Answered entirely from general UI/accessibility knowledge (WCAG 2.2, common platform HIG target-size guidance, typical UI motion-timing conventions) with no lookup of any project-specific design system or repository files, as instructed for this leg. Identified nine distinct problems with the described pill control, spanning accessibility (colour-only state, contrast, screen-reader semantics, touch target size), usability (grey-as-disabled convention, label legibility at 11px, animation durat...
Scanned 9/11/2026
Install to Claude Code
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Answered entirely from general UI/accessibility knowledge (WCAG 2.2, common platform HIG target-size guidance, typical UI motion-timing conventions) with no lookup of any project-specific design system or repository files, as instructed for this leg. Identified nine distinct problems with the described pill control, spanning accessibility (colour-only state, contrast, screen-reader semantics, touch target size), usability (grey-as-disabled convention, label legibility at 11px, animation duration and perceived responsiveness), and completeness (missing reduced-motion and error/pending states). Ranked them by likely impact rather than presenting them as an undifferentiated list, and closed with a short prioritised-fix summary since the user asked to be told what's wrong, not just to receive a checklist. Kept the response self-contained prose addressed directly to the user, with no meta-commentary about the exercise itself.
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Implement modern responsive layouts using container queries, fluid typography, CSS Grid, and mobile-first breakpoint strategies. Use when building adaptive interfaces, implementing fluid layouts, or creating component-level responsive behavior.
Creating and refining Mermaid diagrams with live reload. Use when users want flowcharts, sequence diagrams, class diagrams, ER diagrams, state diagrams, or any other Mermaid visualization. Provides best practices for syntax, styling, and the iterative workflow using mermaid_preview and mermaid_save tools.
Use when the user wants to design a mobile app, create screens, build UI, or interact with their Sleek projects. Covers high-level requests ("design an app that does X") and specific ones ("list my projects", "create a new project", "screenshot that screen").
SwiftUI frontend visual design skill. Creates beautiful, distinctive iOS/macOS interfaces that avoid generic AI slop patterns. Covers design direction, layout systems, typography, color, spacing, brand integration, and design review. Use when designing new SwiftUI views, reviewing UI quality, creating iOS prototypes, choosing visual styles, improving app aesthetics, or when the UI looks generic or AI-generated.
Use when designing iOS interfaces, implementing accessibility (VoiceOver, Dynamic Type), handling dark mode, ensuring adequate touch targets, providing animation/haptic feedback, or requesting user permissions. Apple Human Interface Guidelines for iOS compliance.