Skip to content
Back to skills

Re4 Asset Toolkit

ASecurity

Capcom RE4 extraction and asset pipeline

  • 2 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added October 16, 2026
ai-agentsgoshell

Security analysis

A100/100

Scanned October 16, 2026

npx -y skills add Osama-Alzahrani-UQU/OmniAgentic --skill re4-asset-toolkit --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Re4 Asset Toolkit?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Re4 Asset Toolkit
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/osama-alzahrani-uqu-re4-asset-toolkit/badge)](https://www.skillsdirectory.com/skills/osama-alzahrani-uqu-re4-asset-toolkit)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: re4-asset-toolkit
description: Capcom RE4 extraction and asset pipeline
---
# Resident Evil 4 Asset Extraction & Engine Toolkit

This skill provides comprehensive workflows, tool chains, format specifications, and extraction methodologies for Capcom's Resident Evil 4 Classic and Ultimate HD (UHD) game engine formats.

---

## 1. Engine Archive & Container Architecture

Resident Evil 4 structures its UI, animations, audio, and stage data into specialized container formats:

| Format / Extension | Purpose | Internal Structure | Primary Extraction Tool |
| :--- | :--- | :--- | :--- |
| **`.lfs` / `.yz2.lfs`** | Capcom LFS compressed container | High-compression header wrapping `.dat` or `.pack` | `re4lfs.exe` / `RE4_UHD_DAT_Tool` |
| **`.dat`** | Multi-asset bundle (e.g., `title.dat`) | Packs EFF, UWF, TPL, and script tables | `RE4_UHD_DAT_Tool.exe` |
| **`.pack` / `.yz2`** | Texture image packs (e.g., `3e000001.pack`) | Contains raw TGA/DDS textures mapped to IDs | `JADERLINK_RE4_UHD_BIN_TOOL.exe` |
| **`.EFF`** | Effect & UI composition | Bundles 2D UI meshes, textures (`.tpl`), and tables | `RE4UHD_EFF_Tool.exe` |
| **`.UWF`** | Capcom UI Animation & Layout | Defines 2D screen coords, vertex tints, and timers | Custom binary parser / RE4UWFTool |
| **`.TPL`** | Texture Palette Library | Raw GC/Wii/PC texture format | `JADERLINK_RE4_UHD_BIN_TOOL.exe` |

---

## 2. Key ImagePack Catalog

- **`3e000001`**: Authentic Main Title Screen UI (Resident Evil 4 Logo, NEW GAME, LOAD GAME, EXTRAS, OPTIONS, QUIT, Village Pueblo panoramas `0082`-`0084`).
- **`34000001`**: Game Over & Reset Screen ("You Are Dead", retry prompts).
- **`3a000001`**: Map, Merchant, and HUD UI elements.
- **`07000000`**: Global particle effects, laser sight, film grain, and HUD prompts.

---

## 3. Step-by-Step Extraction Workflow

1. **Decompress LFS**:
   ```powershell
   re4lfs.exe -d "BIO4\SS\eng\title.dat.lfs" "title_eng.dat"
   ```
2. **Unpack DAT Archive**:
   ```powershell
   RE4_UHD_DAT_Tool.exe "title_eng.dat"
   ```
   Generates `title_00.EFF` through `title_24.UWF`.
3. **Unpack EFF Effects & Textures**:
   ```powershell
   RE4UHD_EFF_Tool.exe "title_00.EFF"
   ```
   Extracts `.tpl` textures and references matching ImagePack `3E000001`.
4. **Extract Textures to TGA/PNG**:
   ```powershell
   JADERLINK_RE4_UHD_BIN_TOOL.exe unpack "3e000001.pack"
   ```
5. **Reconstruct & Composite**:
   - Alpha-mask font contours.
   - Symmetrically composite multi-part titles (e.g. `0037.tga` + `0035.tga` for Title Logo).
   - Wire vertex color tinting (`Color3.fromRGB(225, 45, 35)` when selected, `Color3.fromRGB(180, 180, 180)` idle).

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.