Skip to content
Back to skills

Math Explainer

ASecurity

Make a math or algorithm explainer video in the style of 3Blue1Brown with oxframe: axes and function plots, a dot riding a curve, vectors and linear maps, matrices step by step. Use for math animation, visual proofs, linear algebra or calculus explainers.

  • 2 stars
  • 0 votes
  • 1 copy
  • 3 views
  • Added October 24, 2026
designrustgonodeexpressapi

Works with

  • api

Security analysis

A100/100

Scanned October 24, 2026

npx -y skills add oxygenframe/oxframe-sdk --skill math-explainer --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Math Explainer?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Math Explainer
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/oxygenframe-math-explainer/badge)](https://www.skillsdirectory.com/skills/oxygenframe-math-explainer)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: math-explainer
description: "Make a math or algorithm explainer video in the style of 3Blue1Brown with oxframe: axes and function plots, a dot riding a curve, vectors and linear maps, matrices step by step. Use for math animation, visual proofs, linear algebra or calculus explainers."
---
# Math explainer

Uses the `oxframe` skill (workflow, full API cheat sheet); install both with `npx skills add oxygenframe/oxframe-sdk`.

```rust
#[oxframe::scene]
async fn derivative(view: View) {
    let axes = view.add(Axes::new().x_range(-3.0..3.0).y_range(-1.5..1.5));
    let f = axes.plot(|x| x.sin());
    f.draw_on().await;
    let x = Signal::new(-3.0);
    axes.point_on(&f, x.clone());
    x.to(3.0, 3.0).await;
    f.to_fn(|x| x.cos(), 1.0).await;          // morph into the derivative
}
```

- Functions: `axes.plot(|x| …)` follows the ranges (`axes.x_range().to(..)` zooms)
  and keeps gaps (tan). `point_on`, `to_fn`, `axes.place(node, x, y)`.
- Linear algebra: `axes.vector(x, y)` (tip is signals), `axes.apply_matrix([[a, b], [c, d]], secs)`
  bends the grid and everything on it; `Matrix::new([[1, 2], [3, 4]])` with
  `row_frame`, `column_frame`, `cell(r, c)` to point at entries.
- Number lines and bars: `NumberLine::new(0.0..10.0)`, `axes.bars([..])`.
- 3D surfaces or solids: `Scene3d` + `View3d` (feature `3d`).
- Formulas: there is no LaTeX/Typst yet. Write short expressions with Unicode
  (`f′(x) = cos x`, `∑`, `√`, superscripts) in `Txt`, or as matrix cells.
- Pace like the classics: one idea, one motion, a pause (`wait_for`) to let it land.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.