Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsCommunityBlog
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

Back to skills

Animate

ASecurity

Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.

282 stars
0 votes
0 copies
1 views
Added 6/6/2026
ai-agentsgobashreactspringapi

Works with

cliapi

Security Analysis

A96/100
mediumInstalls packages at runtime which could introduce malicious dependencies

Scanned 6/6/2026

Install to Claude Code

$npx -y skills add OneWave-AI/claude-skills --skill animate --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Animate?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Animate
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/onewave-ai-animate/badge)](https://www.skillsdirectory.com/skills/onewave-ai-animate)

More formats (shields.io, HTML) on the badges page.

Download Zip
Files
SKILL.md
---
name: animate
description: Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.
argument-hint: [description of the animation you want]
allowed-tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch
---

# Animation Generator

Create animated videos and motion graphics from a natural language description. Outputs a standalone Vite + React + Framer Motion project that plays in the browser.

## Workflow

### Step 1: Parse the Request

Break the user's description into a scene plan:
- **3-7 scenes**, each 3-5 seconds long
- Identify the story arc: hero/intro, problem, solution, features, CTA/outro
- Pick a color palette and typography that fits the brand/mood
- Use `$ARGUMENTS` for the user's animation description

### Step 2: Choose the Animation Stack

Auto-detect the best approach based on the request:

| Request Type | Stack | When to Use |
|---|---|---|
| Product intro, presentation, marketing | **Framer Motion** (default) | Scene-based with text, icons, transitions |
| Generative art, particles, patterns | **p5.js** | Creative/algorithmic visuals |
| 3D objects, environments, product renders | **Three.js + react-three-fiber** | 3D scenes needed |
| Simple text/logo animation | **CSS animations only** | Minimal, no heavy deps |

Default to **Framer Motion** unless the request clearly needs something else.

### Step 3: Scaffold the Project

1. Create a directory: `~/animations/[project-name]/`
2. Run the scaffold script: `bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack]`
3. Copy template files from `~/.claude/skills/animate/assets/template-files/` into the project

### Step 4: Generate Scene Components

Read the references for animation presets and scene patterns:
- `references/animation-presets.md` — all available transitions, springs, easings
- `references/scene-patterns.md` — example scene code patterns

For each scene, create a React component in `client/src/components/video/video_scenes/`:
- Use `motion.div` with scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.)
- Use `containerVariants` and `itemVariants` for staggered content reveals
- Use `vw` units for responsive sizing (works at any resolution)
- Use CSS variables for theming (`var(--color-accent)`, `var(--color-bg-dark)`, etc.)
- Use Lucide icons for visual elements
- Use `.glass-panel` class for frosted glass cards
- Use `.text-gradient` and `.text-gradient-accent` for gradient text

### Step 5: Generate the VideoTemplate

Create `client/src/components/video/VideoTemplate.tsx`:
- Import all scene components
- Define `SCENE_DURATIONS` object (scene name -> milliseconds)
- Use `useVideoPlayer` hook to manage scene advancement
- Wrap scenes in `AnimatePresence mode="wait"` for smooth transitions
- Each scene renders conditionally based on `currentScene` index

### Step 6: Customize Theme

Update `client/src/index.css` with the right colors:
- If the user specified brand colors, update CSS variables
- Choose fonts that match the mood (Space Grotesk for tech, Playfair Display for elegant, etc.)
- Update gradient and glow styles to match the palette

### Step 7: Gemini 3.1 Pro Enhancement (Optional)

If `GEMINI_API_KEY` environment variable is available:

1. Read `references/gemini-integration.md` for API details
2. Send the user's description to Gemini 3.1 Pro asking for:
   - Scene breakdown with descriptions and suggested transitions
   - Color palette as CSS variables
   - Copy/headlines for each scene
   - SVG graphics if applicable
3. Use the Gemini output to inform scene generation
4. If no API key, skip this step — Claude handles all creative decisions directly

### Step 8: Build and Preview

```bash
cd ~/animations/[project-name]
npm install
npm run dev
```

Tell the user the animation is running at `http://localhost:5173` and open it in the browser.

## Scene Transition Reference (Quick)

Pick transitions that match the story beat:

- **fadeBlur** — Soft intro/outro, dreamy reveals
- **scaleFade** — Confident reveals, product showcases
- **slideLeft/slideRight** — Sequential progression, timeline flow
- **splitHorizontal/splitVertical** — Dramatic reveals, before/after
- **morphExpand** — Grand finale, CTA screens
- **clipCircle** — Focus attention, spotlight effect
- **perspectiveFlip** — Card flips, perspective changes
- **wipe** — Clean transitions, directional flow
- **zoomThrough** — Immersive, forward momentum
- **crossDissolve** — Gentle, emotional transitions

## Element Animation Reference (Quick)

- **popIn** — Bouncy scale entrance for icons/badges
- **fadeUp/fadeDown** — Subtle content reveals
- **slideInLeft/slideInRight** — Directional content
- **blurIn** — Soft focus reveals
- **elasticScale** — Playful, energetic entrances
- **perspectiveRotateIn** — 3D card reveals
- **pulse** — Looping attention grab
- **float** — Gentle hovering effect

## Important Rules

1. Always use `vw` units for sizing so animations look good at any resolution
2. Keep scenes between 3-5 seconds each — total video 15-30 seconds
3. Use `AnimatePresence mode="wait"` so one scene exits before the next enters
4. Every scene must have a background treatment (gradient, image, or animated shape)
5. Use staggered animations for lists and grids (staggerChildren: 0.1-0.2)
6. Include a loading state if assets are heavy
7. The project must be completely self-contained — no external dependencies beyond npm packages
8. Do NOT use emojis anywhere in the generated code or content

Attribution

OneWave-AIOneWave-AI
View sourceMore from OneWave-AI →
SSkills DirectorySkills Directory

Your tool, in front of Claude Code builders.

3 founder slots · $299/mo · GSC-verified traffic · sponsors can never buy grades.

See placements

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Your tool, in front of Claude Code builders.

3 founder slots · $299/mo · GSC-verified traffic · sponsors can never buy grades.

See placements

Related Skills

Caveman

Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.

1023331 votes

Hyperplan

Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...

686011 votes

Mcp Code Execution

Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.

3331 votes

catchup

Recovers prior coding-agent session context by running `catchup <agent> --since-compact`, which extracts a clean summary of a previous Codex, Claude Code, Antigravity, OpenCode, or Pi Agent session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", or asks to recover/summarize a previous session before continuing. Do NOT use for the current conversation, git history, or any non-agent log.

611 votes

math-skill

A comprehensive mathematical reasoning skill for AI assistants — handles arithmetic to research-level problems with rigorous step-by-step reasoning, systematic verification, and transparent uncertainty handling

381 votes
View all in ai-agents →