Skip to content
Back to skills

Tilemap Ruletile Createempty

ASecurity

Create custom empty RuleTile

  • 2 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added October 16, 2026
ai-agentsgoangular

Security analysis

A100/100

Pro scans all 3 files and shows the line behind each finding

Scanned October 16, 2026

npx -y skills add Osama-Alzahrani-UQU/OmniAgentic --skill tilemap-ruletile-createempty --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Tilemap Ruletile Createempty?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Tilemap Ruletile Createempty
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/osama-alzahrani-uqu-tilemap-ruletile-createempty/badge)](https://www.skillsdirectory.com/skills/osama-alzahrani-uqu-tilemap-ruletile-createempty)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: tilemap-ruletile-createempty
description: Create custom empty RuleTile
required_packages:
  com.unity.2d.tilemap: '>=1.0.0'
  com.unity.2d.tilemap.extras: '>=4.0.0'
---

# Tilemap RuleTile Create Empty

## Workflow

### Step 1: Verify No Sprite Inputs
**WAIT** - Confirm that no Sprites or Spritesheets were specified by the user. This skill is only for empty RuleTiles. If there are Sprites or Spritesheets specified by the user, use the tilemap-ruletile-createfromsegment skill instead.

### Step 2: Determine RuleTile Type
Identify which RuleTile type to create based on user request:
- **RuleTile**: Standard rectangular grid
- **HexagonalRuleTile**: Hexagonal grid layout
- **IsometricRuleTile**: Isometric grid layout

### Step 3: Create Empty TilingRules
For each TilingRule, ensure the Sprite array has one `null` entry.

## Branching Logic (RuleTile Types)

### Path A: RuleTile
- Use template from `resources/ruletile.md`.

### Path B: HexagonalRuleTile
- Use template from `resources/hexagonalruletile.md`.

### Path C: IsometricRuleTile
- Create empty rules with appropriate neighbor positions for isometric layout.

## Important Notes

- **TilingRuleOutput.Neighbor.This**: Use to identify RuleTiles that are the same (matching neighbors).
- **TilingRuleOutput.Neighbor.NotThis**: Do NOT use unless explicitly specified by the user to ignore a Tile at a certain position.

Files in this skill

  • SKILL.md1.4 KB
  • resources/hexagonalruletile.md4.5 KB
  • resources/ruletile.md9.3 KB

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.