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---
name: tilemap-palette-create
description: Create and organize 2D Tilemap Palettes
required_packages:
com.unity.2d.tilemap: '>=1.0.0'
---
# Tilemap Palette Creation
## Workflow
### Step 1: Parameter Gathering
WAIT for the user to specify the following parameters if not already provided:
- **Palette Name**: The name of the asset.
- **Grid Type**: Rectangular, Hexagonal, or Isometric.
- **Cell Size**: Optional (defaults based on Grid Type).
- **Sort Axis**: Required for Isometric palettes.
### Step 2: Asset Creation
Utilise `UnityEditor.Tilemaps.GridPaletteUtility.CreateNewPalette` to create the Tile Palette asset.
## Branching Logic (Grid Types)
### Path A: Rectangular
- Use **Automatic** cell sizing. Use cell size: `(1, 1, 0)` as a default.
### Path B: Hexagonal
- Use cell size: `(0.8659766, 1, 1)`.
### Path C: Isometric
- Use cell size: `(1, 0.5, 1)`.
- Use a **Custom Sort Axis** with value `(0, 0, 1)`.
### Path D: Isometric Z As Y
- Use cell size: `(1, 0.5, 1)`.
- Use a **Custom Sort Axis** with value `(0, 0, 1)`.
## Post-Creation
Ensure that there is a `GridPalette` as a sub-asset of the Tile Palette asset.
## References
Code Template: "scripts/CreatePaletteTemplate.cs"