Create a dark premium design system that combines near-black
Scanned 9/2/2026
Install to Claude Code
npx -y skills add nota-america/forgecat-agent-profiles --skill dither-laser-dark-mode --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: dither-laser-dark-mode
description: Create a dark premium design system that combines near-black
surfaces, subtle ordered-dither texture, and a thin accent-colored laser
atmosphere.
---
# Dither Laser Dark Mode Skill
## Use When
- Create a dark premium design system that combines near-black surfaces, subtle ordered-dither texture, and a thin accent-colored laser atmosphere.
## Workflow
## Scope
- Apply this as a full design-system direction across background, surfaces, panels, controls, spacing, borders, and motion.
- Use it when the interface should feel premium, technical, atmospheric, and dark, with a restrained laser motif and subtle dither texture.
- This is not just a background effect. The whole UI should feel unified around dark-mode depth, precise framing, and luminous accent restraint.
## Visual target
- Build the interface on a near-black or charcoal foundation with premium dark surfaces layered above it.
- Introduce a subtle ordered-dither, coarse pixel, or soft digital grain texture in the background or low-priority surface layers so the darkness feels material instead of flat.
- Use a thin laser beam or scanning-line atmosphere as a focused visual motif, tinted with the design's primary or strongest accent color rather than a hardcoded blue.
- Keep the laser cinematic and restrained: a narrow white-hot core, soft accent halo, and light volumetric haze or bloom around it, not a thick neon bar.
- Pair the atmospheric background with crisp panels, glass-dark cards, muted strokes, border gradients, and selective glow so the UI feels like a polished command surface.
## Implementation guidance
- Use dark surfaces with subtle tonal separation: deep black base, slightly lifted panels, quiet translucent overlays, and thin white or accent-tinted borders.
- Apply dither or grain sparingly in the backdrop, large empty regions, or secondary fills. It should add texture and mood without making the interface noisy or retro-gamey.
- If using WebGL, canvas, or shader layers, keep them fixed behind the UI with `pointer-events: none` and place content on a higher stacking context.
- Derive the laser glow, smoky haze, or bloom from the active accent color, but keep the brightest laser core close to white for clarity.
- Use the laser as a compositional anchor: center line, offset beam, corner convergence, or background sweep. It should support hierarchy, not overpower content.
- Panels, dashboards, and navigation should use precise spacing, subtle blur, dim highlights, and understated elevation rather than loud glassmorphism or generic cards.
## Recommended patterns
- Floating dark nav shells with backdrop blur, thin borders, and restrained accent activity states.
- Framed dashboard containers with corner markers, fine grid lines, or vertical boundary rules over a softly dithered dark field.
- Dark glass or near-opaque cards using one-pixel gradient borders, soft shadows, and limited accent glows.
- Thin laser or beam motif behind the hero area, around a central axis, or converging near a focal region with faint smoke or haze.
- Data surfaces that stay legible with white or neutral text, while the accent color appears in status chips, active tabs, icons, progress bars, or focal controls.
## Tuning knobs
- Dither density: keep the texture visible enough to enrich the background, but quiet enough that it disappears behind content.
- Laser intensity: separate beam thickness from halo width so the beam stays thin while the glow can breathe softly.
- Accent restraint: use the brand color selectively and let neutral dark tones dominate the system.
- Surface contrast: tune the gap between page background, panels, and overlays so the interface has depth without becoming muddy.
- Atmosphere: add haze, bloom, and fog only around focal laser areas instead of filling the whole screen.
## Avoid
- Thick neon laser bars, overwhelming bloom, or full-frame fog that destroys readability.
- Hardcoding indigo or cyan when the design clearly uses another accent color.
- Heavy dither everywhere, which makes the interface dirty, retro, or low-resolution instead of premium.
- Flat black layouts with no texture, depth, or material separation.
- Generic SaaS cards and gradients that ignore the laser-plus-dither visual system.
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