Disciplined, validation-gated revision of an EXISTING skill so each edit is a measured improvement rather than a guess. Use when editing, revising, or tuning a skill that already exists and there is evidence it underperforms (observed failures, drift, complaints) — invoke by name, or have versioning-skills / creating-skill defer to it before applying edits. Not for authoring a brand-new skill from scratch (use creating-skill) or one-off prose.
Scanned 9/4/2026
Install to Claude Code
npx -y skills add oaustegard/claude-skills --skill optimizing-skills --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: optimizing-skills
description: Disciplined, validation-gated revision of an EXISTING skill so each edit is a measured improvement rather than a guess. Use when editing, revising, or tuning a skill that already exists and there is evidence it underperforms (observed failures, drift, complaints) — invoke by name, or have versioning-skills / creating-skill defer to it before applying edits. Not for authoring a brand-new skill from scratch (use creating-skill) or one-off prose.
metadata:
version: 0.2.0
---
# Optimizing Skills
Treat the skill document as the parameter under optimization: change it only
when the change **demonstrably beats the version you already ship**. This is
the discipline distilled from SkillOpt (microsoft/SkillOpt, arXiv:2605.23904) —
its training apparatus dropped, its reproducibility discipline kept. The point
is to stop editing skills on intuition and start editing them on evidence.
## Core principle
A skill edit is only worth shipping if it strictly improves measured behavior
on a held-out check. Most edits that *feel* like improvements don't move the
needle, and some quietly regress. The gate below is what separates a real
improvement from a confident guess.
## The gate — run it every revision
1. **Assemble a held-out check set.** 3–8 representative tasks/prompts the skill
should handle well, and it **must include the failure(s) that prompted this
revision**. Keep the set fixed across the revision so before/after scores are
comparable.
2. **Hold two versions.** `best` = what you currently ship (never let it
silently degrade). `candidate` = `best` + your proposed edits.
3. **Score both on the check set.** "Run" here = dispatch each check task to the
**Agent tool** (`subagent_type=general-purpose`) with the skill version in
context, or evaluate by hand for small sets. Score **per criterion**, not one
collapsed pass/fail. When a task carries several criteria, the criterion that
decides accept/reject is **the failure that prompted this revision**; the
others are regression guards that must not get worse. Collapsing criteria
masks the win: in the down-skilling-v1.2.0 retro, the edit drove architectural
hallucination 60%→0% while an unrelated length criterion stayed 0/5 in both
arms — a single combined pass/fail scored that as a 0–0 tie and would have
rejected a large, real improvement.
4. **Accept only if `candidate` strictly beats `best`** on the triggering-failure
criterion, with no regression guard worse. Ties → reject, keep `best`. An edit
that doesn't move the needle does not ship.
**When the skill's own output is compiled by an Agent** (down-skilling and
creating-skill produce a prompt an author writes from the SKILL), score **≥2
author samples per version**, or fix one author across both arms. A single
author sample per arm lets author capability dominate the edit effect: the same
down-skilling edit measured 95%→0% with one author pair and 60%→0% with another
— real either way, but n=1 cannot tell a real edit from a lucky author.
This two-tier `best`/`candidate` split is the heart of it: a working revision
can explore, but the shipped skill only ever ratchets upward.
## Bounded edits (the "textual learning rate")
Cap edits per revision — **default ~4** distinct add/replace/delete operations,
fewer as the skill matures. Large speculative rewrites drift and destroy your
ability to attribute a regression to a cause. If a revision wants more edits
than the budget, rank and keep the top ones (below) and let the rest wait.
## Reflect: failures first, then successes
Separate the evidence before proposing edits:
- **Failure reflection.** Across the failing cases, find the *common,
systematic* pattern — not a one-off edge case. Propose edits that fix the
pattern. **Failures take priority** in any merge.
- **Success reflection.** Across cases that already work, find generalizable
patterns worth encoding so they survive future edits. Reinforce; don't
duplicate.
For both: edits must **generalize** (never hardcode task-specific values), and
must **not duplicate** content already in the skill — patch genuine gaps only.
## Rank when over budget
When candidate edits exceed the budget, keep them in this priority order:
1. **Systematic impact** — fixes a recurring failure across many cases, not one.
2. **Complementarity** — fills a real gap rather than restating existing content.
3. **Generality** — phrased as a durable principle, not tied to one task/entity.
4. **Actionability** — concrete, followable guidance over vague advice.
Drop the rest. They can return next revision if still warranted.
## Protect the hard-won core
If a skill has a battle-tested core that routine edits keep eroding, fence it
off and treat it as off-limits to fast edits. Revisit it only on a **deliberate
longitudinal review**: compare the *same* check tasks across several versions to
catch slow drift and regressions that single-edit review misses. (SkillOpt
fences this region with HTML-comment markers and only rewrites it at epoch
boundaries — the same idea, manual cadence.)
## Carry memory across revisions
After a revision, record what you learned about editing **this** skill — which
kinds of edits helped, which were brittle, redundant, or harmful — via
`remember()` tagged with the skill name. Before the next revision, `recall()`
it. This is the compounding part: each revision starts smarter than the last,
the way SkillOpt's optimizer-side meta-skill conditions its future edits.
## Edit mechanics
Edits are literal string operations (the `Edit` tool): the target text must
match **exactly** or the edit is a silent no-op. Keep targets unique and
verbatim. Prefer append / insert-after-heading / replace-exact / delete-exact,
and verify each edit landed before scoring.
## When NOT to use this
- Authoring a brand-new skill from scratch → **creating-skill**.
- Tracking/rolling back versions during development → **versioning-skills**.
- One-off prose with no reuse → just write it.
## Checklist
- [ ] Held-out check set assembled (includes the triggering failure), fixed for the revision
- [ ] Edits bounded (~4 max), each generalizable and non-duplicative
- [ ] Failure patterns addressed before success reinforcement
- [ ] Candidate scored per-criterion against `best`; accept decided by the triggering-failure criterion, others as regression guards; shipped only if strictly better
- [ ] For Agent-compiled artifacts (down-skilling, creating-skill): ≥2 author samples per version, or a fixed author across arms
- [ ] Hard-won core left untouched unless doing a deliberate longitudinal review
- [ ] Lesson about editing this skill recorded via `remember()`
For the deeper "dispatch reflection/scoring to the Agent tool" recipe and the
adapted reflection/ranking prompt templates, see
[`references/skillopt-provenance.md`](references/skillopt-provenance.md).
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