Package, deploy, and verify a playable Three.js or web game. Use
Scanned 9/2/2026
Install to Claude Code
npx -y skills add nota-america/forgecat-agent-profiles --skill ship-web-games --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Ship Web Games?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/nota-america-ship-web-games)More formats (shields.io, HTML) on the badges page.
---
name: ship-web-games
description: Package, deploy, and verify a playable Three.js or web game. Use
for release builds, asset delivery, private/public deployment, production
smoke tests, browser proof, release notes, rollback readiness, and cleanup of
temporary QA resources.
---
# Ship Web Games
Release only a verified commit and prove the deployed game, not merely the local build.
## Release sequence
1. Confirm the exact integration commit and preserve unrelated work.
2. Run focused tests, lint/type checks, production build, and diff checks.
3. Package and deploy the exact validated commit.
4. Poll deployment status and open the production game in the repository-approved browser.
## Production proof
Verify load, first input, one combat or core interaction, assets, save/settings if applicable, responsive view, console health, and representative performance. Report the deployed state separately from local readiness.
## Finish cleanly
Record release evidence and rollback target. Close temporary dev servers, benchmarks, and QA tabs once no longer needed; do not terminate resources owned by another active task.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!
Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...
Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.
**Complete production-ready guide for Google Gemini embeddings API** This skill provides comprehensive coverage of the `gemini-embedding-001` model for generating text embeddings, including SDK usage, REST API patterns, batch processing, RAG integration with Cloudflare Vectorize, and advanced use cases like semantic search and document clustering. ---
Interview, source-challenge, verify, save, and ADR-gate fuzzy coding requests into Codex-ready implementation specs. Use when a feature, bugfix, refactor, migration, repo-wide change, or architecture task needs user-verified requirements, source-backed decisions, durable architecture decisions, acceptance criteria, validation commands, rollout notes, saved spec/ADR files, and a Codex execution prompt. Do not use when already fully specified or when the user wants direct implementation now.
Use when a repo needs CodeGraph plus ast-grep for Codex MCP setup, exploration, impact analysis, structural search, or safe refactor planning.