hero word, diagram node, data-viz series)
- `blueprint` — the shot shape (from `hyperframes-animation/blueprints/`)
- `transition_in` — how the frame enters

### 3.1 · Audio

```bash
node <SKILL_DIR>/scripts/audio.mjs --script ./SCRIPT.md --storyboard ./STORYBOARD.md --hyperframes . --out ./audio_meta.json --voice <voice-id> &
```

Pipeline default voice: **Marcia (female)** on HeyGen / `am_michael` on Kokoro. BGM mood comes from the storyboard's `music:` field.

**Canonical silent marker:** `music: none` in STORYBOARD.md top YAML block AND no `SCRIPT.md` = fully silent project.

### 4 · Frame Visual Design

For every frame, write a **time-coded shot sequence**:
- Pick the frame's blueprint (or compose)
- Instantiate it with THIS frame's **invented** content
- Pace each Scene's reveal to the voiceover so the frame develops across its full duration

State layout and motion **inline** per Scene. Add one video-wide `## Video direction` block.

### 5 · Build Frames

Wait for Step 3.1 audio to finish. Then:

```bash
node <SKILL_DIR>/scripts/audio.mjs sync-durations --audio-meta ./audio_meta.json --storyboard ./STORYBOARD.md
node <SKILL_DIR>/scripts/audio.mjs fetch-sfx --storyboard ./STORYBOARD.md --hyperframes .
node <SKILL_DIR>/scripts/frame-packets.mjs --project "$PROJECT_DIR" --storyboard "$PROJECT_DIR/STORYBOARD.md"
```

Dispatch one sub-agent per frame. Each worker gets:
- `_role.md` (the frame-worker role)
- That frame's packet (exact storyboard block + blueprint body + cited rule recipes, inlined)

Workers write only `compositions/frames/NN-*.html`. They never edit `STORYBOARD.md`.

**Full-bleed backgrounds ride on a `class="clip"` layer, never the `#root`.** A frame's ground is its own full-duration background clip.

Build captions in the background and assemble the index:

```bash
node <SKILL_DIR>/scripts/captions.mjs build --storyboard ./STORYBOARD.md --audio-meta ./audio_meta.json --hyperframes . --out ./caption_groups.json &
node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard ./STORYBOARD.md --hyperframes .
```

### 6 · Finalize

```bash
node <SKILL_DIR>/scripts/transitions.mjs inject --storyboard ./STORYBOARD.md --hyperframes .
node <SKILL_DIR>/scripts/transitions.mjs verify --storyboard ./STORYBOARD.md --index ./index.html
npx hyperframes lint
npx hyperframes check
npx hyperframes snapshot --at <frame-midpoints>
```

Render only after user approval:

```bash
npx hyperframes render --skill=faceless-explainer --quality high --output renders/video.mp4
```

## Anti-Rationalization Table

| Rationalization | Reality |
|----------------|---------|
| "I'll capture the article's website" | Faceless = no capture. Visuals are invented, not captured |
| "I'll use the text's paragraph order" | Narrative design decides sequence, not source order |
| "I'll skip the design system" | frame.md is the source of truth for color/type/layout |
| "I'll front-load all content then freeze" | Pace reveals to voiceover — frame develops across full duration |
| "I'll write one blueprint and reuse it" | Each frame picks its own blueprint based on content |
| "I'll skip audio and just use text" | Audio is the clock — all beat times come from word timestamps |
| "I'll add idle animations between reveals" | Every phase performs — staged reveals, camera with intent, or sequenced UI |
| "I'll center at 42% to leave room for captions" | Captions are overlay — center on true center (y = H/2) |

## Verification

- [ ] `hyperframes.json` and `BRIEF.md` exist
- [ ] `frame.md` exists from a named preset
- [ ] `STORYBOARD.md` exists with required narrative fields
- [ ] `SCRIPT.md` exists when narration is needed
- [ ] Audio job started or project marked silent
- [ ] Every frame has a time-coded shot sequence paced to voiceover
- [ ] Each frame names invented `focal` and/or `roles`
- [ ] `index.html` exists
- [ ] Captions built or explicitly skipped
- [ ] `lint` and `check` passed before render
- [ ] User approved at the review pause

Attribution

oyi77oyi77
View sourceSee grades on GitHubMore from oyi77 →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Caveman

Terse caveman voice: answer first, fluff gone, every technical fact kept. Use for /caveman, "caveman mode", "talk like caveman", "be brief", "less tokens". Stays on until "stop caveman" or "normal mode".

1100021 votes

Hyperplan

Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...

698461 votes

Writing Skills

Create and manage Claude Code skills in HASH repository following Anthropic best practices. Use when creating new skills, modifying skill-rules.json, understanding trigger patterns, working with hooks, debugging skill activation, or implementing progressive disclosure. Covers skill structure, YAML frontmatter, trigger types (keywords, intent patterns), UserPromptSubmit hook, and the 500-line rule. Includes validation and debugging with SKILL_DEBUG. Examples include rust-error-stack, cargo-dep...

3931 votes

Mcp Code Execution

Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.

3421 votes

catchup

Recovers the conversation and failed tool calls of a previous Codex, Amp, Claude Code, Antigravity, Cline, Copilot CLI, Cursor, DeepSeek Harness, Grok Build, Kimi, OpenCode, Pi Agent, or ZCode session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", asks to recover/summarize a previous session before continuing, or asks to diagnose or report a catchup failure. Do NOT use for the current conversation, git history, or any non-agent log.

741 votes
View all in ai-agents →