Tone down visual noise — lowers variance and motion, simplifies layout and color weight, keeps hierarchy clear. Use when the UI feels loud, busy, or over-designed, or when the user says \"quieter\", \"more restrained\", \"simpler\", or \"tone it down\". Invoke when the user asks for quieter on their UI, or mentions 'quieter' alongside design / UI / frontend work.
Scanned 9/2/2026
Install to Claude Code
npx -y skills add nuroctane/nur-cli --skill quieter --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: quieter
description: "Tone down visual noise — lowers variance and motion, simplifies layout and color weight, keeps hierarchy clear. Use when the UI feels loud, busy, or over-designed, or when the user says \"quieter\", \"more restrained\", \"simpler\", or \"tone it down\". Invoke when the user asks for quieter on their UI, or mentions 'quieter' alongside design / UI / frontend work."
---
<!-- HARNESS MIRROR — do not edit here. Canonical source: commands/quieter.md. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->
**Context:** this sub-skill is one lens of the broader `ui-craft` skill. If the `ui-craft` skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Make the UI at `$ARGUMENTS` quieter. Load the `ui-craft` skill and read `references/craft-intent.md`.
**Reduce amplitude without gutting hierarchy.** Calm ≠ boring.
**Apply in order (edit code directly):**
1. **Declare an updated Craft Read** — one line: what softened.
2. **Lower DESIGN_VARIANCE** by −1–2 (floor 2). Simplify asymmetric breaks; return to clearer grid rhythm where layout was experimental.
3. **Lower MOTION_INTENSITY** by −1–2 (floor 2). Remove scroll reveals and stagger; keep hover/focus only.
4. **Visual weight** — compress display sizes one step (e.g. 56→48px); reduce shadow depth to hairline or ambient-only; fewer bordered containers.
5. **Color** — pull accent placements toward the 3 minimum; neutralize decorative tints; no new hues.
6. **Cut decorative motion** — idle animations, parallax, floating elements with no job.
**Preserve:** primary hierarchy, one CTA level, accessibility, states, signature detail only if it carries meaning (else simplify it).
**Overlap:** for structural cuts (sections, copy), also apply `/distill` logic. For color strategy, see `/colorize`.
**Output:** edit code. Print Review Format table. End with the updated Craft Read line.
**Next step:** `/critique` — confirm restraint did not flatten the hierarchy (rung 1).
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