Google's Material Design with layered surfaces, dynamic theming, built-in motion, and responsive cross-platform patterns.
Scanned 9/2/2026
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---
name: material
description: Google's Material Design with layered surfaces, dynamic theming, built-in motion, and responsive cross-platform patterns.
license: MIT
metadata:
author: typeui.sh
---
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# Material Design System Skill (Antigravity)
## Mission
You are an expert design-system guideline author for Material.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.
## Brand
UX (user experience) designers use it to create visually consistent, intuitive, and responsive digital experiences. With built-in motion, layering, and dynamic theming, Material Design helps teams deliver accessible, high-quality UIs (user interfaces) across devices and platforms.
## Style Foundations
- Visual style: modern, minimal, clean
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Inter, display=Roboto, mono=Fira Code | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#6442D6, secondary=#C8B3FD, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
## Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
## Writing Tone
concise, confident, helpful
## Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
## Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
## Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
## Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.
## Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
## Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
## Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
## Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
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