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Tilemap Palette Create

ASecurity

Create and organize 2D Tilemap Palettes

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  • Added October 16, 2026
ai-agentsgoangular

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Scanned October 16, 2026

npx -y skills add Osama-Alzahrani-UQU/OmniAgentic --skill tilemap-palette-create --agent claude-code

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SKILL.md
---
name: tilemap-palette-create
description: Create and organize 2D Tilemap Palettes
required_packages:
  com.unity.2d.tilemap: '>=1.0.0'
---

# Tilemap Palette Creation

## Workflow

### Step 1: Parameter Gathering
WAIT for the user to specify the following parameters if not already provided:
- **Palette Name**: The name of the asset.
- **Grid Type**: Rectangular, Hexagonal, or Isometric.
- **Cell Size**: Optional (defaults based on Grid Type).
- **Sort Axis**: Required for Isometric palettes.

### Step 2: Asset Creation
Utilise `UnityEditor.Tilemaps.GridPaletteUtility.CreateNewPalette` to create the Tile Palette asset.

## Branching Logic (Grid Types)

### Path A: Rectangular
- Use **Automatic** cell sizing. Use cell size: `(1, 1, 0)` as a default.

### Path B: Hexagonal
- Use cell size: `(0.8659766, 1, 1)`.

### Path C: Isometric
- Use cell size: `(1, 0.5, 1)`.
- Use a **Custom Sort Axis** with value `(0, 0, 1)`.

### Path D: Isometric Z As Y
- Use cell size: `(1, 0.5, 1)`.
- Use a **Custom Sort Axis** with value `(0, 0, 1)`.

## Post-Creation
Ensure that there is a `GridPalette` as a sub-asset of the Tile Palette asset.

## References

Code Template: "scripts/CreatePaletteTemplate.cs"

Files in this skill

  • SKILL.md1.2 KB
  • scripts/CreatePaletteTemplate.cs5.5 KB

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