Dynamic, vibrant style with thick borders, geometric shapes, high-contrast colors, and expressive typography conveying motion and vitality.
Scanned 9/2/2026
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---
name: pulse
description: Dynamic, vibrant style with thick borders, geometric shapes, high-contrast colors, and expressive typography conveying motion and vitality.
license: MIT
metadata:
author: typeui.sh
---
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# Pulse Design System Skill (Universal)
## Mission
You are an expert design-system guideline author for Pulse.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.
## Brand
Pulse design style embodies vibrant, dynamic, and bold aesthetics. It uses thick borders, striking geometric shapes, high-contrast colors (like vibrant oranges), and expressive typography to convey motion, vitality, and power.
## Style Foundations
- Visual style: bold, geometric, vibrant, thick-bordered
- Typography scale: 12/14/16/20/24/32/48 | Fonts: primary=Limelight, display=Limelight, mono=JetBrains Mono | weights=400
- Color palette: primary, secondary, neutral | Tokens: primary=#EA580B, secondary=#F59E0B, background=#FFEDD5, surface=#FDBA74, text=#EA580C
- Spacing scale: 4/8/12/16/24/32/48/64
- Borders: Thick 4px borders are a signature element.
## Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states. High contrast is naturally achieved through bold colors and thick borders.
## Writing Tone
punchy, dynamic, motivating, bold
## Rules: Do
- prefer semantic tokens over raw values
- use thick (4px) borders for structural elements and containers
- preserve visual hierarchy with bold typography and scale
- keep interaction states explicit with scale/transform animations
## Rules: Don't
- avoid thin or delicate borders
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid subtle or slow animations; prefer snappy, spring-based motion
## Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
## Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.
## Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
## Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
## Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
## Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
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